Wartales

Wartales

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starting party and destinies
Does this matter much at all? Which destiny choices are "best"? I personally like "-15% suspicion for petty thefts" the most but is it pointless later on in the game?
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Showing 1-8 of 8 comments
BedlamBetty Oct 2, 2022 @ 4:34am 
they're all pretty pointless later on, but it's really what you prefer to take as a downside early on

https://www.youtube.com/watch?v=S3oW0vJ3oVw&list=PLspxJM6R9xDfGSIzqGgxLWIySiXHmXvV-
Ittrix Oct 3, 2022 @ 2:33am 
They're certainly noticeable, but I don't think they're so noticeable as to always pick the same ones if you're just trying to get a move on or roleplay or whatever it is.
Oh, I will say you should avoid a very hard time getting up though. Going from 0% chance to get ambushed per rest to 10% chance to get ambushed sucks. Getting ambushed makes for a tougher fight, stops all camp productivity, and drops your fatigue some. It hurts, from early to late game.

IMO, the best positive ones are long walks and slap games. There's limited fatigue reduction sources, so 10% is nice. Crit sources are rare, so anything that boosts it is nice too.

For the flaws, my personal pick is eternal dissatisfaction. It can be nullified in the early game by simply having a companion at the camp fire, and in the late game by having two companions like each other and exist near each other.
Last edited by Ittrix; Oct 3, 2022 @ 2:34am
Stardustfire Oct 3, 2022 @ 2:36am 
i ever getting the plus 10 danger during camp. if they unbug the watchtower its a none issue (till now it still show 10 danger withn a manned watchtower, where the tower shoud lower it by 10.... )
Last edited by Stardustfire; Oct 3, 2022 @ 2:39am
Ittrix Oct 3, 2022 @ 2:41am 
I feel like hard time getting up sets the minimum danger to 10, rather than increases the danger by 10. Either way it's *real* rough. Anything but it is better lol.
funkmonster7 Oct 3, 2022 @ 2:47am 
I picked the "carry capacity -1" instead. Most of my carry capacity comes from my workhorses anyway, they all have at least +40 carry capacity, -1 per companion is not a major loss.
BedlamBetty Oct 3, 2022 @ 4:47am 
yeah, that's the logic I go with too, carry capacity is all in the horses and since you can make the starting horse stocky and brawny, that completely negates the debuff right off the bat
Dorim Oct 3, 2022 @ 7:57am 
I like crit damage for the positive and the slower Suspicion depletion exclusive to the bandit start for the negative
Kruppe Oct 3, 2022 @ 9:01am 
Originally posted by funkmonster7:
Does this matter much at all? Which destiny choices are "best"? I personally like "-15% suspicion for petty thefts" the most but is it pointless later on in the game?

taking crit hit as the negative one with crit damage as the positive one is a reasonable path forward - with crit hit being the negative one you can always overcome that by weapons and other gear - plus it's a personal stat you can increase as time passes. Others may disagree of course :)
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Date Posted: Oct 2, 2022 @ 2:55am
Posts: 8