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- Fixed some sound issues that could cause the game to crash or sound to stop
- The first time you launch the game, it will be in borderless, this will avoid resolution issues. (If you have already started the game, you can delete the file "prefs.sav" in the game folder.)
- Fixed a crash when you use a movement skill outside the limits of the battle
- Fixed a battle lock with "Terror" status
- Fixed a crash during fishing
- Fixed an issue with sound cause the game to lag and crash
- Fixed a crash when an unit move on a trap and dies
- AI : Allies will avoid attacking the player with zone skills as much as possible
- Tiredness : During an attack during sleet, tiredness is restored to planned value
- FIx : Removed french text in some descriptions
(if you experience "game no loading" or "game crashing at launch", please try to repair the game via the file verification process...)
- Some classes will now get their speciality at level 2 instead of 3
- Improvement of some sounds
- Fixed crashes when Matriarch dies
- Fixed a crash releated to the lectern after a rest
- Fixed crash once you unlocked "Reinforced Layer of the Fox"
- Fix : Gosenberg prison objective can be completed
- Fix : Sewer quest was finishable even if the player did not destroy the nest
- The "Amateur Hunters" mission gives 3 ropes as promised
- AI : Using "Spear Throw" will remove their spear
- AI : Fixed a crash in Ruins
- Additional bug fixes
- We have made some changes to the initial inventory:
- 50 -> 100 Krowns
- 5 -> 15 Repair materials
- 3 -> 5 Medicine
- 8 Apples
- 5 -> 8 Breads
- AI : Allies will not attack if their only action inflicts damage on the player- Battle : You can now do TAB / Ctrl+TAB to navigate through the units that have not yet played this round
- Battle : We have improved the preview of the movement capacity
- Phantom Swarm : After reaching 5 stacks of terror, your unit will leave this fight but will remain in your troop.
- Corene's Caravan units can no longer flee the fight
- Fixed crash when the player kills himself in the arena
- Fixed issue with "Spear Throw" skill in battle
- Fixed crash with "Hair regrowth" event
- Additonal bug fixes
Community Update #1 is now live! Based entirely on the feedback and suggestions we have received since launch, this update brings character customisation, Ironmen Mode, Tutorials, a Happiness system overhaul, bugfixes and more to Wartales!
Find the full changelist here - https://steamcommunity.com/games/1527950/announcements/detail/4891470233634997467
- If you already had a save, there was a bug setting your troop at -5 happiness instead of 5 : this has been fixed.
- When starting a new game, you didn't get the classes chosen by your origins : this has been fixed.
- Crash related to opening the map has been fixed.
- The Tracked GhostPack should now disappear by day.
General:
- Forest detection was not working, which blocked the appearance of Phantom Swarm and other groups.
- Customization: no hair and no beard options added
- "Great Growler Grotto" and "Praino Village" were not completed if the player killed the young man before talking to the hamlet people
- The prisoner in the "Dark Cave" can now be captured
- If the player kills the Inquisitor of Hostes' Quest without following the black caravans, then the goal of black caravan is removed
- "Toxic Balm" recipe no longer requires "Poison Vial" to be crafted
Battle:
- Selected skill is cancelled when another unit is selected.
- Skill "Flaming Arrow" needs to be disengaged to be used.
- Fixed an issue with the weapon "Arena hunting spear" that remained equipped.
- Weapon "Hand Bomblet" : fixed damage preview
Community Update #2 is live! Based on the feedback and suggestions of our players, it brings a number of new community requests to Wartales, including the much requested “No scaling mode”, a questlog and more!
Click here for the full changelog - https://steamcommunity.com/games/1527950/announcements/detail/3095664859880162024
- Improved sorting of the inventory by "Type"
- Skill 'Headbash' sometimes did not work when your unit was engaged
- Fix an issue that made the Wolfy inaccessible
- Fix some missing texts
- General optimizations
- Fixed somes crashes reported by players
- Some optimizations and fixed memory leak related to map.
- Fixed a crash that occurs after some battles (Champions, Rat Infestation, ...)
- Skill "Spear Wall" (level 2) will trigger twice as intended
- Fixed an issue with "Black Caravan" quest
- Skill "Fanaticism" : % current health -> % max health
- Fixed some fishing spots
(Additional note: We are investigating the lag/stuttering issues we've seen reported by players and hope to get them resolved asap, please bear with us)
But, if you're brave enough, you can explore them right now, in Wartales 1st content update!
Find out more here - https://steamcommunity.com/games/1527950/announcements/detail/3096794565653039228
- Fixed a crash when trying to capture when the game was in German
- Some tutorials had display problems in some languages
- Fixed a crash when player reload a save in battle
- Fixed skill "Ovation" when there is too many units in battle
- Fixed an issue that caused a crash when doing the last mission of Tiltrën
- Fixed Fire (aoe was not working)
- Fixed gathers that were inaccessible in Mount Altis
- Fixed river bug in Gosenberg
- Some aoe animations were missing and have been added
- Poisoned impact (talent mace) now deals 70% of Strength (was 100%).
- Poisoned impact (talent mace) now costs 1 Valor Point (was 2).
- Fixed a crash with a dialog in Nerprun Clan's tavern
- The amount of Critical Damage brung by Strength has been slightly reduced.
- GPU performance improvements
- Fixed a crash on Nerprun Market using OpenGL
- The smugglers group close by Garussa now appears friendly (green group icon)
- Previously, if the player picked the well source mission from the informer and directly poisoned the source, then the mission was never removed, now it is removed if the player talks with the wreckers.
- Fixed a bug doubling the cost of respecialisation in Vertruse and Ludern.
- Doctor has been temporarily removed from the game.
- You can now only assign wounded companions to the Gurney.
- Fixed a bug on Poisoned impact (talent mace) applying 2 poisons for each bleeding target instead of only 2 to each.
- Tormentor and Duellist (traits) now correctly increase Critical Damage by 5%.
- Tendon Rupture’s range (Deserters polearm) is now 3m (was 0m).
- Animal Unit (passive Trackers) : animal reinforcements now cannot call other animal reinforcements.
- Septelle (Crime quest) is now a Hoodlum (was a Ringleader).
- Ponies' capture cost is now 3 ropes (was 1).
- Harag’s Tomb of the Ancients : if the player has the scholar or the tracker in their team, then they can go through the door
- Harag’s Tomb of the Ancients : fix the Tracker's end : now the tracker is removed from player's team
- Pack (wolf talent) should now work correctly.
- Truffle Boar (boar talent) should now work correctly.
- Call of the Swarm (rat talent) should now correctly call an allied unit.
- Fixed an issue with the skill Rearing (pony skill).
- If you had a captain before Harag’s Update, you will unlock Strategy Table.
- When a roaming linked to a hideout is killed by another roaming, hideout difficulty will be updated.
- After escaping to a Horde, it will take longer for it to attack you again, allowing you to escape.
- Fixed an issue which left dialog windows opens (like Resting at tavern)
- Fixed an issue with units generated before Harag’s update, some specializations were locked