Wartales

Wartales

View Stats:
Tombles Jan 14, 2022 @ 5:26am
Who can equip what?
So, I just spent a ton of time making a Two Handed sword, only to discover that my Brute can't equip it :(

Is there a way in game of seeing who can equip what kind of weapon, before I actually have the weapon in my inventory? Like, if I'd known that my brute couldn't equip the sword, I wouldn't have paid to unlock the recipe
< >
Showing 1-10 of 10 comments
Romain Jan 14, 2022 @ 5:43am 
Archer > Bows
SpearMan > Spears

Ranger > daggers

Brute > one handed or 2 handed "masse"/Hammers
Warrior > One handed or 2 handed Axes
SwordMan > One handed or 2 handed swords

Brute/Warrior/swordman can carry shields

Brute/Warrior/swordman/ranger can equip other stuff on the right slot (knives, torches, etc...)
Tombles Jan 14, 2022 @ 5:45am 
Got it, thanks!

I got confused because the Brute had a 2h weapon, so I assumed a claymore would count :/
Mac Sever Jan 14, 2022 @ 5:52am 
Had the same issue, very frustrating as a newcomer. From what I've deciphered since:

WARRIOR: Any weapon with an axe-head, single-hand use or a two-hander.
RANGER: knives, daggers, and short swords.
ARCHER: bows (surprise surprise!)
BRUTE: blunt weapons of any kind.
SWORDSMAN: sword, either one-handed with a shield, or a two-hander.
SPEARMAN: any spear-like polearm

Hope this helps!
ErikMalkavian Oct 23, 2022 @ 3:06pm 
Originally posted by MacSver:
Had the same issue, very frustrating as a newcomer. From what I've deciphered since:

WARRIOR: Any weapon with an axe-head, single-hand use or a two-hander.
RANGER: knives, daggers, and short swords.
ARCHER: bows (surprise surprise!)
BRUTE: blunt weapons of any kind.
SWORDSMAN: sword, either one-handed with a shield, or a two-hander.
SPEARMAN: any spear-like polearm

Hope this helps!
Couldn't agree with you more how frustrating this is.

Again, Developers, you need to provide a DEFINITIVE, Written Tutorial on all of the Game Mechanics, easily accessible within the game.

I have been wasting my time as well wondering: Why can't my Ranger equip a bow, he's level 2, what the heck is going on?

Also, why can't my newly hired Swordsman use a Two-Handed Sword?

These things need to spelled out developers in the game.

Also, how do you change weapons in combat from Range to Melee?
Last edited by ErikMalkavian; Oct 23, 2022 @ 3:08pm
Originally posted by ErikMalkavian:
Also, why can't my newly hired Swordsman use a Two-Handed Sword?


Level discrepancy between weapon and character.


Originally posted by ErikMalkavian:
Also, how do you change weapons in combat from Range to Melee?

Archers cannot do this, since they can only equip bows.
Last edited by Robin of Spiritwood; Oct 23, 2022 @ 5:38pm
.O. Oct 23, 2022 @ 11:39pm 
Originally posted by ErikMalkavian:
Also, why can't my newly hired Swordsman use a Two-Handed Sword?

A swordman should be able to, unless they don't meet the level requirements I believe?
zjuancru Oct 24, 2022 @ 1:38am 
When at the anvil one is up to craft any arm or armor ... just PRE-SELECTING it the game itself SHOULD INFORM US who in our PRESENT TEAM can wear or handle said item ,,, INSTEAD of letting us have the stunnig and frustrating surprise "OMG I crafted it for nobody and must sell it and gather again the materials for the thing I need... when I finally discover which one can be wielded by who"
Is that a colossal job for the Devs to be done?
I guess no... but here we all are going almost blindly on it.

Cuando en el yunque uno está por fabricar alguna armadura o arma.. en cuanto la preseleccionas el juego mismo DEBERÍA INFORMARNOS de quién en nuestra actual banda puede usar dicho item... EN VEZ de dejar que topemos con la chocante y frustrante sorpresa "Oh Dios, he fabricado eso para nadie y tengo que venderlo y volver a reunir los materiales para el objeto que necesito... cuando al fin descubra cuál puede ser manejada por quién"
¿Es esta una labor demasiado colosal como para que los Desarrolladores la acometan?
No lo creo... pero aquí estamos todos pasando por ello casi casi a ciegas.
Dies Fourth Oct 24, 2022 @ 11:10am 
Originally posted by zjuancru:
When at the anvil one is up to craft any arm or armor ... just PRE-SELECTING it the game itself SHOULD INFORM US who in our PRESENT TEAM can wear or handle said item ,,, INSTEAD of letting us have the stunnig and frustrating surprise "OMG I crafted it for nobody and must sell it and gather again the materials for the thing I need... when I finally discover which one can be wielded by who"
Is that a colossal job for the Devs to be done?
I guess no... but here we all are going almost blindly on it.

Cuando en el yunque uno está por fabricar alguna armadura o arma.. en cuanto la preseleccionas el juego mismo DEBERÍA INFORMARNOS de quién en nuestra actual banda puede usar dicho item... EN VEZ de dejar que topemos con la chocante y frustrante sorpresa "Oh Dios, he fabricado eso para nadie y tengo que venderlo y volver a reunir los materiales para el objeto que necesito... cuando al fin descubra cuál puede ser manejada por quién"
¿Es esta una labor demasiado colosal como para que los Desarrolladores la acometan?
No lo creo... pero aquí estamos todos pasando por ello casi casi a ciegas.
:steamthis::steamthis::steamthumbsup: This 10000x this !!!!

When hovering over any weapon/armor we need a pop up as to who can use it AND have it compare to equipped item.

Have ANY requirements clearly be announced BEFORE crafting/stealing/buying for the love of all things Holy !!!
Dynamo  [developer] Oct 25, 2022 @ 2:39am 
Hey everyone,

Thank you for your feedback, we'll see what can be done to improve this!

Apologies for the frustration it has caused.

Dylan
zjuancru Oct 25, 2022 @ 3:26am 
Thx for attention and quick answer Dylan
And by the way, number, variety and complexity of the whole bunch of weapons and armors makes it fully justified - imho - to work a separate sheet for both, thus making it clearer their arrangements, upgrades and possibilities. In other words, presenting a neat and clear content should prevail over a standarized form, instead of stuffing it all into a forced 3-wide format as if aesthetics were the main subject to be served and not a truly gentle UI

Gracias por tu atención y pronta respuesta Dylan
Y por cierto, la cantidad, variedad y complejidad de todo ese montón de armas y armaduras hace que esté plenamente justificado - en mi humilde opinión - el elaborar una hoja separada para ambas categorías de objetos, dejando así más claros sus entresijos, mejoras y posibilidades. En otras palabras, presentar un pulcro y claro contenido debería anteponerse a un formato estándar, en vez de embutirlo todo en una forzada presentación de 3 items de ancho como si la estética fuera el asunto primordial al que plegarse y no una Interfaz de Usuario verdaderamente amable.
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Jan 14, 2022 @ 5:26am
Posts: 10