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You can stop Matthias with Spear Wall. He's very easy when you learn how. Also, he doesn't kill you. You can still First Aid them all if you have the VP.
He's also best left until he's Lvl 11, because then his Weapon will be Lvl 11 when you get it.
That is assuming you are playing free mode and not region locked mode.
I didn't realise he didn't scale to 11 if you're playing Region Locked. If you're playing free mode, you just will regret doing it until he's Level 11. Get upgraded Spear Walls, and he's doomed.
Your guys aren't much good until Lvl 3. At Lvl 3 they all have a skill, can generate VP points one way or another, and wear armour for their class. Try and keep to easy stuff, till at least you're Lvl 3. As said, leave him to Lvl 11 if you're playing in Free Mode.
Didn't realise that. Thanks.
Please stop talking about that one elite fight, there's many instances where i have 4 prisoners and i rather them not be butt naked in the fight, or a quest npc I rather sit in camp while I do something else - not quest related.
Or a companion that has 4 injuries and it would make sense for them to rest in camp and not fight.
Etc etc. Please allow us to choose who we want to rest in camp, and who we want to fight like in battle brothers (common comparision, but this one thing they do right).
You do it your way then.
Prisoners don't fight. Personally, fighting injured people is right out for me, but hey, you do what you like.
Seems to me, you've barely played the game, and are demanding changes you won't want when you know what you're doing. But that's just my opinion. You should build a team that works together, Tanks, Archers, Rangers and Spearmen Blockers. They all work together, and you have what you think the right amount of each. They are a team, and you can't leave out some, the team won't work properly.
When you consider that this game scales the battle size to your combat size it might be nice to not have to dismiss your group to lower the battle size.
You have answered 0 issues I've raised in the original post.
While ignoring the main points you put down irrelevant suggestions on a single example used (wait to fight lv 4 boss until lv 11...?).
And after saying "you do you bro" you've decided to just assume I've got 0 experience, don't know how to build a team or play the game.
And yet you've answered none of the issues I've raised. I'll assume you're a troll and just stop responding to you. There's difference of opinion and discussion to be had, but this aint it....
Going back to the original issue raised:
Balance or lore wise it makes 0 sense to force your entire team into battle.
If you can pre-battle choose who is located where and thus teleport your units around (common-sense wise this wouldn't make sense if you're ambushed).
Balance wise it makes certain early game areas encounter either annoying or flat out impossible (the lv 4 elite fight example) impossible without losing your horseys for no reason to beat the fight and thematically the fight is designed for you to juggle around him, beats the purpose when a companion you have 0 control over just rushes in to die.
I'd like to know what the pros are of forcing your entire team to fight, as this is the only game that I know of that does that, any other tactical rpg game you can edit your squad at least who fights when.
Seems to me, you're not in the slightest bit interested in advice - just people agreeing with you.
You have Level 2 Mercs. You've barely played the game, yet you're asking for changes.
I'm done with you A hole. You're as dim as can be, if you don't realise that you're supposed to build a team that Synergises. You don't leave a Goalkeeper out of your football team. It's a computer game, you don't need reserves, when you have the ability to keep them 100% healthy and rested all the time.
It's my opinion, that when you have the faintest idea what's going on, you won't want what you're asking for.
Reply with some more of your clueless crap if you must. I shan't be replying again.
You don't like that and prefer the BB way of doing things and that's your prerogative, but this is how the game is played and it is highly enjoyable to all the players who are enjoying the game currently. I would posit the theory that once you have a better understanding of the game, you will enjoy the mechanics involved or simply decide the game isn't for you.
When looking at the players most active as players and posters, they have hundreds of hours on the game, more than they have on BB for most, me included.
I like the game's mechanics and the rules put in place to play it, region locked was already a huge departure from the core gameplay and I can understand people deciding to play region locked to learn the game, but at the end of the day, the devs developed the game to be played a certain way. Every major change must ultimately come with major rebalancing that moves the bar away from the core that attracted the players who are most attached to the game in the first place.
Also sounds like a nice idea lore-wise. Merc parties back to the days might had cooks and people in general who were crucial to party upkeep, but never fought in battles.