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It's possible to equip them the wrong way simply for the benefit to stats-
eg: Throwing Knife gives more crit hit, so it could be equipped on a STR based merc who needs/wants more Crit Hit %, and just carried around( not thrown) as a "stat stick" - this person ought to be the Tinker, obviously.
Yep, definitely a bug. I got it right when the weekly q started and that dagger didn't have the range limiter. You could use it to toss daggers across the entire map.
Keep in mind that normal throwing items require a Blacksmith using a forge.
For poisoned versions, you first need a normal version (probably through Blacksmith/forge) but then you need an Alchemist to add the poison at an apothecary or other work station.