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reset specialization ?
so i decided to try spearmen throw spear build and it is very bad , anywayto reset his specialization ?
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Showing 1-15 of 15 comments
Ash Dec 25, 2021 @ 12:32pm 
AFAIK there's no such way. You can recruit new mercenary, though.
Thorgott Dec 25, 2021 @ 2:00pm 
wait for the right exchange of your weapon after fight or producing by blacksmith
Zaela Zhezzaia Mar 8, 2022 @ 6:38pm 
This should be added as something the combat trainer sells.
Yes you can reset!

Talk to the Companions Training area Goon. This was added in a recent patch.
Last edited by Robin of Spiritwood; Mar 8, 2022 @ 7:03pm
Khalunka Mar 8, 2022 @ 10:04pm 
throw spear bad?
*triggered*

What robin said ^
Zoldatten Mar 8, 2022 @ 11:04pm 
Originally posted by Jolp Morgan:
throw spear bad?
*triggered*

What robin said ^

Any way: best sequence is standard attack - rage - double attack by swordsman - RIP consequences! ;)
Kruppe Mar 11, 2022 @ 9:18am 
hmmm, there are many effective attack sequences - with 18 guys in my team i've found it beneficial to have a many different ways to kill the enemy. If you use that approach suggested by Zoldatten I recommend you use "Hallowed Sword".
Zoldatten Mar 12, 2022 @ 7:43am 
Originally posted by Kruppe:
hmmm, there are many effective attack sequences - with 18 guys in my team i've found it beneficial to have a many different ways to kill the enemy. If you use that approach suggested by Zoldatten I recommend you use "Hallowed Sword".

Okamma blade in actions not even more than..! ;)
Solstice Gaming Feb 13, 2023 @ 10:28am 
Ok so allow me to throw in my two cents here. Harpooner is not bad. It is a great class but due to its major lack of armor it needs to have strong and heavily armored frontliners. I know this because on my main game I have several frontliners using heavy armor and shields with both harpooners and beastmasters. I also have 3 warhorses who absolutely wreck enemy archers. So no, Harpooner is not bad since it comes down to how strong your frontline troops are.
Jǫrmungandr Feb 14, 2023 @ 4:02am 
I can see this thread was originally created more than a year ago. Things can have changed a lot since then, but I'll add my voice to @SolsticeGaming and say that Harpooner is far from bad. It's actually potentially a very strong damage dealer. It can deal major damage with a single throw and it can potentially kill 4-5 enemies with a single attack if they're positioned correctly. You just gotta be tactical and think a couple of moves ahead. Often you may not even have to plan it, you might simply see an opportunity present itself.

So the harpooner is very effective against "lesser" enemies with high numbers/mob, rats f.ex. Honestly I'm impressed by the devs. All the six player classes and its sub-classes have value if used wisely, in tandem with each other. They've struck a really good balance with that.
Artful Dodger Feb 14, 2023 @ 4:13am 
Originally posted by krikkert:
I can see this thread was originally created more than a year ago. Things can have changed a lot since then, but I'll add my voice to @SolsticeGaming and say that Harpooner is far from bad. It's actually potentially a very strong damage dealer. It can deal major damage with a single throw and it can potentially kill 4-5 enemies with a single attack if they're positioned correctly. You just gotta be tactical and think a couple of moves ahead. Often you may not even have to plan it, you might simply see an opportunity present itself.

So the harpooner is very effective against "lesser" enemies with high numbers/mob, rats f.ex. Honestly I'm impressed by the devs. All the six player classes and its sub-classes have value if used wisely, in tandem with each other. They've struck a really good balance with that.

I agree with all of this, but the Harpooner is actually also very effective against high HP enemies as the throw inflicts bleeding. I only have one Spearman in my band of 14 (+ ponies and two bears) he's a Harpooner and has one of the highest kill rates. I gave him the Tinkerer profession, he's now a Journeyman which adds +6% Critical. Literally one in three of his attacks with that purple polearm I have on him is a critical.
Jǫrmungandr Feb 14, 2023 @ 4:32am 
Originally posted by Artful Dodger:

I agree with all of this, but the Harpooner is actually also very effective against high HP enemies as the throw inflicts bleeding. I only have one Spearman in my band of 14 (+ ponies and two bears) he's a Harpooner and has one of the highest kill rates. I gave him the Tinkerer profession, he's now a Journeyman which adds +6% Critical. Literally one in three of his attacks with that purple polearm I have on him is a critical.

Good point. You've probably upgraded the "piercing throw" ability to apply bleeding to all hit targets rather than just the first one, haven't you ? I haven't done that yet, as I've prioritized upgrading other mercs/skills. It would give the damage dealt from the throw a big boost.
Kinakin Feb 14, 2023 @ 11:03am 
Originally posted by krikkert:
Originally posted by Artful Dodger:

I agree with all of this, but the Harpooner is actually also very effective against high HP enemies as the throw inflicts bleeding. I only have one Spearman in my band of 14 (+ ponies and two bears) he's a Harpooner and has one of the highest kill rates. I gave him the Tinkerer profession, he's now a Journeyman which adds +6% Critical. Literally one in three of his attacks with that purple polearm I have on him is a critical.

Good point. You've probably upgraded the "piercing throw" ability to apply bleeding to all hit targets rather than just the first one, haven't you ? I haven't done that yet, as I've prioritized upgrading other mercs/skills. It would give the damage dealt from the throw a big boost.
harpooner is a really reliable way to apply bleeding. Combine that with other effects that then can trigger the bleeding effect lets you stack damge. Havnet had much reason to test it this far, but i suspect once you start combing dots, and swapping weapons around at higher levels with different oils on them you can start getting some nice damage boosts
benji27potf Feb 14, 2023 @ 7:22pm 
I was gonna Say Harpooner made all my runs pretty easy once the bleeding skill is upgraded and the lvl 5 skill that causes destabilization add the aim skill and the light feathers and you can bleed and destabilize a huge amount of enemies in a long path.
I used to abuse the hell out of this in rat nests especially.
Last edited by benji27potf; Feb 14, 2023 @ 7:24pm
Blake Feb 17, 2023 @ 8:42am 
This thread was quite old before the recent post, so we're locking it to prevent confusion.
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Date Posted: Dec 25, 2021 @ 11:56am
Posts: 15