The Pegasus Expedition

The Pegasus Expedition

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 Denne tråd er blevet fastgjort, så den er sikkert vigtig
FQ_MichalC  [udvikler] 22. okt. 2022 kl. 11:32
BUG REPORTS
If you happen to find a bug in The Pegasus Expedition, please, post the info right here or come to our Discord server[discord.gg] and talk to us there!

Please, include as many details of your situation, including:
1) What happened?
2) What were you doing when the problem occured? Please, describe it step by step.
3) Does it happen every time when you follow these steps?
4) If possible, add a screenshot and/or video of the situation so the developers can understand the issue better.
5) What are your PC hardware specs, what version of Windows are you running?
6) Most importantly, please copy and paste the contents of the Player.log file - located in C:\Users\***\AppData\LocalLow\Kalla Gameworks\The Pegasus Expedition
(replace the *** with your Windows username)

Thank you so much for your help!
Sidst redigeret af FQ_MichalC; 24. okt. 2022 kl. 1:46
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Sargos 29. jan. 2024 kl. 11:08 
Part 2:

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========== OUTPUTTING STACK TRACE ==================

0x00007FFBB654560F (UnityPlayer) UnityMain
0x00007FFBB65451A9 (UnityPlayer) UnityMain
0x00007FFBB6542DBA (UnityPlayer) UnityMain
0x00007FFBB653F4CC (UnityPlayer) UnityMain
0x00007FFBB654261C (UnityPlayer) UnityMain
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFBB6084EBA)
0x00007FFBB6084EBA (UnityPlayer) (function-name not available)
0x00007FFBB6881E0F (UnityPlayer) UnityMain
0x00007FFBB68BA18B (UnityPlayer) UnityMain
0x00007FFBB68B1619 (UnityPlayer) UnityMain
0x00007FFBB68B1916 (UnityPlayer) UnityMain
0x00007FFBB68228D1 (UnityPlayer) UnityMain
0x00007FFBB6928670 (UnityPlayer) UnityMain
0x000002906A7FE8C0 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Resources:LoadAll (string,System.Type)
0x000002906A7FE7EB (Mono JIT Code) UnityEngine.Resources:LoadAll<T_REF> (string)
0x000002906BE9949B (Mono JIT Code) GameDataC:ReinitializeStarData ()
0x000002906B08218B (Mono JIT Code) GameDataC/<InitializeTask>d__453:MoveNext ()
0x000002906B081AAC (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x000002906B081BD7 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x00007FFBB4A3D690 (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFBB49C2912 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFBB49CB96F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFBB688346D (UnityPlayer) UnityMain
0x00007FFBB6880823 (UnityPlayer) UnityMain
0x00007FFBB6866DD0 (UnityPlayer) UnityMain
0x00007FFBB6866E45 (UnityPlayer) UnityMain
0x00007FFBB65FD3ED (UnityPlayer) UnityMain
0x00007FFBB67453D7 (UnityPlayer) UnityMain
0x00007FFBB6745473 (UnityPlayer) UnityMain
0x00007FFBB6747893 (UnityPlayer) UnityMain
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFBB64FDB5E)
0x00007FFBB64FDB5E (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFBB64FC8BA)
0x00007FFBB64FC8BA (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFBB650093C)
0x00007FFBB650093C (UnityPlayer) (function-name not available)
0x00007FFBB650442B (UnityPlayer) UnityMain
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6619F11F2)
0x00007FF6619F11F2 (The Pegasus Expedition) (function-name not available)
0x00007FFC0A57257D (KERNEL32) BaseThreadInitThunk
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FFC0B66AA58)
0x00007FFC0B66AA58 (ntdll) (function-name not available)

========== END OF STACKTRACE ===========

A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
* C:/Users/bisht/AppData/Local/Temp/Kalla Gameworks/The Pegasus Expedition/Crashes
test 1. feb. 2024 kl. 10:56 
Does it run under Linux yet?
berserkerbg 29. maj 2024 kl. 6:32 
Soo load from save faled! Its loads forever! And im like at the end of the game and half of galaxy is mine at turn 341. I have tryed older saves, but not working!
Sidst redigeret af berserkerbg; 29. maj 2024 kl. 8:12
Smokey_Lunge420 3. juli 2024 kl. 3:32 
I had a issue with the purge campaign, i took my 6th colony and when the battle ends it goes straight to black screen issue as reported above only difference is when it happened.
NeoG 10. nov. 2024 kl. 20:30 
Bug: Reload saved game, and all income stats are bugged (not showing what should be). Next turn does not add what I expect, but income is fixed.

This means if you save the game, you lose one turn of income. Makes game unplayable
fodder 10. jan. kl. 4:40 
wonky edge scrolling.

win10 i5-6600 + 970, 4k monitor (i know..)

native 4k desktop at 250% zoom. game set to 1080p fullscreen. (assuming borderless fullscreen, as no wonkyness when alt-tabbing, which is great!)

start game. move mouse to edge to look around..
up is fine.

left is ok too, well, it goes all the way to the left and once there, it moves the map either up or down until the middle of the screen is on the same level as the middle of the black hole. ok, whatever.. apparently that happens with all the other directions too. just more noticeable with l/r/d.

right.... is tricky. only works at the bottom part of the right edge (anywhere that's below the right menu) and the tiny bit of gap between the top bar and right menu... even after you closed the right menu.. i mean, pros and cons when menu is open... but not after you've closed the menu.

down... is downright broken. half the time, down is up... because apparently if the mouse is at the rock bottom of the screen, it's actually sort of partially warped back to the top and interacts with the top bar.... i was going to post a screenshot to show the cursor smack at the bottom of the screen with barely the tip showing and it opens the operatives bit in the top bar.... but apparently cursors don't show up on screenies.. go figure.
Sidst redigeret af fodder; 10. jan. kl. 4:45
1) Crash to desktop the moment the game finishes loading.
2) Start the game. Wait for the progress bar to hit 100%.
3) Every time.
5) Windows 10 w/ latest updates, older i7 processor and GTX1060

The log file indicates some issues loading the standard shader.

Mono path[0] = 'G:/SteamLibrary/steamapps/common/The Pegasus Expedition/The Pegasus Expedition_Data/Managed'
Mono config path = 'G:/SteamLibrary/steamapps/common/The Pegasus Expedition/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.9f1 (50fe8a171dd9)
[Subsystems] Discovering subsystems at path G:/SteamLibrary/steamapps/common/The Pegasus Expedition/The Pegasus Expedition_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
Vendor:
VRAM: 6029 MB
Driver: 32.0.15.6603
Begin MonoManager ReloadAssembly
- Completed reload, in 5.977 seconds
WARNING: Shader Unsupported: 'HDRP/Lit' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

The referenced script on this Behaviour (Game Object 'EOSManager') is missing!
(Filename: Line: 334)

WARNING: Shader Unsupported: 'HDRP/Unlit' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
UnloadTime: 10.725000 ms
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
(Filename: Line: 589)

d3d11: failed to create 2D texture id=6535 width=653 height=1989 mips=1 dxgifmt=29 [D3D error was 8007000e]

(Filename: Line: 584)

d3d11: failed to create 2D texture id=6537 width=653 height=1989 mips=1 dxgifmt=29 [D3D error was 8007000e]

(Filename: Line: 584)

d3d11: failed to create 2D texture id=6539 width=677 height=2001 mips=1 dxgifmt=29 [D3D error was 8007000e]

(Filename: Line: 584)

d3d11: failed to create 2D texture shader resource view id=6535 [D3D error was 80070057]

(Filename: Line: 534)

d3d11: failed to create 2D texture shader resource view id=6537 [D3D error was 80070057]

(Filename: Line: 534)

d3d11: failed to create 2D texture shader resource view id=6539 [D3D error was 80070057]

(Filename: Line: 534)

d3d11: failed to create 2D texture id=6541 width=2048 height=403 mips=1 dxgifmt=29 [D3D error was 8007000e]

(Filename: Line: 584)

d3d11: failed to create 2D texture id=6543 width=2048 height=403 mips=1 dxgifmt=29 [D3D error was 8007000e]

(Filename: Line: 584)

d3d11: failed to create 2D texture shader resource view id=6541 [D3D error was 80070057]

(Filename: Line: 534)

d3d11: failed to create 2D texture shader resource view id=6543 [D3D error was 80070057]

(Filename: Line: 534)

Crash!!!
Keroido 7. mar. kl. 1:19 
Hiho, some problems I stumbled upon in a game of over 200 rounds.

1.) Side Quest:
Derelict Detected
Investigate the Marora derelict

I've done all the other derelict detected side quests of this type, and this is the only one left. But there is no Ankhorum Derelict Station in the entire Marora system. My agent can't do anything. The quest is therefore not completeable and buggy.

2.) I think [Right of Passage] in the diplomacy menu is bugged/broken. You can't cancel it at all, it doesn't expire or anything at all to. Once you have this going on with a faction, it lasts forever. This prevents you from declaring wars later.

Please fix this, it is especially unbearable in the endgame. When factions like Daras an the 1 Fleet have at best 2 systems left and you can't wipe them out at all.
Sidst redigeret af Keroido; 15. mar. kl. 5:42
Олег 13. apr. kl. 10:12 
The game incorrectly calculates bonuses and penalties in buildings on the planet, they are not divided into global and local types of impact, the calculation is made in the game quite primitive and incorrect. For example: if a mine on a lava planet has a base production of 15 minerals, then global bonuses: positive "extended shifts" +20%, negative "Recruitment program", negative for "Happiness below a certain loyalty level", positive from the Supply Node are calculated incorrectly based on the base value of the giving structure without taking into account Local bonuses: positive "Abundance of minerals" +80% (depending on the local bonus of the planet), "Volcanic world" +25% (depending on the local bonus of the type planet).

An example of how the game calculates minerals from a mine on a planet:
The base value of the mine when playing with -50%: 15.
Bonus for abundance of minerals: +15*0.8= +12 (+80%, local type).
Volcanic World Bonus: +15*0,25=+3,75 (+25%, local type).
Extended shift bonus: +15*0,20=+3 (+20%, global type).
Recruitment penalty: -15*0,20=-3 (-20%, global type).
The penalty for happiness on the planet is below 40%: -15*0,25=-3,75 (-25%, global type).
Which will result in incorrect mining of minerals in the amount of: 15+12+3,75+3-3-3,75=27.
But the game will display the extraction of minerals from one mine on the planet in the amount of 39 units (which is essentially an incorrect value) and how it was actually calculated is an mystery.
In the absence of negative penalties, it would be: 15+12+3,75+3=33,75.
even here, the value will be less than the 39 displayed on the screen.

But the correct calculation should look something like this:
The base value of the mine when playing with -50%: 15.
Bonus for abundance of minerals: +15*0,8= +12 (+80%, local type).
Volcanic World Bonus: +(15+12)*0.25= +6,75 (+25%, local type).
Extended shift bonus:+(15+12+6,75)*0.20= +6,75 (+20%, global type).
Recruitment penalty: -(15+12+6,75+6,75)*0.20= -8,1 (-20%, global type).
The penalty for happiness on the planet is lower 40%: -(15+12+6,75+6,75-8,1)*0.25= -8,1 (-25%, global type).
Which will result in the correct extraction of minerals in the amount of: 15+12+6,75+6,75-8,1-8,1=24,3.
even here, the value will be less than the 39 displayed on the screen.
In the absence of negative penalties, it would be: 15+12+6,75+6,75=40,5.

In fact, in the game, calculations of the resources received and population are performed quite incorrectly and not logically!

I ask you to correct this misunderstanding in the game by dividing the bonuses and penalties received according to how they should actually affect buildings on the planet, depending on the type of local and global impact and a certain order of impact, thus removing the calculation of bonuses and penalties received relative to the base value.

At the same time, it was noticed that the bonus for improved resource processing on most types of planets is simply not taken into account or there are errors in calculations, which in outposts do not take this bonus into account when calculating, even if this bonus is present in the information about the mine, but the result in calculations will be underestimated.
Sidst redigeret af Олег; 14. apr. kl. 6:44
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