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The only concern i have is the ranger knife throw 'passive' ability because in theory that would cancel it out by using it on the passive before you can use it on anything else (unless i am missing something). So hopefully it doesn't work on that or it would break Aim on any ranger running that passive, turning it into a 1 VP 8m knife throw on them instead of what aim is supposed to be.
Oh and no it doesn't work on melee AOE's i tried that has to be a projectile of some sort.
The only usage i could find for melee merc is exactly what Keyser has mentioned above, spear merc.
And for offhands, i would recommend you to switch to torch, as torch swings do trigger the oil's effect on mainhand weapon, and extremely cost effective.
I use torch quite frequently, but when raiding hideouts, I am usually outnumbered 5 to 1. Using fire is essential to winning that.
Thanks for the tip anyway.
There is a pop up for when you first click on the hideout, so its pretty clear. But my group is very capable in these fights especially with the last week's spear. So I got two hunters, javelineer who is basically ranged a protector and a destroyer to tank up and a strategist who has ranged fire. So far I won two such fights and it was alright, although infantryman would have come in handy instead of a hunter.
The battle spears, as I have said, scale off str, the unit with the most strength will throw them for the most dmg, regardless of his weapon
Ye, this doesn't even sound like an effective group for tombs. But since you have a reanger, you can make it effective by throwing some fire around.