Heads Will Roll

Heads Will Roll

View Stats:
Quijote3000 Jan 9, 2023 @ 12:45pm
Heads Will Roll: Reforged
I noticed that there is a new game, apparently a reworked version, coming in five weeks. Will old owners of the original game get the new version? After all, we have supported the game till now

Thanks for the answer
< >
Showing 1-13 of 13 comments
death and rebirth  [developer] Jan 9, 2023 @ 1:13pm 
The owners of the original game will be able to get the new one with a big discount.
Madman X Jan 31, 2023 @ 11:12pm 
Do we have a release date yet? Also is reforged just a revamp or does it extend the game also?
death and rebirth  [developer] Jan 31, 2023 @ 11:54pm 
Originally posted by Madman X:
Do we have a release date yet? Also is reforged just a revamp or does it extend the game also?
It does considerably increase the game.
Release is scheduled somewhere around May.
Falkbeer Feb 24, 2023 @ 6:01pm 
I havent played downfall yet, but pretty much visited all content of HWR. After some failures i came to see how important training is. It is impossible to go beyond the prologue without spending much of the game time and money training and crafting/buying fatigue reducing items. Could we have some sort of passive stat increase during missions to ease this a bit? After a battle you may get a +1 in one of the stats, maybe a higher bonus after completing a chapter.
Madman X Feb 24, 2023 @ 8:15pm 
Originally posted by Falkbeer:
I havent played downfall yet, but pretty much visited all content of HWR. After some failures i came to see how important training is. It is impossible to go beyond the prologue without spending much of the game time and money training and crafting/buying fatigue reducing items. Could we have some sort of passive stat increase during missions to ease this a bit? After a battle you may get a +1 in one of the stats, maybe a higher bonus after completing a chapter.
I think it'd be cool as a quest reward or something especially with how hard some can be. You're on to something there
death and rebirth  [developer] Feb 24, 2023 @ 11:21pm 
Originally posted by Falkbeer:
I havent played downfall yet, but pretty much visited all content of HWR. After some failures i came to see how important training is. It is impossible to go beyond the prologue without spending much of the game time and money training and crafting/buying fatigue reducing items. Could we have some sort of passive stat increase during missions to ease this a bit? After a battle you may get a +1 in one of the stats, maybe a higher bonus after completing a chapter.
Well the idea is that the player has to find their own balance between training and questing or, in other words, — between helping others and helping yourself. The game is purposefully hard and is, at its core, a survival experience rather than a power fantasy. Thus I don't really think that additional stats should be just handed out to the player as quest rewards. You have to train and you have to train a lot - otherwise how do you expect to survive. This is my personal opinion.

HOWEVER. I do understand that there's a nubmer of players who don't really enjoy the survival aspect as much as I do. This is why in Reforged there are 4 difficulty levels that allow you to customize your own player experience.
There's a Story mode that is straight up unchallenging and transforms the game into a glotified visual novel.
There's Normal — a lightly challenging mode with various bonuses for the player (including additional stats given at the end of each completed chapter). This mode should be optimal for a new player or for a player who does not enjoy survival.
There's Hard — a proper survival experince but with ability to save and load.
And there's HWR mode — same as Hard but with permanent death and roguelike mechanics (persistent profile level and gear customization at the start of each new run).

Hopefully this should leave everyone happy.
I personally believe that Heads Will Roll is at its best when you, as a player, are forced to make uncomfortable decisions and tough choices. :)
Madman X Feb 25, 2023 @ 2:29am 
Originally posted by death and rebirth:
Originally posted by Falkbeer:
I havent played downfall yet, but pretty much visited all content of HWR. After some failures i came to see how important training is. It is impossible to go beyond the prologue without spending much of the game time and money training and crafting/buying fatigue reducing items. Could we have some sort of passive stat increase during missions to ease this a bit? After a battle you may get a +1 in one of the stats, maybe a higher bonus after completing a chapter.
Well the idea is that the player has to find their own balance between training and questing or, in other words, — between helping others and helping yourself. The game is purposefully hard and is, at its core, a survival experience rather than a power fantasy. Thus I don't really think that additional stats should be just handed out to the player as quest rewards. You have to train and you have to train a lot - otherwise how do you expect to survive. This is my personal opinion.

HOWEVER. I do understand that there's a nubmer of players who don't really enjoy the survival aspect as much as I do. This is why in Reforged there are 4 difficulty levels that allow you to customize your own player experience.
There's a Story mode that is straight up unchallenging and transforms the game into a glotified visual novel.
There's Normal — a lightly challenging mode with various bonuses for the player (including additional stats given at the end of each completed chapter). This mode should be optimal for a new player or for a player who does not enjoy survival.
There's Hard — a proper survival experince but with ability to save and load.
And there's HWR mode — same as Hard but with permanent death and roguelike mechanics (persistent profile level and gear customization at the start of each new run).

Hopefully this should leave everyone happy.
I personally believe that Heads Will Roll is at its best when you, as a player, are forced to make uncomfortable decisions and tough choices. :)
I found HWR difficulty extremely punishing and unenjoyable in downfall. Made the whole rougelike system not even worth the irritation. Then even when I did go through it and get to build my character with better gear and stats it felt even harder like the enemies were super buffed or something.
death and rebirth  [developer] Feb 25, 2023 @ 6:05am 
Originally posted by Madman X:
Originally posted by death and rebirth:
Well the idea is that the player has to find their own balance between training and questing or, in other words, — between helping others and helping yourself. The game is purposefully hard and is, at its core, a survival experience rather than a power fantasy. Thus I don't really think that additional stats should be just handed out to the player as quest rewards. You have to train and you have to train a lot - otherwise how do you expect to survive. This is my personal opinion.

HOWEVER. I do understand that there's a nubmer of players who don't really enjoy the survival aspect as much as I do. This is why in Reforged there are 4 difficulty levels that allow you to customize your own player experience.
There's a Story mode that is straight up unchallenging and transforms the game into a glotified visual novel.
There's Normal — a lightly challenging mode with various bonuses for the player (including additional stats given at the end of each completed chapter). This mode should be optimal for a new player or for a player who does not enjoy survival.
There's Hard — a proper survival experince but with ability to save and load.
And there's HWR mode — same as Hard but with permanent death and roguelike mechanics (persistent profile level and gear customization at the start of each new run).

Hopefully this should leave everyone happy.
I personally believe that Heads Will Roll is at its best when you, as a player, are forced to make uncomfortable decisions and tough choices. :)
I found HWR difficulty extremely punishing and unenjoyable in downfall. Made the whole rougelike system not even worth the irritation. Then even when I did go through it and get to build my character with better gear and stats it felt even harder like the enemies were super buffed or something.
What made the HWR difficulty not enjoyable?
Madman X Feb 25, 2023 @ 12:41pm 
It was just extremely difficult to the point where it just felt like regardless of what you did, didn't do or had you weren't going to make it very far. I wanted to play it for the new mechanics but couldn't stand constantly dying and going nowhere. Even when I had enough points for decent stats and gear I actually died more and quicker. Felt too punishing like there wasn't any particular balance to it and better gear/stats made no difference
death and rebirth  [developer] Feb 25, 2023 @ 4:02pm 
Originally posted by Madman X:
It was just extremely difficult to the point where it just felt like regardless of what you did, didn't do or had you weren't going to make it very far. I wanted to play it for the new mechanics but couldn't stand constantly dying and going nowhere. Even when I had enough points for decent stats and gear I actually died more and quicker. Felt too punishing like there wasn't any particular balance to it and better gear/stats made no difference
Well it honestly sounds like you might have some misunderstandings regarding the combat system because the game shouldn't be THAT hard. If you begin the game with gear and decent stats and still end up having troubles defeating (or surviving through) basic enemies - then, yeah, you're definitely not playing the game right.
In my opinion Downfall is relatively well-balanced but it still is a HARD game. That means that in order to achieve success the player actually has to have a pretty good understanding of what he's doing.
Falkbeer Feb 25, 2023 @ 8:43pm 
I understand your thought process and I am fine with the difficulty of the game. What I was trying to express is not having the bonus stats increase as a "quest reward" but more like a passive gain due to constant use. I train, I get better. I fight (and use what I leaned), I should get better as well. Sometimes the game has time skips of weeks or months, it is natural to assume the main character might improve in some areas during this time, same as spending time in the dungeons should deteriorate the stats.

I dont feel a couple points here and there will make the game less difficult and, on the other hand, it would make character progression feel more "organic" rather then just focusing on "how to get more training out of your fatigue bar" mini game
death and rebirth  [developer] Feb 25, 2023 @ 9:08pm 
Originally posted by Falkbeer:
I understand your thought process and I am fine with the difficulty of the game. What I was trying to express is not having the bonus stats increase as a "quest reward" but more like a passive gain due to constant use. I train, I get better. I fight (and use what I leaned), I should get better as well. Sometimes the game has time skips of weeks or months, it is natural to assume the main character might improve in some areas during this time, same as spending time in the dungeons should deteriorate the stats.

I dont feel a couple points here and there will make the game less difficult and, on the other hand, it would make character progression feel more "organic" rather then just focusing on "how to get more training out of your fatigue bar" mini game
I see.
Well, like I said, this feature will be present in Reforged for easier difficulty settings. We'll see whether it makes sense to add it for Hard or HWR modes.
djordje.babic Oct 6, 2023 @ 6:46am 
HI all. I killed Renauld and then game told me something like, 6 of 10 in the conversation, and it says I am dead :) Does anyone had similar situation? Tnx
< >
Showing 1-13 of 13 comments
Per page: 1530 50