Wartales

Wartales

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Greedogre Jan 13, 2022 @ 2:30am
need a way to improved weapon level
At least unique item need a way to improved their level/ stats so it wouldnt go obsolete in later stage of the game.
Last edited by Greedogre; Jan 13, 2022 @ 2:41am
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Showing 1-12 of 12 comments
Tigrecito Jan 13, 2022 @ 2:33am 
good idea .. only the legendary weapons should have the possibility to upgrade somehow to the current weapon tier you can forge ..
so legendary weapons will never get obsolete and it doesn't matter at wich level you encounter the bosses ! so they should have no level (like the forged weapons) but some kind of weapon tier, which you can upgrade!
Last edited by Tigrecito; Jan 13, 2022 @ 2:34am
Greedogre Jan 13, 2022 @ 2:42am 
Originally posted by Tigrecito:
good idea .. only the legendary weapons should have the possibility to upgrade somehow to the current weapon tier you can forge ..
so legendary weapons will never get obsolete and it doesn't matter at wich level you encounter the bosses ! so they should have no level (like the forged weapons) but some kind of weapon tier, which you can upgrade!

yea would be nice to intergrade it into the smith mini-game
Tigrecito Jan 13, 2022 @ 2:54am 
my biggest problem with legendary weapons at the moment is:

Either you wait till the end to fight the bosses - so you get a legendary weapon with very high level and cool stats .. but unfortunately it´s completely useless, because there are not many fights left - and most time you are already overpowered anyway (with or without the legendary weapon)!
Or you fight the bosses whenever you encounter them which makes the weapon obsolete pretty soon.
Romain Jan 13, 2022 @ 3:36am 
Originally posted by Tigrecito:
my biggest problem with legendary weapons at the moment is:

Either you wait till the end to fight the bosses - so you get a legendary weapon with very high level and cool stats .. but unfortunately it´s completely useless, because there are not many fights left - and most time you are already overpowered anyway (with or without the legendary weapon)!
Or you fight the bosses whenever you encounter them which makes the weapon obsolete pretty soon.

That's why I never killed a boss once!

Another strat "maybe" would be to max out lvl 5 the 4 first mercenaries by staying in one area. But it's also boring.
Tigrecito Jan 13, 2022 @ 3:47am 
at the end it is always the same either you minmax to get the best boss weapon available .. or you don´t have much fun with your boss weapon because it is underpowered pretty soon .. that´s why I think the only working solution would be to upgrade the boss weapons ... or the weapons are leveled up automatically with your level - but I like the forging idea more ! all other weapons you can loot again from groups of your level... only those unique weapons need some additional attention from devs I think!
Romain Jan 13, 2022 @ 4:16am 
Originally posted by Tigrecito:
but I like the forging idea more !

I can't see this not coming. Something like a special blacksmith, somewhere in the world, where you can improve legendary weapon with tons of white leather.
Improving the level of weapons with forge sounds like a good idea. It would be great for armors also, because the armors you can craft at the blacksmith are outdated almost immediately. By the time you get the materials and knowledge points to craft them you already have dropped better armors in fights.
Dies Fourth Jan 13, 2022 @ 6:44am 
How about an assigned companion to a specialized later game forge in your camp that over a few rests improves your weapons ?

You put the desired weapon in that particular new camp forge and lose use of it for a certain number of rests and that assigned companion has to be assigned the entire time until 3-4 ? rests have happened and the weapon or armor comes out at the end improved upon ?

Just like reserching in the lecturn thingy.
Tigrecito Jan 13, 2022 @ 10:05am 
Originally posted by Minimix:
Improving the level of weapons with forge sounds like a good idea. It would be great for armors also, because the armors you can craft at the blacksmith are outdated almost immediately. By the time you get the materials and knowledge points to craft them you already have dropped better armors in fights.

well armor you can loot and buy (at least with your level) ... so you always have the chance to get better armor according to your current level - same with normal weapons. the problem exists only with the unique weapons at the moment.

but you are of course right - at the moment tier2 armor which you can forge is missing - but I guess this is already on the list of the devs (like they did with tier2 weapons as well!)
fenr1r Jan 13, 2022 @ 11:50pm 
Or remove level for weapons / armors. It doesn't make any sense. Quality makes sense (even though there should not be RNG for legendary items), level no. There is no level for armor / weapons when you craft something. There should not be for loot.
Tigrecito Jan 14, 2022 @ 5:21am 
Originally posted by fenr1r:
Or remove level for weapons / armors. It doesn't make any sense. Quality makes sense (even though there should not be RNG for legendary items), level no. There is no level for armor / weapons when you craft something. There should not be for loot.

well but that doesn´t make sense at all - the problem with the unique weapons is, that they underpower pretty soon - with or without level - would be nice to use them later as well ! (if you call it level or tier or whatever doesn´t matter !
conductiv Jan 14, 2022 @ 8:35am 
currently, the smiths skill allows you to craft gear up to level 5 (steel tier) for weapons and level 2 (iron tier) for armor. its extremely knowledge point hungry if you have multiple weapon classes or types (as every type takes a point, and requires the previous tier before you unlock the next)
now I do feel the blacksmiths skillset is too knowledge point hungry, and offers little utility other then being a reliable way to get a weapon at the current level cap (note that, if you go for a 2>5>8>11 "level" of weapons the final game will have a 4 knowledge point investment per weapon, assuming a lvl 11 cap much like BB. currently its 2 points per about 10 weapon types)
making an item out of a better material makes for a better weapon and allows for stat point increases in the wartales universe, however you could reduce the stat hungry nature of this for future tiers by still allowing him to make the weapons from steel, but use better techniques to do so...increasing weapon quality of a whole range of weapons and armors for a single knowledge point. (this to avoid making weapons from nonsensical materials and reduce the stat hungry nature of this tree when future levels are added)

I would not be opposed to giving "unique" weapons a set stat line (aka they don't level and what you get is always the same) but if higher levels are added, always making them top level with the ramping in this game might not be wise. (you start with like 5 str, increasing it by 1-2 points per level, weapon adds another 1-2 str depending if its 1 or 2 handed)..at level 6..(if you defeat mattheus at lvl 5, so at best you have 17 base str, if the leveling allowed a double str gain every time and you got the bonus level from a title) his weapon grants a whopping 25 str bonus. imagine the bonus for a lvl 11 or so hammer.
point is, legendairy gear has their material and quality set...it shouldn't really make sense to have a "scaled" statline for it if crafted gear that should improve with the smiths experience in quality...doesn't scale atoll.
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Date Posted: Jan 13, 2022 @ 2:30am
Posts: 12