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Rapporter et oversættelsesproblem
swordmaster is called SWORDmaster for a reason, same as Fighters exist, who, oh surprise, can handle axes and only axes......
Every class has a specific playstyle. Arguably, Brutality works for any weapon, it just so happens 2h swordies have access to that skill, thus giving 2h swordies a specific playstyle.
2h axe likewise has its own playstyle. No better answer I can give you unfortunately.
I can't be sarcastic enough to fully express how dumb this is. The game should let him equip it and loose all his skills except basic attack because it's not the thing he's trained to use.
However,
Sowrdmaster is 1 and 2 handed swords.
Brute is 1 and 2 handed maces/hammers
Spearman is spears
Warrior is 1 and 2 handed axes
Ranger is daggers.
This is such a bad analogy, in most games u specialize in using 2 handed weapons, 1hand and a shield or dual wield, not bad if I was crying that an archer cant use 2 handed weapons because both are weapons.
Next time your friend finds a wonderfull LEGENDARY GAME BREAKING RECIPE of twohanded DAGGER .. he would ask why can't the Sword master use a Dagger . it looks like a sword.
Stop pampering and creating snowflakes please. even if it's your loved one.
It is called game mechanics. it makes sense, swordmaster use sword only.
Warriors use Axes .. all the other excuse are like this .
Why can't a Archer use a Shield and 2 handed Bow ? stupid mechanics.. getting in the way or equiping whatever I want. ;)
The way they made weapon switching in this game goes against the grain when compared to most other games but it wasnt an issue for me. It still makes logical sense.
Usually in most games 1handed can use other 1handed, and 2 handed can use other 2handed. This game does it different but its not a big deal. Just get used to it.
Most games are pretty stupid regarding the rulesets for weapons.
Different weapon types (e.g. sword vs. mace) require different techniques. If a swordsmaster has never touched a mace or axe he simply doesn't know how to use it as good as a sword. It doesn't matter that both weapons are onehanded, you simply can't use the same techniques for both weapons.
On the other hand, a fighter would never just train a single weapon (type). He would be more proficient with his favourite weapon of choice, but he would always still learn how to use different weapons.
Indeed. What Bababui ignores is the proficiency required to handle a certain type of weapon effectively. As an old chinese saying goes :
It takes 100 days to learn the spear, 1000 days to learn the sabre and 10000 days to learn the sword.
However, most of the people posting here have probably never seen, let alone touched or heaven forbid trained with a real weapon...
Without restriction, there will be no class composition, thus, less replay value.
starts using a club like a spear
I don't think Wartales aims to make the game realistic to the point that it has to mimic every aspect of real life combat. It only has to be realistic enough to be believably realistic. Ultimately it still plays out like a game of chess against AI.
So while a real life fighter will be skilled in multiple weapon types, that point is pretty dead considering we're all playing a game on a PC or console (?).
Also, the multi-class/role system is already in the game: a single character can be an equally proficient scholar, tinkerer, thief, alchemist, cook, miner etc... So again, why a single character is locked to a specific weapon type and skillset is simply due to game mechanics, no other reason needed.
the fact most conscribed armys used spears exists from a reason (and that is no weapon profience witth anything that needs more than just stabbing a long stick into the enemys direction) . a soldier useing a unfamilar weapon dont fight another battle if not a natural with that weapon or very lucky.