Wartales

Wartales

View Stats:
Archery RNG Hitting Allies
The percentages offered feel a bit meaningless and if you have almost any chance of missing the target and hitting your ally then it's pretty much a guarantee the shot will hit your ally instead. This definitely needs some work. Only a short way into the game, but otherwise the title feels very solid.
< >
Showing 1-15 of 29 comments
Romain Mar 31, 2022 @ 8:23am 
A good thing to know is you can't savescum critical hit. You can't savescum friendly fire.

After reload there's no way to change the PRNG sequence (it has been tested)

So if you want to determine whether or not the chances of success are wrong (which is possible). You're gonna need a spreadsheets, intuition are quite bad regarding statistics).
parent child bowl Mar 31, 2022 @ 8:35am 
Originally posted by Romain:
A good thing to know is you can't savescum critical hit. You can't savescum friendly fire.

After reload there's no way to change the PRNG sequence (it has been tested)
Did someone test it with a different order of operations? E.g. in X-COM always doing the same things after a reload won't yield different results, but varying the order in which you do things can lead to way better results.

Unless Wartales has a seed for every single character, you can improve the outcome of a turn by using the bad results with a different character.
Romain Mar 31, 2022 @ 8:51am 
You're right I shouldn't have said "There's no way". What I meant was, using the same character, you can't change the outcome. I never tested further what could change the outcome.

But my point was : Our brain is able to figure out wether or not there's an issue when you throw 10 dices in a row and you only get a one.

However our brain is just dumb as hell when the probabilities are in constant change among a lot of other unrelated inputs, over a significant amount of time. And we tend to focus on the bad and never on the good.
Last edited by Romain; Mar 31, 2022 @ 9:21am
makit Mar 31, 2022 @ 9:07am 
Weird, for me reloading do work . sometime i miss the shot, sometime i don't after reloading, withtout changing the sequence .

That being said, you have a starter skill 'aiming" that allows you a garanteed hit + it double your range. (cost one VP though) , and there is an item that increase precision by 10%. but the best way not to miss , is to be close to the target, or to position in a way there is no ally in the trajectory, a bit annoying i'll admit , but easyly maageable.

In addition to that, there a title, if you miss 5 times your shot on an ally, you'll get the "four eyes" i think title, you'll be able to level up one stat of your mercs thanks to that.
Last edited by makit; Mar 31, 2022 @ 9:08am
Romain Mar 31, 2022 @ 9:13am 
Originally posted by makit:
Weird, for me reloading do work . sometime i miss the shot, sometime i don't after reloading, withtout changing the sequence .

The value may change between the one before the first reload and the one after the first reload. But the second outcome will remain the same afterwards no matter the number of reloads.
Last edited by Romain; Mar 31, 2022 @ 9:17am
makit Mar 31, 2022 @ 9:15am 
oh, interesting fact. i never needed to reload twice, but good to know. thanks
TanzKommandant Mar 31, 2022 @ 11:02am 
I haven't done any save scumming and simply live with the bad decisions. I'm also not a spreadsheet kind of guy and I definitely understand getting the right angle as well as the risks involved in not doing so. That being said, anecdotally speaking, if a shot is 70/30 or 80/20 it definitely seems to be working out more along the lines of a 50/50 at best.

Right now, if it's not a 100% to hit the target instead of my companion it doesn't feel worth the risk which to me takes away some of the game play because I should feel ok at times risking 10% or 20% going awry. Gambling and getting bit is part of the fun, but only when properly balanced.

Maybe I've just had a really bad streak of luck. Who knows?
makit Mar 31, 2022 @ 1:52pm 
Yes, it does feel like it on my part too. 50% even 30% for a supposed 75% , that, i can agree with.

Good news is , you can use that to your advantage against the enemy archer, since they seem to be as blind as your archers.
Wizard of Woz Mar 31, 2022 @ 2:03pm 
Originally posted by TanzKommandant:
I haven't done any save scumming and simply live with the bad decisions. I'm also not a spreadsheet kind of guy and I definitely understand getting the right angle as well as the risks involved in not doing so. That being said, anecdotally speaking, if a shot is 70/30 or 80/20 it definitely seems to be working out more along the lines of a 50/50 at best.

Right now, if it's not a 100% to hit the target instead of my companion it doesn't feel worth the risk which to me takes away some of the game play because I should feel ok at times risking 10% or 20% going awry. Gambling and getting bit is part of the fun, but only when properly balanced.

Maybe I've just had a really bad streak of luck. Who knows?
Use the Aim ability.
benji27potf Mar 31, 2022 @ 2:47pm 
I thought it was a good thing to hit your own allies and you get a cross eyed title and stat allocation to those characters.
Stendus Apr 17, 2023 @ 6:20am 
Originally posted by TanzKommandant:
The percentages offered feel a bit meaningless and if you have almost any chance of missing the target and hitting your ally then it's pretty much a guarantee the shot will hit your ally instead. This definitely needs some work. Only a short way into the game, but otherwise the title feels very solid.

I whole-heartedly agree with you. In my game it doesn't matter if its a 10, 20 or 30 percent chance to hit my ally instead of my enemy i ALWAYS hit my ally instead. EVERY SINGLE TIME. Definitely needs some work, either the percentages are just wrong or the system is bugged.
alation13 Apr 17, 2023 @ 6:39am 
I only ever hit one of my own guys once. The first time I used an archer. WHACK, hit my own guy next to the target. Hmmmmm, friendly fire is a thing in this game, lesson learned. So now I use friendly fire to my advantage. I make sure that an enemy is sitting between my guys and the enemy archers and just watch them hit their own guys. Fun for the whole family.
Khalunka Apr 17, 2023 @ 6:51am 
Originally posted by Stendus:
Originally posted by TanzKommandant:
The percentages offered feel a bit meaningless and if you have almost any chance of missing the target and hitting your ally then it's pretty much a guarantee the shot will hit your ally instead. This definitely needs some work. Only a short way into the game, but otherwise the title feels very solid.

I whole-heartedly agree with you. In my game it doesn't matter if its a 10, 20 or 30 percent chance to hit my ally instead of my enemy i ALWAYS hit my ally instead. EVERY SINGLE TIME. Definitely needs some work, either the percentages are just wrong or the system is bugged.

I have no idea why you are positioning your archers to even have 10% chance to hit an Ally. Play them better...



Originally posted by alation13:
I only ever hit one of my own guys once. The first time I used an archer. WHACK, hit my own guy next to the target. Hmmmmm, friendly fire is a thing in this game, lesson learned. So now I use friendly fire to my advantage. I make sure that an enemy is sitting between my guys and the enemy archers and just watch them hit their own guys. Fun for the whole family.



Thats how it is. Great job.
Ouranos Apr 17, 2023 @ 7:16am 
Originally posted by Romain:
A good thing to know is you can't savescum critical hit. You can't savescum friendly fire.

After reload there's no way to change the PRNG sequence (it has been tested)

So if you want to determine whether or not the chances of success are wrong (which is possible). You're gonna need a spreadsheets, intuition are quite bad regarding statistics).
I've got to try that, i feel like i've already done critical hits where i did not with the same unit, on the same unit, does the placement changes the outcome too ?
Vultan Apr 17, 2023 @ 7:37am 
My archers shoot in a straight line. Dont seem rng to me. Simply move allies out of the way.
< >
Showing 1-15 of 29 comments
Per page: 1530 50

Date Posted: Mar 31, 2022 @ 8:05am
Posts: 29