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After reload there's no way to change the PRNG sequence (it has been tested)
So if you want to determine whether or not the chances of success are wrong (which is possible). You're gonna need a spreadsheets, intuition are quite bad regarding statistics).
Unless Wartales has a seed for every single character, you can improve the outcome of a turn by using the bad results with a different character.
But my point was : Our brain is able to figure out wether or not there's an issue when you throw 10 dices in a row and you only get a one.
However our brain is just dumb as hell when the probabilities are in constant change among a lot of other unrelated inputs, over a significant amount of time. And we tend to focus on the bad and never on the good.
That being said, you have a starter skill 'aiming" that allows you a garanteed hit + it double your range. (cost one VP though) , and there is an item that increase precision by 10%. but the best way not to miss , is to be close to the target, or to position in a way there is no ally in the trajectory, a bit annoying i'll admit , but easyly maageable.
In addition to that, there a title, if you miss 5 times your shot on an ally, you'll get the "four eyes" i think title, you'll be able to level up one stat of your mercs thanks to that.
The value may change between the one before the first reload and the one after the first reload. But the second outcome will remain the same afterwards no matter the number of reloads.
Right now, if it's not a 100% to hit the target instead of my companion it doesn't feel worth the risk which to me takes away some of the game play because I should feel ok at times risking 10% or 20% going awry. Gambling and getting bit is part of the fun, but only when properly balanced.
Maybe I've just had a really bad streak of luck. Who knows?
Good news is , you can use that to your advantage against the enemy archer, since they seem to be as blind as your archers.
I whole-heartedly agree with you. In my game it doesn't matter if its a 10, 20 or 30 percent chance to hit my ally instead of my enemy i ALWAYS hit my ally instead. EVERY SINGLE TIME. Definitely needs some work, either the percentages are just wrong or the system is bugged.
I have no idea why you are positioning your archers to even have 10% chance to hit an Ally. Play them better...
Thats how it is. Great job.