Wartales

Wartales

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tyrranor Jul 20, 2022 @ 2:35pm
Lucilla (Legendary 2H Hammer) need rework
Can't make this weapon worth using even if it is legendary when you have to target and lose 1 round
Enemies keep avoiding the area of effect, of course they do why wouldn't they
Can't just say you should engage enemies with someone else and make the hammer guy hit them next turn ...
Just one hit and push you back and you waste a turn
Anyone else annoyed by that ?
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Showing 1-15 of 31 comments
StrayBullet Jul 20, 2022 @ 3:10pm 
Yeah, the Legendary Toxic Dagger is trash too. The key is to attack something after it has moved, which is a terrible strategy in this game.
Dreadstone Jul 20, 2022 @ 3:10pm 
Originally posted by tyrranor:
Anyone else annoyed by that ?

Yes. BUT.

If the Devs re-work the Hammer, that means the Boss that drops the thing gets the re-worked version as well.
tyrranor Jul 20, 2022 @ 3:16pm 
They could just leave the boss and make a clone weapon with no targeting required
Rework the boss could also be, not a problem I think
Anyway after targeting someone you can't just move in time so it won't change much
Jason_Beebe Jul 20, 2022 @ 4:04pm 
my favorite move is using weaking blow with hammer user which engages enemy with hammer user then using smoke bomb to force disengage that triggers hammer user swing if you combo that in a clump its a ton o dmg
massi_Iam Jul 20, 2022 @ 4:59pm 
It loses a lot of usability but the way around is to move your 2h brute as a last unit in a round and first in next round, you guarantee yourself a nice AoE hit vs 2-4 units, but it is still only one attack (May be counted as 1.5 as it has crazy modifier) in 2 turns so there are better alternatives
CCK Jul 20, 2022 @ 5:23pm 
There is one kind of enemy summoned at the mid of current round, but only react in the next round. Lots of them at Ludren county. Just need to targeting them with your Lucilla and then kill them at the beginning of next round.
Upgrade Lucilla to max lvl#9 has formidable dmg output, in case you don't mind to spend 1 VP for only 1 instant attack action, and may be 1 more VP for Wrath skill to finish off an enemy.
Gotta agree not so many peoples like the 'aim first, kill later' battle strategy.
ThiccHunt Jul 20, 2022 @ 8:38pm 
I don't agree, weakening blow + cruelty + one on one + protection with Lucilla is a perfect tank, even to boss. Valorous duel also make knock back more value, but most enemies always die in one hit with Lucilla's very very high damage out put. also you can trigger Lucilla with Tactical order, somke bomb or attack order.
And you always could count enemy's movement to set up the Lucilla attack.

It is more like your strategy dosen't suit Lucilla.
michal.krcal Jul 20, 2022 @ 11:05pm 
Do not want to be a pain in the a.. but this is not a hack and slash game when you use the same direct attack to do the most damage. Lucilla does not need rework. It is fine as it is.

1. It gives tons of strength, so any other skill does huge damage.
2. When it hits, it is the highest AOE damage weapon in the game with a large AOE.
3. You can use Taunt before your AOE attack guaranteeing at least one hit and a certain death.
4. You can tank your Brute push him/her forward and attract enemies in your front line with obstacles or support troops not allowing the enemy to go aournd.

So, do not be lazy, play a strategic game with strategy and try to find a tactic that is suitable to the weapon and not ask to rework the game so it fits your personal strategy.
Kerensky Jul 20, 2022 @ 11:18pm 
You guys explaining that the key to using Lucilla effectively is to NOT use its special legendary primary attack, but instead rely on other abilities such as tactical order and other instant attacks, only reinforces the idea that Lucilla needs a rework.

What you are describing isn't a legendary weapon, it's a stat stick that you don't actually use, but just rely on to boost the power of other abilities.
tyrranor Jul 21, 2022 @ 12:56am 
Thanks for confirming @Kerensky but I know everyone has its opinion and still interesting to know everyone tactic on how to use it :)
Still I feel the legendary mace is not worth vs the legendary axe which doesn’t work this way and has much more flexibility
rompier02 Jul 21, 2022 @ 1:11am 
Hi. Actually for me it performs just like the one used by the Raiders/Marauders from the Bandit group. Sorry forgot which one. The 2 H hammer with the coup de grace. Heck even the refugees were dancing circles around my wielder. After a few tries I just dumped it in some container & forget about it.
Last edited by rompier02; Jul 21, 2022 @ 1:17am
tyrranor Jul 21, 2022 @ 1:18am 
Yeah that’s the point of this topic, you can have workarounds to make this weapon worth it but it’s not natural like the other legendary weapons, which just hit when you use them.
To rely on @Dreadstone comment one more time, because I understand the spirit, the guy wearing Lucilla should be able to target and act in the same turn like the Tiltren champion to make things more accurate and less tricky
michal.krcal Jul 21, 2022 @ 2:13am 
Originally posted by Kerensky:
You guys explaining that the key to using Lucilla effectively is to NOT use its special legendary primary attack, but instead rely on other abilities such as tactical order and other instant attacks, only reinforces the idea that Lucilla needs a rework.

What you are describing isn't a legendary weapon, it's a stat stick that you don't actually use, but just rely on to boost the power of other abilities.

But I use its primary attack. My Brute build for this is a tank. As I wrote, I either lure more enemies to attack the Brute, or lock one I need to kill with taunt or any other attack and one-shot kill it next turn. The other points were just a list of things how versatile use the weapon has.

Legion hammer with bleeding and poison combo is less efficient, very rarely kills the enemies and you need other mercenaries to finish them. Not speaking that you need to also carefully find where the units are grouped. With Lucilla, you do not need other mercs for finishing.

This one shot (one turn) killing could be matched only with axeman with legendary one-hand axe and maybe with luck and crits with some one-hand swordsman. But all this costs usually around 2 VP. With Lucilla, sometimes, you do not need to invest a single VP and have multiple kills of heavy armor units and even gain 1 VP, based on the build.

In every group through my 5 playthroughs, I always had Brute with Lucilla and the merc was a killing machine.
michal.krcal Jul 21, 2022 @ 2:14am 
Originally posted by tyrranor:
Yeah that’s the point of this topic, you can have workarounds to make this weapon worth it but it’s not natural like the other legendary weapons, which just hit when you use them.
To rely on @Dreadstone comment one more time, because I understand the spirit, the guy wearing Lucilla should be able to target and act in the same turn like the Tiltren champion to make things more accurate and less tricky

But no other weapon has this huge damage. This is just payoff... being able to very often finish armored units with one hit cannot be instant attack. I am happy with how Lucilla is made and I really do not need any rework because with the one-handed legendary axe, it is my most favorite weapon.
tyrranor Jul 21, 2022 @ 3:21am 
I’m more into the 2H legendary axe causing bleeding damage which is also OP and instant hit. Lucilla could one shot but it’s not always the case.
Not talking of being level 12 or more because at some point it just doesn’t make any sense.
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Date Posted: Jul 20, 2022 @ 2:35pm
Posts: 31