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Release is scheduled somewhere around May.
HOWEVER. I do understand that there's a nubmer of players who don't really enjoy the survival aspect as much as I do. This is why in Reforged there are 4 difficulty levels that allow you to customize your own player experience.
There's a Story mode that is straight up unchallenging and transforms the game into a glotified visual novel.
There's Normal — a lightly challenging mode with various bonuses for the player (including additional stats given at the end of each completed chapter). This mode should be optimal for a new player or for a player who does not enjoy survival.
There's Hard — a proper survival experince but with ability to save and load.
And there's HWR mode — same as Hard but with permanent death and roguelike mechanics (persistent profile level and gear customization at the start of each new run).
Hopefully this should leave everyone happy.
I personally believe that Heads Will Roll is at its best when you, as a player, are forced to make uncomfortable decisions and tough choices. :)
In my opinion Downfall is relatively well-balanced but it still is a HARD game. That means that in order to achieve success the player actually has to have a pretty good understanding of what he's doing.
I dont feel a couple points here and there will make the game less difficult and, on the other hand, it would make character progression feel more "organic" rather then just focusing on "how to get more training out of your fatigue bar" mini game
Well, like I said, this feature will be present in Reforged for easier difficulty settings. We'll see whether it makes sense to add it for Hard or HWR modes.