Disney Epic Mickey: Rebrushed

Disney Epic Mickey: Rebrushed

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Missing features I would like to see
Liked the demo so far, but a few things bother me or I have comments on them:

-Pre-shader compilation
The final game needs pre-shader compilation to get rid of the stuttering.
I had a few stutters in the demo.

-HDR support
Adding HDR in the graphics settings would be a great addition, especially for Switch and Steam Deck OLED users, as well as those with HDR monitors. It would make the game look even more stunning.

-Quiet sound
The overall sound of the demo was very low. Please adjust it to a normal level.

-Auto sprint
I like the new sprint animation, but I hate left-clicking to sprint. It just takes away from the flow of the game. An option to automatically sprint would be nice.

-Skip tutorial and tips
I already hated this in the original game: unskippable gameplay tips that interrupt the flow. It’s frustrating to stop mid-action for tips you already know, making the game feel condescending. This constant hand-holding not only disrupts immersion but also significantly reduces replay value. Please add an option to shut Gus up so that long time players can enjoy the game.

-Camera zoom
I like the new shoulder camera (activated by pressing D-Pad down), but it's fixed on Mickey's left side with no option to switch it to the right. It would be great to have an option to change the camera to the right side as well.

-Photo mode
The photo mode was missing in the demo, but I think it will be in the final game.

-Classic camera
This is a little unnecessary, but I would like to see it: An option to activate the classic camera from the original game. I know everyone hated it, but I never had any major problems with it.
I think the camera felt cinematic, dynamically following Mickey without manual control.
I've heard that the camera was improved for the Japanese release, so if it's brought back, it would be ideal to use that version.


So far, I’ve really enjoyed the demo and can’t wait to see the final game. The graphics are stunning and perfectly capture the original game's tone, even adding a darker edge. I hope it sells well enough to warrant a new entry in the series. I’d love to see a new installment from Purple Lamp to experience their take on the franchise.
Last edited by Berndbob Brotkopf; Aug 29, 2024 @ 9:20am
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Showing 1-7 of 7 comments
Doctor Hades Aug 29, 2024 @ 2:20am 
Good list, agree with all of those.

The game also needs a pre-shader compilation step to fix the usual UE4 stutters. I managed to fix most of these using manual tweaks to the Engine.ini file but this should not be necessary. It's not like UE4 is new at this point yet developers still continue to release games on PC with this issue. It just defies belief at this point. It's like they only test their games on consoles and don't bother to look at specific optimisations for the PC builds. What other explanation is there?
Berndbob Brotkopf Aug 29, 2024 @ 9:23am 
Originally posted by Doctor Hades:
Yes, I forgot that one. I have added it to the list. Where can I find the Engine.ini file?
Demongamer Aug 30, 2024 @ 9:58pm 
Originally posted by Doctor Hades:
Good list, agree with all of those.

The game also needs a pre-shader compilation step to fix the usual UE4 stutters. I managed to fix most of these using manual tweaks to the Engine.ini file but this should not be necessary. It's not like UE4 is new at this point yet developers still continue to release games on PC with this issue. It just defies belief at this point. It's like they only test their games on consoles and don't bother to look at specific optimisations for the PC builds. What other explanation is there?

My guess why they may not focus too much for PC builds, could be because the possible majority of the player base could be console players. That's my take at least.
Doctor Hades Sep 27, 2024 @ 6:47am 
Originally posted by Berndbob Brotkopf:
Originally posted by Doctor Hades:
Yes, I forgot that one. I have added it to the list. Where can I find the Engine.ini file?

It is in the hidden C:\Users\<Your Name>\Local\Recolored folder.
ChubbiChibbai Sep 27, 2024 @ 5:35pm 
Originally posted by Berndbob Brotkopf:
-Skip tutorial and tips
I already hated this in the original game: unskippable gameplay tips that interrupt the flow. It’s frustrating to stop mid-action for tips you already know, making the game feel condescending. This constant hand-holding not only disrupts immersion but also significantly reduces replay value. Please add an option to shut Gus up so that long time players can enjoy the game.

Very much this.
I remember hating them in the original as well and then feeling incredibly frustrated once again all these years later with interrupting you every five seconds to tell you something really obvious,

They should have put in an accessability notice at new game where you can completely disable tutorials.
I wish there was a way to increase the lighting too, since the game is too dark.
Lanani Oct 11, 2024 @ 7:52am 
Originally posted by Everybody do the flop:
I wish there was a way to increase the lighting too, since the game is too dark.

I presume you have already gone to Options/Main Menu > Game Settings > Graphics > Gamma correction and turned that up to max?
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