Wartales

Wartales

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Holy Doggo May 2, 2022 @ 7:21am
Allow some units to not be part of combat
Title. One of most annoying mechanics is that all units are forced to be in combat. it makes some mechanics impossible. There is an elite monster in beggining of the game, whom makes judgement calls and 1 shots your guys, but the twist is it's delayed by 1 turn - therefore you must juggle your team around it creating a beautiful tactic and very fun battle. Here's the problem - if you took out horseys and took one of the perks allowing them to be in battle you're ♥♥♥♥♥♥, you cannot not make them fight anymore and you've got a choice of either not engaging with content or losing your horseys in this battle. Unfun please allow me to tie horses in my "camp" and similar to prisoners.
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Showing 1-15 of 19 comments
Holy Doggo May 2, 2022 @ 7:24am 
Edit - one of solutions is to buy respec for horseys, but that's expensive and honestly shouldn't be forced that route for one fight. (or more in future idk)
General Malaise May 2, 2022 @ 7:56am 
If you capture Ponies, they'll be far higher Lvl. I had 10 that I bought(apart from free one), and none of those are Lvl 8 yet, but the one's I captured from Merchants ages ago are.

You can stop Matthias with Spear Wall. He's very easy when you learn how. Also, he doesn't kill you. You can still First Aid them all if you have the VP.

He's also best left until he's Lvl 11, because then his Weapon will be Lvl 11 when you get it.
Holy Doggo May 2, 2022 @ 7:58am 
I mean I see where you're coming from, but he is doable at lower level, just requires juggling tactics,i got him down to 100 hp and wanted to try bit later cause i was literally lv 2, that was just one example, the issue is not the elite npc, the issue is i'm forced to have my entire squad in every battle
Wizard of Woz May 2, 2022 @ 7:59am 
Originally posted by General Malaise:

He's also best left until he's Lvl 11, because then his Weapon will be Lvl 11 when you get it.

That is assuming you are playing free mode and not region locked mode.
General Malaise May 2, 2022 @ 8:22am 
Originally posted by Holy Doggo:
I mean I see where you're coming from, but he is doable at lower level, just requires juggling tactics,i got him down to 100 hp and wanted to try bit later cause i was literally lv 2, that was just one example, the issue is not the elite npc, the issue is i'm forced to have my entire squad in every battle


I didn't realise he didn't scale to 11 if you're playing Region Locked. If you're playing free mode, you just will regret doing it until he's Level 11. Get upgraded Spear Walls, and he's doomed.

Your guys aren't much good until Lvl 3. At Lvl 3 they all have a skill, can generate VP points one way or another, and wear armour for their class. Try and keep to easy stuff, till at least you're Lvl 3. As said, leave him to Lvl 11 if you're playing in Free Mode.
General Malaise May 2, 2022 @ 8:23am 
Originally posted by wizard_of_woz:
Originally posted by General Malaise:

He's also best left until he's Lvl 11, because then his Weapon will be Lvl 11 when you get it.

That is assuming you are playing free mode and not region locked mode.


Didn't realise that. Thanks.
Holy Doggo May 2, 2022 @ 8:32am 
You're focusing too much on the individual elite fight, that was used as just as an example, and not on what Issue I raised and the points you make ignoring him until lv 11 is just weird considering he's level 4. (region locked)

Please stop talking about that one elite fight, there's many instances where i have 4 prisoners and i rather them not be butt naked in the fight, or a quest npc I rather sit in camp while I do something else - not quest related.

Or a companion that has 4 injuries and it would make sense for them to rest in camp and not fight.

Etc etc. Please allow us to choose who we want to rest in camp, and who we want to fight like in battle brothers (common comparision, but this one thing they do right).
General Malaise May 2, 2022 @ 8:39am 
Originally posted by Holy Doggo:
You're focusing too much on the individual elite fight, that was used as just as an example, and not on what Issue I raised and the points you make ignoring him until lv 11 is just weird considering he's level 4. (region locked)

Please stop talking about that one elite fight, there's many instances where i have 4 prisoners and i rather them not be butt naked in the fight, or a quest npc I rather sit in camp while I do something else - not quest related.

Or a companion that has 4 injuries and it would make sense for them to rest in camp and not fight.

Etc etc. Please allow us to choose who we want to rest in camp, and who we want to fight like in battle brothers (common comparision, but this one thing they do right).


You do it your way then.

Prisoners don't fight. Personally, fighting injured people is right out for me, but hey, you do what you like.

Seems to me, you've barely played the game, and are demanding changes you won't want when you know what you're doing. But that's just my opinion. You should build a team that works together, Tanks, Archers, Rangers and Spearmen Blockers. They all work together, and you have what you think the right amount of each. They are a team, and you can't leave out some, the team won't work properly.
Last edited by General Malaise; May 2, 2022 @ 8:44am
Originally posted by General Malaise:
Seems to me, you've barely played the game, and are demanding changes you won't want when you know what you're doing. But that's just my opinion. You should build a team that works together, Tanks, Archers, Rangers and Spearmen Blockers. They all work together, and you have what you think the right amount of each. They are a team, and you can't leave out some, the team won't work properly.
While that may be true I don't see any reason why units can't be designed as non combat. Many of the animals have useful abilities and not so useful combat potential so being able to leave them would be helpful.
When you consider that this game scales the battle size to your combat size it might be nice to not have to dismiss your group to lower the battle size.
Holy Doggo May 2, 2022 @ 9:01am 
Are you trolling bro...

You have answered 0 issues I've raised in the original post.
While ignoring the main points you put down irrelevant suggestions on a single example used (wait to fight lv 4 boss until lv 11...?).
And after saying "you do you bro" you've decided to just assume I've got 0 experience, don't know how to build a team or play the game.

And yet you've answered none of the issues I've raised. I'll assume you're a troll and just stop responding to you. There's difference of opinion and discussion to be had, but this aint it....

Going back to the original issue raised:

Balance or lore wise it makes 0 sense to force your entire team into battle.
If you can pre-battle choose who is located where and thus teleport your units around (common-sense wise this wouldn't make sense if you're ambushed).
Balance wise it makes certain early game areas encounter either annoying or flat out impossible (the lv 4 elite fight example) impossible without losing your horseys for no reason to beat the fight and thematically the fight is designed for you to juggle around him, beats the purpose when a companion you have 0 control over just rushes in to die.

I'd like to know what the pros are of forcing your entire team to fight, as this is the only game that I know of that does that, any other tactical rpg game you can edit your squad at least who fights when.
General Malaise May 2, 2022 @ 9:49am 
Originally posted by Holy Doggo:
Are you trolling bro...

You have answered 0 issues I've raised in the original post.
While ignoring the main points you put down irrelevant suggestions on a single example used (wait to fight lv 4 boss until lv 11...?).
And after saying "you do you bro" you've decided to just assume I've got 0 experience, don't know how to build a team or play the game.

And yet you've answered none of the issues I've raised. I'll assume you're a troll and just stop responding to you. There's difference of opinion and discussion to be had, but this aint it....

Going back to the original issue raised:

Balance or lore wise it makes 0 sense to force your entire team into battle.
If you can pre-battle choose who is located where and thus teleport your units around (common-sense wise this wouldn't make sense if you're ambushed).
Balance wise it makes certain early game areas encounter either annoying or flat out impossible (the lv 4 elite fight example) impossible without losing your horseys for no reason to beat the fight and thematically the fight is designed for you to juggle around him, beats the purpose when a companion you have 0 control over just rushes in to die.

I'd like to know what the pros are of forcing your entire team to fight, as this is the only game that I know of that does that, any other tactical rpg game you can edit your squad at least who fights when.


Seems to me, you're not in the slightest bit interested in advice - just people agreeing with you.

You have Level 2 Mercs. You've barely played the game, yet you're asking for changes.

I'm done with you A hole. You're as dim as can be, if you don't realise that you're supposed to build a team that Synergises. You don't leave a Goalkeeper out of your football team. It's a computer game, you don't need reserves, when you have the ability to keep them 100% healthy and rested all the time.

It's my opinion, that when you have the faintest idea what's going on, you won't want what you're asking for.

Reply with some more of your clueless crap if you must. I shan't be replying again.
Kruppe May 2, 2022 @ 10:17am 
Originally posted by Holy Doggo:
Title. One of most annoying mechanics is that all units are forced to be in combat. it makes some mechanics impossible. There is an elite monster in beggining of the game, whom makes judgement calls and 1 shots your guys, but the twist is it's delayed by 1 turn - therefore you must juggle your team around it creating a beautiful tactic and very fun battle. Here's the problem - if you took out horseys and took one of the perks allowing them to be in battle you're ♥♥♥♥♥♥, you cannot not make them fight anymore and you've got a choice of either not engaging with content or losing your horseys in this battle. Unfun please allow me to tie horses in my "camp" and similar to prisoners.
You don't have to have your horses in your battles - I don't - none of them are war ponies - as such they DO NOT appear in the fighting array when you fight. Hopefully that addresses your issue as I read it above. As for fighting the champions - well; kill them whenever you want - as the developers have ALREADY indicated the purple weapons will be upgradable in the next update there really IS NO point in waiting until they get to lv 11 or whatever level... kill the champions and get the weapons and start benefiting from them NOW. :)
Kruppe May 2, 2022 @ 10:28am 
oh... and this IS NOT Battle Brothers - personally I submit the battle sequences/mechanics/tactical ways and means in this game are FAR superior to BB - but that's just me. Yeah - the developers COULD set it up where you could 'HIDE mercs' in your camp - if they do that then I EXPECT they will find ways to severely penalize your merc team and set up the AI to continually 'pound' your camp with bandits, etc.... There are enough clues, skills, tactics in this game to win every battle - you just gotta find them and make use of them - with well over 300 + hours in this game trust me. The only difference is whether you decide to start the game on 'easy', 'medium' or 'hard' in either region locked or free mode. FINALLY - the game is in 'development' and CLEARLY the next upgrade will make some game dynamics changes.
BedlamBetty May 2, 2022 @ 12:01pm 
Lore wise, it makes sense, since the lore of the game is whatever the devs make it and in this case the lore is that all your fighting units fight in every battle.
You don't like that and prefer the BB way of doing things and that's your prerogative, but this is how the game is played and it is highly enjoyable to all the players who are enjoying the game currently. I would posit the theory that once you have a better understanding of the game, you will enjoy the mechanics involved or simply decide the game isn't for you.
When looking at the players most active as players and posters, they have hundreds of hours on the game, more than they have on BB for most, me included.
I like the game's mechanics and the rules put in place to play it, region locked was already a huge departure from the core gameplay and I can understand people deciding to play region locked to learn the game, but at the end of the day, the devs developed the game to be played a certain way. Every major change must ultimately come with major rebalancing that moves the bar away from the core that attracted the players who are most attached to the game in the first place.
Rektalizer Feb 22, 2023 @ 8:33am 
Same issue. I want some mercs to just be workers for camp or rarely used professions while i keep fight party down to 5-6 people. Are there any mods for that?

Also sounds like a nice idea lore-wise. Merc parties back to the days might had cooks and people in general who were crucial to party upkeep, but never fought in battles.
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Date Posted: May 2, 2022 @ 7:21am
Posts: 19