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Wartales

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Is it just me, or is it insanely hard?
Got a mission that said "EASY" and it was insane. Party did very few damage and took a lot. Lost 2 units and the other two got heavily injured.

I think the combat really needs some balance and level warning
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Showing 1-15 of 50 comments
Oubley Jun 19, 2021 @ 10:45pm 
I found it challenging to easy. Wouldn't say hard. If you get behind guys with a ranger type dude when the opponent is already engaged they will do decent amounts of damage.

you can move and attack, attack and move. One doesn't really prevent you from doing the other currently, though if engaged have to disengage(never tried that)

For my encounters the enemies armor was nearly gone after the first engagement. I had all start weapons and gear.

If get to level 3 there are perks that can reduce damage for certain classes and spending of a action point. One of them was like have enemy damage be reduced 50%.
= Jun 20, 2021 @ 2:16am 
It's not insanely hard, I won all the fights I had in the demo, but I do agree that the difficulty was set a little high for a starting area. That being said, this is a demo for an alpha version of the game. Difficulty will definitely get tweaked before release.
You need to think before you do something, but it is not insanely hard.
I only had problem with the bandit camp fight, it was like 5v12 or something I don't remember. You need to go there with wolves or bigger squad.
Hakkai Jun 20, 2021 @ 3:10am 
I thought every encounter was pretty easy tbh.
PlevisVesel Jun 20, 2021 @ 3:17am 
The only issue I have is when I'm fighting a lot of bandits with poison strikes.
Poison is basically a death sentence if you want to play defensively.
If you get poisoned, you have to finish the fight quickly or risk losing people.
Also the LVL of your enemies means nothing at all. I had a fight with a bandit leader that was LVL1 and he had stats/skills/gear that were way too high for LVL1. He could attack in a circle (with a dagger no less) and would apply 4 poison to those he hit.
In general, the enemies have skills/gear that are too high for their level. A LVL1 poacher has a bow that grants the skill to hit and push away his target. You get that skill at lvl3 if you choose the Hunter class.
The thing is that if you were allowed to loot all the items that an enemy has, you'd stand a better chance. And it doesn't even make sense that you don't loot their weapons. You're not burning them or obliterating them. Why the hell can't I get their bows?
Last edited by PlevisVesel; Jun 20, 2021 @ 3:23am
Dashi Jun 20, 2021 @ 3:19am 
I'd say I played it a bit before understanding really how to play the right way, and after I managed to understand, the game was challenging in a good way. I restarted a few times and saved a lot, but you just need to figure out how to strategize correctly.
Raxxis Jun 20, 2021 @ 3:54am 
If you go north and accept quests, it's hard. If you go south and kill bandits and wolves, it's easy. I get the feeling we're meant to find level 1 areas and farm them for resources till we can head north. I killed the south boss on Day 6* on my second attempt, which immediately ended the demo. If the whole game is like this, and they stick to it, I'll buy it.
Last edited by Raxxis; Jun 20, 2021 @ 3:55am
DT Jun 20, 2021 @ 4:44am 
I also think easy mission is easy but it seem in this game we just can't brainless smash our way here even in easiest mission. You need to think about unit position and what units you going to use first each turn carefully if you want to minimum your injured,
it's very unbalanced right now to say the least. When I got to lvl 3 on almost all guys on a hard difficulty run, the enemies were also on lvl 3 on an easy contract. But instead of having crap gear like I do (because you can't really farm for it), they had the best gear they could have for their lvl. Which meant they almost oneshot everyone of my team (all of them wearing the +12 armor you can craft and some of them ofc + 5 shields), while I needed like 4 hits without using skills....

Since they were all melee I just slaughtered them with my archer while everyone else of my team died...

Insanely difficult while also being insanely easy and without challenge. It pretty much is the most unbalanced combat I have seen. I really hope it gets a lot of work.
Gamer de esquerda Jun 20, 2021 @ 7:15am 
I think the guys didn't understand it much. The problem is not lack of strategy, I'm not new to tactical RPGs. But no amount of strategy will do when the enemy does insanely more amount of damage than you.
ChaosShadowElite Jun 20, 2021 @ 1:32pm 
Didn't find it hard but I found the management aspects to be far too annoying. Can barely complete a mission before my party is begging for pay which takes all of the money I just received. Then constant injuries and food and repairing armor means always being poor. Couldn't enjoy the game at all due to that. Overall need to lower prices and and give a little relief from the constant party management as it wasn't fun.
jreese46 Jun 20, 2021 @ 1:53pm 
Originally posted by ChaosShadowElite:
Didn't find it hard but I found the management aspects to be far too annoying. Can barely complete a mission before my party is begging for pay which takes all of the money I just received. Then constant injuries and food and repairing armor means always being poor. Couldn't enjoy the game at all due to that. Overall need to lower prices and and give a little relief from the constant party management as it wasn't fun.

This is what I experienced as well. The combat wasn't too difficult, for the most part, though it's questionable whether a wolf bite should destroy your entire armor. I had no real issue keeping my team alive during combat, but the inability to loot or earn the money needed to keep food, armor repairs, and medicine on hand, not to mention pay the team, creates a very difficult scenario. The combat seems to have been designed with the idea that you will always be fresh, uninjured, in functional armor, going into it. Without the ability to pay, feed, heal, and repair the team, you are probably headed back to town after combat, and if you get ambushed on the way...RIP.

*edit - As an afterthought, perhaps they can solve this by adding non-bounty jobs, and possibly extending the range of the party, before they're tired and need to camp. If you can, for example, walk from the jail to the stables, without needing to camp/eat/pay wages, you might pick up some money by mucking the stalls. Likewise, you might haul some food for the market, chop some wood for the inn, assist with the lumber mull, or help out at the forge. The blacksmith might, say, offer you a bit of gold for creating basic armors with his materials, but less gold than he might pay you for something you made with your own. When you're out of money but the team needs to eat and be paid, it would be beneficial to be able to pick up odd jobs like that, until you're ready and well-equipped enough to take on another bounty.
Last edited by jreese46; Jun 20, 2021 @ 2:00pm
Shrapnel Jun 20, 2021 @ 1:59pm 
Dont go directly for combat, instead, gather up cloth and leather and make improved tunics, gather wood and ore and make a good shield and sell off the rest - good money.
Use the random encounters to gather - after you craft take on some bounties
Last edited by Shrapnel; Jun 20, 2021 @ 1:59pm
PlevisVesel Jun 20, 2021 @ 2:04pm 
Originally posted by jreese46:
Originally posted by ChaosShadowElite:
Didn't find it hard but I found the management aspects to be far too annoying. Can barely complete a mission before my party is begging for pay which takes all of the money I just received. Then constant injuries and food and repairing armor means always being poor. Couldn't enjoy the game at all due to that. Overall need to lower prices and and give a little relief from the constant party management as it wasn't fun.

This is what I experienced as well. The combat wasn't too difficult, for the most part, though it's questionable whether a wolf bite should destroy your entire armor. I had no real issue keeping my team alive during combat, but the inability to loot or earn the money needed to keep food, armor repairs, and medicine on hand, not to mention pay the team, creates a very difficult scenario. The combat seems to have been designed with the idea that you will always be fresh, uninjured, in functional armor, going into it. Without the ability to pay, feed, heal, and repair the team, you are probably headed back to town after combat, and if you get ambushed on the way...RIP.
The economy definitely needs a rebalance.
That and to be able to loot more things from the enemies.
I mean it's stupid to defeat a band of raiders and to only get 20 gold and a rope, maybe some food. I mean ffs, a single unit of raw materials costs that much.
jreese46 Jun 20, 2021 @ 2:18pm 
I'm starting to wonder if there's a necromancer somewhere, to buy the remains. One of the things I have been wondering is why I can loot leather vests and human remains, but I can't pick up their bow or sword.
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Date Posted: Jun 19, 2021 @ 9:09pm
Posts: 50