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Yes. BUT.
If the Devs re-work the Hammer, that means the Boss that drops the thing gets the re-worked version as well.
Rework the boss could also be, not a problem I think
Anyway after targeting someone you can't just move in time so it won't change much
Upgrade Lucilla to max lvl#9 has formidable dmg output, in case you don't mind to spend 1 VP for only 1 instant attack action, and may be 1 more VP for Wrath skill to finish off an enemy.
Gotta agree not so many peoples like the 'aim first, kill later' battle strategy.
And you always could count enemy's movement to set up the Lucilla attack.
It is more like your strategy dosen't suit Lucilla.
1. It gives tons of strength, so any other skill does huge damage.
2. When it hits, it is the highest AOE damage weapon in the game with a large AOE.
3. You can use Taunt before your AOE attack guaranteeing at least one hit and a certain death.
4. You can tank your Brute push him/her forward and attract enemies in your front line with obstacles or support troops not allowing the enemy to go aournd.
So, do not be lazy, play a strategic game with strategy and try to find a tactic that is suitable to the weapon and not ask to rework the game so it fits your personal strategy.
What you are describing isn't a legendary weapon, it's a stat stick that you don't actually use, but just rely on to boost the power of other abilities.
Still I feel the legendary mace is not worth vs the legendary axe which doesn’t work this way and has much more flexibility
To rely on @Dreadstone comment one more time, because I understand the spirit, the guy wearing Lucilla should be able to target and act in the same turn like the Tiltren champion to make things more accurate and less tricky
But I use its primary attack. My Brute build for this is a tank. As I wrote, I either lure more enemies to attack the Brute, or lock one I need to kill with taunt or any other attack and one-shot kill it next turn. The other points were just a list of things how versatile use the weapon has.
Legion hammer with bleeding and poison combo is less efficient, very rarely kills the enemies and you need other mercenaries to finish them. Not speaking that you need to also carefully find where the units are grouped. With Lucilla, you do not need other mercs for finishing.
This one shot (one turn) killing could be matched only with axeman with legendary one-hand axe and maybe with luck and crits with some one-hand swordsman. But all this costs usually around 2 VP. With Lucilla, sometimes, you do not need to invest a single VP and have multiple kills of heavy armor units and even gain 1 VP, based on the build.
In every group through my 5 playthroughs, I always had Brute with Lucilla and the merc was a killing machine.
But no other weapon has this huge damage. This is just payoff... being able to very often finish armored units with one hit cannot be instant attack. I am happy with how Lucilla is made and I really do not need any rework because with the one-handed legendary axe, it is my most favorite weapon.
Not talking of being level 12 or more because at some point it just doesn’t make any sense.