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I'v not used war ponies (too valuable as pack mules) but wolves early are super squishy and are only a little more mobile then rangers, if they can survive long enough to get their skills they become powerhouses. Bears are slower then wolves but are super tanky be default, they also slap really hard by default so they are easier to use out of the box.
That said all animals get slapped hard by bleed so you wanna keep that in mind and they eat more then the average mercs to compensate for not having wages.
TLDR : Yes they are fun but your gonna have to work hard for them to be as good as a mercenary.
EDIT #1 - You can also upgrade the beast master talent that lets you control animals which also causes the archer to heal all your warbeasts.
imo it's worth doing in Region locked; you can add a bunch of disposable fodder and extra damage for the cost of a bit of food. I prefer to have 4 Bears tho, Cosy Pelt is really nice because it generates 1 valor if a companion rests next to them, so if you arrange them right around the campfire, you can generate 8 valor for nothing. In additon, bears typically hit decent and have a large health pool, as well as an innate skill that lets them survive death with 1 hp once. Wolves, while cool are pretty much worthless. Boar the same but with a bit more health.
In Free mode, it is not worth doing. Each additional animal (not including pack poneys) will add another enemy you need to face. You will find yourself fighting large battles without the ability to output enough damage to overcome them.
If you end up doing it, you'll have to drop back in and let us know how it goes. With enough setup and 2 or 3 dudes with the ATTACK! skill, i bet it's really good.. Just probably a lot of hunting and capturing animals given anything that's not a bear will die a bunch
How well do the bears tank a boss?
It's been a while since it happened and i only noticed it with the Swamp boss, so anyone who has more accurate info on this system, please correct me.
They do much better if you attach a "Support Wolf" that gives them 30% Protection- it works like Guard. You can get bonuses from a Warrior class using one of the Tracker Shields too, or from a Swordsman with the Protection AOE.
Having self healing Collars and several Beastmaster archers can stack the animal heals. With multiples of animals and Beastmasters, your squad will generate hundreds of HP per turn.