Infinite Dungeon Crawler

Infinite Dungeon Crawler

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dennis  [developer] May 21, 2021 @ 2:35pm
Hello everyone
So I'm the indie developer for Infinite Dungeon Crawler. I know that sounds all hip and cool and stuff, but it just means I'm the only one on the team. I apologize to anyone that posted and I didn't get around to a timely response. This is my first game on Steam and still learning all this stuff, including now about the Community features. I've had my head too buried in code and designing monsters to tackle this end.

If anyone has any questions, feel free to ask (I'll try to check often and I think I checked the box to alert me to new messages).

I'm excited (and nervous) for the Steam release slated for June 11th. Just submitted the production copy of the game for review by Steam. You guys wouldn't believe all that's involved in publishing to Steam, but their interface is pretty thorough once you get over the learning curve (took me a long time to get the difference between Builds and Depots --- yikes!).

CT_Programmer
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Showing 1-15 of 96 comments
Selis Jun 11, 2021 @ 3:23am 
Is the game turn-based?
Do I have to use a full party? (I prefer to solo)
dennis  [developer] Jun 11, 2021 @ 3:52am 
Combat is turn-based. This is a solo game --- it is not multi-player. You will start with one character, who is "the boss". That character will delve into the worlds, fighting monsters by themselves for a while. But at some point you'll have to bring on hirelings to build out your party (max party size is 4). But you control all NPC's.
sbalcanski Jun 11, 2021 @ 4:17am 
Hello,
I've just installed the free version and to my surprise, Steam considers that I own all the DLC.
dennis  [developer] Jun 11, 2021 @ 4:52am 
Thanks for letting me know. Steam can be confusing, trying to fix.
Gaffi Jun 11, 2021 @ 5:40am 
Best of luck to you, but I can't say I'll be playing this. Upon launch, I'm prompted to download Java, which (for reasons) I won't be doing.
dennis  [developer] Jun 11, 2021 @ 5:42am 
Working with Steam to fix the issue. I had nightmares last night about hiccups in the rollout and --- UGGGH --- here they are. In the meantime, you can enjoy the benefits of the full game. However, I would caution that if you have a saved game while in one of the expansion pack worlds and Steam then removes it from the package, then you attempt to load that save game again it will definitely give you an error because the files won't be there. In that case, just go into SETTINGS and on the LOAD/SAVE page select your game and tap RESTORE BACKUP. That will restore your game to the last time you were in town, which should then work ok.
dennis  [developer] Jun 11, 2021 @ 5:44am 
I built the game using the LigGDX platform, which is Java-based. I should probably put a note on the store page about that. Thanks for letting me know.
dennis  [developer] Jun 11, 2021 @ 12:27pm 
Steam fixed the issue and it is now released as intended.
sbalcanski Jun 11, 2021 @ 3:41pm 
And bought. I really like the little I played, and wish you great success!
dennis  [developer] Jun 11, 2021 @ 4:23pm 
Thank you so much, glad you like it.
Maroszek Jun 11, 2021 @ 9:59pm 
Just popping in to say it looks like it's a pretty neat little title but for me personally I won't install Java.

BUT... if / when you do the second IDC, try and keep it not dependent on Java and/or other 3rd party installs and I'd definitely be all over it.

Wishing you the best of luck with this!


**Editing so the post doesn't look like a URL....**
Last edited by Maroszek; Jun 12, 2021 @ 9:32am
ak-ryuu Jun 11, 2021 @ 11:49pm 
Adding my voice to the "I would have liked to try this, but I won't install Java" crowd.

Is there not a way to build it so the end-user doesn't need Java installed themselves? I have played other games written in Java that did not require me to install anything Java-related outside of maybe a dll in the game's folder.
dennis  [developer] Jun 12, 2021 @ 3:19am 
I'll look into the idea of wrapping up Java, not sure if that can be done. The game is written in Java, and I use the LibGDX platform, which is Java specific. So I don't see switching to another language. The benefit of the platform is it is easily portable to Android (which I'll probably release in a month) and allegedly iOS (haven't worked that yet). The code is 95% identical between PC and Android, just specific tweaks for Steam versus Google Play.

Strange thing is on Android there is no Java download, but there is on PC. I wouldn't think Java is native to Android and built in. It might be the way that Android Studio wraps everything up. I use AS for my development, even with the Steam version.
APoCaLyPSE666NoW Jun 12, 2021 @ 1:56pm 
Perhaps a good game but the number of misses when fighting make this game very bad.

No matter character i choose, even if i put all points in dexterity attribute : miss miss miss miss miss miss miss miss.

This game remembered me Dungeon & Dragon system where if you don't have at least +10 bonuses in attribute you'll do nothing.

At this moment i won't buy your dlcs.

There are many other good games like this better than your game.
Last edited by APoCaLyPSE666NoW; Jun 12, 2021 @ 1:57pm
dennis  [developer] Jun 13, 2021 @ 4:35am 
Thanks for the feedback. There is a DIFFICULTY slider that can be adjusted in SETTINGS. That could be turned down which would give you higher ACC and the monster's lower DEF.
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