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Its nice to get this game running but sucks to try and play without a controller or joystick
I've tried using 3 different controllers with different controller software in the game under windows 10, seems to be an OS issue with different versions of Xinput never found a fix, my solution was to just run the game under VMware on Windows 7 in the end, it's still well playable in a virtual machine but it's still a ♥♥♥♥♥♥ fix.
The application J2K (An alternative for Joy2Key) allows you to assign your key's again(you can even fake the throttle(Z1) axis to read as keys.. no more analogue control on them then though).. it's a painfull process though. You are very correct that the problem is related to directXinput under windows 10, with problems differencing from build to build.
On current windows 10 builds however, the game gets correct information on your monitor(It'll even report the frequency within the game).
Since HAWX, on pretty much thesame engine is working fine, and allways has.. I'll try to see what happens when I try to place some DLL's from that game into the BIN folder of the game.. I'll report my findings.
The real issue here is that we have no proper successor to this game, and to me, the multiplayer co-op campaign is the best point of this game, fly with your buddy, completing the missions together. Games within that construct however are at this moment limited to BA1, BA2(Partially Broken), HAWX(always worked fine), and Starlancer(Now fixed to run on whatever resolution you want on windows 10)
A guy in the youtube vid I posted found a specific dinput8.dll from 2009 that supports 360 controllers and joysticks properly. I just updated the patch to make it work.
I bought this what... a decade ago now? and it never worked right.. but I just flew the first mission with my HOTAS - T-flight and it was great!
please tell me someone put a patch together for BA-1.... off to see...