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tl;dr: roguevania mean Rogue Castlevania, not Metroidvania
You got the main Rogue Lite gamemode that can be played with 2 different characters:
- Erin upgrade her attacks by picking up elemental and attack boost. Your hight elemental stats define what effect you benefit from.
- Nana upgrade her attacks by picking different bows, charge attacks and accessories
The second gamemode, name Eschatology is closer to your typical metroidvania. With a few upgrades to pick along the way to help you and a large, connected map.
just finished reading through the post and comments and...that's a really poor argument.
"And, if someone had the knowledge or skill to make a Metroidvania that plays like Dead Cells, but makes it's level like A Robot Named Fight, we'd truly have a SOTN Rogue Lite."
a robot named fight is a procedurally generated metroidvania. just like chasm except chasm has more rpg elements to it.
that's 2 different genres. roguelite and metroidvania.
games like dead cells and rogue legacy are roguelike or roguelite games because you start the game, enter the dungeon, then when you die or clear the dungeon you lose all your lvls, equipments, abilities, etc. and spend the resources (like money) you retain from that run to purchase upgrades that persist across runs.
a metroidvania game is a game like castlevania: sotn. in a metroidvania you don't get kicked from the dungeon or whatever when you die then get to spend the resources (like money) you retain from that run to purchase upgrades that persist across runs.
when you die, that's it, game over. you have to load your save (if you're not playing on a difficulty that prevents it or uses permadeath) and continue from where you last saved.
you don't get to do that in a rogue game. in a rogue game you get kicked back to the hub area and have to start the dungeon or whatever all over again from the start with any upgrades you've purchased between runs helping.
Patch Quest does not belong in this class of games since the actual rooms are Isaac, not Metroidvania, styled.