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Yes, they have exactly the same general concept: a horror game based on liminal spaces and the profound feeling of being completely alone in places that are usually full of people.
I imagine they're even the same asset packs being used, probably bought from the same place.
I would personally suggest that Anemoiapolis is a lot more charming and adherrent to the idea of being a liminal horror game because of the lack of non-diagetic music, and the lack of a 'human element' where someone is in there with you leaving notes around.
Honestly, I'd almost suggest playing Project Liminal just to see where Anemoiapolis has done better.
Project Liminal feels like it's trying maybe a little too hard to be different, with much shorter and less intricate levels. The Mall in Project Liminal feels less like a mall and more like the back storerooms of a mall.
There's also the little things. You can mess with vending machines, which is funny, but the carts don't roll at all. You can push them, but they just act like a box or something would. You also can't yeet garbage cans into the pool.
There was also this hilarious moment where the creepy "Something's coming for you" music was playing under the chill mall beats in Chapter 2. Funny stuff mang.
Story is kinda mid, the overall feeling isn't as good as Anemoiapolis.
Overall, give Project Liminal a shot, but you wouldn't be missing anything exciting if you skipped it.
If you wanna kill like... 40 minutes of your life and see some neat rooms, there you go.
Isn't it better to play the game and make your own judgements instead of just jumping the gun and going "OMG IT IS EXACTLY THE SAME THEY STOLE IT!!!"
Bruh. Go and read what I just wrote about it before you jumped the gun and emptied an entire magazine into the dirt.
I bought the game for 2.59 CAD just to give it a fair shake. It's basically worth that much money. It's probably an asset flip, and for what it is, it isn't completely terrible.
If anything, it's trying too hard to be liminal horror by pulling off of the 'big' names in that field.
That one picture with the windows and the weird park, the Backrooms, etc.
I'm not defending it, I'm giving it a fair shake, otherwise any videogame that even remotely looks like Halo is now just a rip off, according to you.
Beat for beat would be an exact recreation of the game with slight variations enough to say "Look, see, it's totally different man".
The intro is about the same. You show up in a car, walk over to something, and fall into the ground, landing in a pool area.
After that is where it differs, because we never really get a story in Anemoiapolis, until the end of the game. You just kinda figure out "Oh, I guess I'm supposed to collect tickets" and go through vaguely unsettlingly nostalgic, weirdly built places.
Project Liminal tries too hard to be a "Liminal space" game. By that I mean, they're relying far too heavily on the "meme" of liminality, rather than the actual feeling. If anything, it feels like a fan game they charged a buck at the gate for. [It's like, 2.59 cAD. Is that a dollar USD?]
The terms for liminality and liminal spaces are a bit limited to begin with, so that's not really the point you think it is?
Anyways, I'm not so much defending it as I'm saying that you should at least make an informed decision on the topic before declaring it a 'beat for beat ripoff'.
It's a ripoff, and an asset flip if I've ever seen one, but as I said before: Playing Project Liminal actually made me appreciate the care and attention to detail Anemoiapolis had in comparison.
Pretty sure I have at least three 'not minecraft' games in my library, and 7 Days to Die started out as basically just "Minecraft with realistic zombies".
First: Yura. Yuna is the summoner from FFX.
Second: 'Coping'. Because I advocated for playing the game before jumping to conclusions and pointing out where the game differs enough that it's not a straight up copy.
Again, I guess Mojang has their work cut out for them in knocking down games like Creativerse because it's a builder game where you use blocks to make things. It even has crafting!
Third: The game is very similar, but again, not a straight up copy. As I said before, I actually appreciate Anemoiapolis' attention to detail by comparison thanks to play Project Liminal.
Liminal is an inferior product and takes a lot of beats from Anemoiapolis, certainly, but you can't just say 'ItS a CoPy' and leave it at that. At most, it's a ♥♥♥♥♥♥ asset flip that's only work the, what was it, 2.60$ Canadian?
For the price, it's worth it, and I can say the same about Anemoiapolis.
Would y'all shut the ♥♥♥♥ up about my defending this game if I flatout just went step by step on how Anemoiapolis is a better game? Is that what you want? Why are we still arguing about this ♥♥♥♥?
second: no one really is arguing, just comparing. I was curious so i went out to actually buy the game, even if it was just 2 dollars, and i tried it. However if it was just inspired by anemoiapolis, then its too similar as theres actually the same progression. EX:You fell into the backrooms by going towards a place that was in the middle of no where, you explore a water themed area, and then you get chased by a floating black figure in a shower rooms that leads you into a supermarket/mall area. If i had someone play the game and told them to discern which game was which from that single definition, they wouldn't be able to because theyre the same progression. As for the game itself, just because its cheap doesn't save it from ridicule. If a movie was inspired by another movie, and copied its settings, and plot, you would say that movie was copying another, correct? King kong inspired a new movie, Overwhelming Orangutan that was about a giant orangutan that attacked the city side of hong kong, would that not be similar?
Third: It doesnt really matter what you, or even I, say about it. From the perspective of an onlooker, the games are too similar and will be labeled as copies. Terraria was a minecraft copy, until it wasnt. Creativerse was a minecraft copy, until it wasnt. Other examples are, Rust was a Dayz copy, until it wasnt. In the end the way a game presents itself is how it will be judged, and the way Redux Presented itself was that it was too similar to Anemoiapolis, so until it ISNT similar to the game, it is an Anemoiapolis copy.
Finally: the 2 dollar price tag excuses nothing. I feel a game loses its freedom to not be judged the moment its paid for, even for a small amount. Even if the games 2 dollars, i expected atleast equal to 2 dollars worth of effort. And i sure didnt get it, it was a rushed, worse version, of a game that was more than worth the 9 dollars i paid for.