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From the game's website:
I guess the appeal of it is bigger if you're done with everything you wanted to do in Celeste and want more stuff like it.
Every game is based of another game.
Every skill every movement everything you do as a human being is copied or taught by someone else.
in case you wondered, Mario and zelda are basically the foundation of modern day gaming
the formulae just gets improved upon, FF for example gets ripped off all the time, nobody cares.
Doom, Duke Nukem, Wolvenstein, Cod, BF, Counterstrike...
Come on man..
I'm reading through this and it really does feel like this should have just been a free fan game or made different. It's priced almost the same as Celeste and makes no indication on the store page acknowledging those similarities.
Also the developer isn't truthful in this blog post. For example a quote from his statement about the fireball mechanic "So I basically added an idea from an old game of mine, and somehow I was ripping off Celeste again :) I chalk this up to Celeste doing so much."
I looked up it, his old game Zig Zag Boom was published in January 2015. It has mechanics identical to wave mode in Geometry Dash. Wave mode was added in November 2014 to GD.
"Sunblaze is different in my opinion. It isn’t a straight up clone. There’s no denying the inspiration, but it has its own feel to it (see the “Setting It Apart” section for more on that), custom levels, different art style, original music, etc."
I do not refer to this game as a clone; the levels, music, and assets are different. But there comes a point when a game being sold at 75% the price of the original game gets so close to be more than just inspired where it feels dirty to me
This is such a dumb and ignorant thing to say. The dev spent a significant amount of time making this (I believe something like 2 years) and it hasn't sold amazingly well. He even talked to the devs of Celeste and asked permission before making this, showing them early protypes/demos and letting them know that Celeste was a major inspiration. I suspect that you have played at most 3 total precision platformers. I say this as someone that has reviewed about 40-50 different precision platformers on steam and what I noticed was that every single one shared some things from others in the genre. However, every single one has something that makes it unique. Sunblaze has different jump heights, different sizing of rooms, and places far greater emphasis on specific prioritization (which is why he describes at as more puzzler than Celeste). It's unbelievably dumb to call a game made by a dev that loves this genre, loves Celeste, and just wanted to create a game that was influenced by his favorite games, especially when he didn't make much money at all form this game. His hrly return is probably lower than minimum wage, so grow up, and stop this toxic thing that so many uninformed and ignorant ppl are doing, which is calling every game that comes out a clone or money grab. Play more games in this genre and you might learn how to distinguish between the best games in the genre, good games in the genre, and games that are not as fun as the rest.
You dont care that it made no money? Then how can it be a cheap cash grab? You realize this dismantles one of of your main points. A cheap cash grab is a game that cuts every corner, steals ideas from others, and profits off of others. When evaluating whether this is a cash grab or a passion project, these pieces of information are very helpful. Name one “other cash grab” that writes a two page essay on how one game was their major influence. There are examples of devs that clearly stole ideas from others that refuse to acknowledge that they were influenced by other games. Im becoming convinced that you are as smart as a toaster. You are now claiming that the devs are lying as evidence when I could just claim you are lying about them lying. Maybe you are just too brain dead to see the intricacies that differentiate this game from Celeste and will “be right” at all cost, including being intellectually deceitful.