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so legendary weapons will never get obsolete and it doesn't matter at wich level you encounter the bosses ! so they should have no level (like the forged weapons) but some kind of weapon tier, which you can upgrade!
yea would be nice to intergrade it into the smith mini-game
Either you wait till the end to fight the bosses - so you get a legendary weapon with very high level and cool stats .. but unfortunately it´s completely useless, because there are not many fights left - and most time you are already overpowered anyway (with or without the legendary weapon)!
Or you fight the bosses whenever you encounter them which makes the weapon obsolete pretty soon.
That's why I never killed a boss once!
Another strat "maybe" would be to max out lvl 5 the 4 first mercenaries by staying in one area. But it's also boring.
I can't see this not coming. Something like a special blacksmith, somewhere in the world, where you can improve legendary weapon with tons of white leather.
You put the desired weapon in that particular new camp forge and lose use of it for a certain number of rests and that assigned companion has to be assigned the entire time until 3-4 ? rests have happened and the weapon or armor comes out at the end improved upon ?
Just like reserching in the lecturn thingy.
well armor you can loot and buy (at least with your level) ... so you always have the chance to get better armor according to your current level - same with normal weapons. the problem exists only with the unique weapons at the moment.
but you are of course right - at the moment tier2 armor which you can forge is missing - but I guess this is already on the list of the devs (like they did with tier2 weapons as well!)
well but that doesn´t make sense at all - the problem with the unique weapons is, that they underpower pretty soon - with or without level - would be nice to use them later as well ! (if you call it level or tier or whatever doesn´t matter !
now I do feel the blacksmiths skillset is too knowledge point hungry, and offers little utility other then being a reliable way to get a weapon at the current level cap (note that, if you go for a 2>5>8>11 "level" of weapons the final game will have a 4 knowledge point investment per weapon, assuming a lvl 11 cap much like BB. currently its 2 points per about 10 weapon types)
making an item out of a better material makes for a better weapon and allows for stat point increases in the wartales universe, however you could reduce the stat hungry nature of this for future tiers by still allowing him to make the weapons from steel, but use better techniques to do so...increasing weapon quality of a whole range of weapons and armors for a single knowledge point. (this to avoid making weapons from nonsensical materials and reduce the stat hungry nature of this tree when future levels are added)
I would not be opposed to giving "unique" weapons a set stat line (aka they don't level and what you get is always the same) but if higher levels are added, always making them top level with the ramping in this game might not be wise. (you start with like 5 str, increasing it by 1-2 points per level, weapon adds another 1-2 str depending if its 1 or 2 handed)..at level 6..(if you defeat mattheus at lvl 5, so at best you have 17 base str, if the leveling allowed a double str gain every time and you got the bonus level from a title) his weapon grants a whopping 25 str bonus. imagine the bonus for a lvl 11 or so hammer.
point is, legendairy gear has their material and quality set...it shouldn't really make sense to have a "scaled" statline for it if crafted gear that should improve with the smiths experience in quality...doesn't scale atoll.