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- Fixed an issue with a skull roaming in the Tiltren County reappears despite having been killed
- Rouste: fixed infinite rounds
- Fixed an issue with invalid npc names
- Improved performance in city battlemap
- Pony armors values updated + DamageReturn passive added
- Light armors values updated
- Fixed an issue with the skill "Infused Axe", critical hits are only guaranteed by this skill.
- Fixed an issue with the defender from The Magnificent.
- Fixed an issue with the skill "Annihilation", it no longer takes guard into account.
- Fixed an issue with the defender from the Alazarian Embassy.
- Fixed an issue when you are in battle with a pig. The pig will not join the battle.
- Pigs will no longer appear in prisons
- Fixed an issue when Solvius, the Great Solveriser, was asked to help solve the puzzle in Lyderic Ald Hoevendorp's Bedroom
- Fixed an issue where the perfume trail wasn't displayed
- Fixed an infinite gold exploit with respecialization
- Fixed a soft lock when you pick up a ball and score at the same time (Rouste).
- Fire status balancing 20% per turn > 15% per turn
- Secret camp in Vertruse has been moved nearby
- Alpha, Boar mother and Bear can be used to track scent
- A couple of minor bugs have been fixed
- Optimization: We have added an option to adjust the amount of units visible on the world map
- Captain Hostes should no longer be in your team once you have finished his quest
- "We are not monsters" (Improvised burning stake) should no longer remain incomplete once the quest is done.
- "Liberator" spear exploit is fixed (Its skill will only be reset if you are engaged with the target)
- Liberator now deals 120% damage (was 120-140%)
- Both oil bonuses will no longer be applied while equipped with 2 weapons
- "The assaulted Vintner" quest has been fixed.
- Eel soup secret in Grinmeer should be fixed.
- A couple of other bugs have been fixed as well.
- We've fixed multiple crashes regarding the Tombs of the Ancients
- "Disarm" (lvl8 skill) can no longer be used against animals/creepers/plagued ridden
- "Anticipation" (lvl8 skill) has been tweaked (100% > 50%) as was intended in the first place
- "FirstBlood" (lvl5 passive skill) no longer targets ally units
- Ally stances: Taking into account your feedback, we have tweaked the UI = the one displayed in the skill bar is the one that has been applied.
- "Flee" stance has been fixed & ally AI has been improved during escape battles (cf. Ambassador quest).
- Mud debuff & "mudGuard" accessory have been fixed
- "Valiant" exploit has been fixed
- We have fixed a crash occuring when a Pony uses "Devastating Charge"
- Archer AI performances have been improved
- Pony specialization tree will reset properly once captured
- Auto-pause (after 30s without input) should work properly now
- A couple of minor bugs have been fixed.
- "First blood" upgrade has been fixed
- Optimization for when your troop are carrying many torches
- Optimization for fights in ruins when there are many units
- Fixed an issue where some units collide after a knockback (into the dark, fog, mist)
- Fixed an issue with Mathias Lund's "sentence" skill Cooking recipes have been fixed: no requirements are needed, only recipes
- Grinmeer locations as well as the "Influence of Brokers" achievement can be completed/unlocked
- As usual, few minor bugs have been fixed as well
- "Cowardly" trait has been fixed
- Might Path Mission 1 : The hideout near Stromkapp will display the right amount of skulls above it (5)
- "Reckleness" will only be triggered when damage are dealt
- "Warsmiths" and "Champion Craftsmen" ingame achievements have been fixed
- You'll become "Alcoholic" only with real alcohol (However you'll need to feed your troop with non-alcohol based meal to get rid of it)
- Strategy table bonuses have been fixed
- Crocwines and Dominant Sows can now be used to unlock "Hammy" song
- Maximum enemy level is 12 now
- Meat dryer can accept human corpses as soon as "Cannibalism" is unlocked
- Fixed an issue with swap weapon skill when a weapon got stuck after respecialisation
- "Rushing Gale" ("Properity" sword) has been fixed
- A couple of other bugs have been fixed
- "Armor breaker" (lvl5 passive skill) has been fixed
- All non-cooked fish can be converted into dried fish
- "Aim" basic skill & range bonuses have been fixed with few skills
- "War bow" has been fixed (Each shot is considered independent for passive skills)
- Upper limit in damage preview take guard into account properly now
- Grinmeer merchants (brothel & boat) refill
- Uncontrolled animals can now flee the battles properly
- Fixed crashes related to Tomb of the Ancients
- Reward in Grinmeer sawmill has been fixed
- Mosquitoes & Ghost packs are immune to the mud
- Fixed crashes related to Tomb of the Ancients
- Crashes during camp events have been fixed
- We have disabled the pause button during post-battle overview which skipped some dialogues and therefore could break multiple quests
CO-OP update is here!
https://steamcommunity.com/games/1527950/announcements/detail/3556180117863015570
And with it a couple of bug fixes for your solo game :
- Behedite's dagger has its own skill (It was the same skill than the Viper one)
- Multiple "accuse" buttons on merchant dialogue boxes have been fixed
- Prisoner trust would get stuck once you reached the minimum, this has been fixed
- Infinite gold & influence with the bard profession has been fixed
- Companions assigned to training dummies now have animations
- New UI for the Tent in camp
- You can now reorganize your team as you desire (top left corner of the screen)
- Loot (meat, fangs, and carcasses) is disabled when you capture an animal (instead of killing it)
- As usual, a few minor bugs have been fixed as well
- Fixed an issue when 2 players forge something, it was impossible to leave the building
- Fixed some issues related to weapon equipment
- Fixed a softlock when lockping in Vertruse ruin
- Improved ping visibility
- Pillory: the capacity is back to 4
- Fixed an issue with "Salt Scoop" item
- Additional fixes
- Fixed an issue that unlocked Steam achievements only once you had restarted the game
- Fixed an issue when you talk with the professor to solve 9-puzzle in ruins
- Fixed the sickle Tier 2 model
- Fixed an issue with the antiquity from Tiltren ruins
- Gosenberg & Edoran feasts have their correct bonuses
- [coop] Fixed an issue with the strategy table
- [coop] Added buttons for the chat and ping
- [coop] Fixed an issue that led to the chat disappearing after reloading the save
- Additionnal bug fixes
- Fixed chat after reloading when in camp
- Increased ping visibility
- Fixed whip tool in the camp
- Additionnal bug fixes
- Fixed soft lock and crashes in Tomb of the Ancients