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报告翻译问题
If you look in the ...Steam\SteamApps\common\Silent hunter 3\data\Cfg folder you have Airstrike.cfg Open it with Notes or any texteditor. Here you can set Max range for the planes, too long in vanilla game, modifier for different airbases, different air strike probabilitys, atenuation factor and steps between air strikes.
The problem in vanilla game is the long range of aircrafts that will have you in range of several air bases and the high probability for more aircrafts joining in the attack, giving waves after wave of planes. In GWX the settings are like this:
Maximum Aircraft Range=2000
Poor Airbase Modifier=0.2
Novice Airbase Modifier=0.6
Competent Airbase Modifier=1.4
Veteran Airbase Modifier=2.4
Elite Airbase Modifier=3.0
Night Modifier=0.2
Default Air Strike Probability=35
Enemy Air Strike Probability Increase on Radio Messages Sent=25
Friendly Air Strike Probability Increase on Contact Report Sent=50
Enemy Air Strike Probability Increase on Player Detection=40
Atenuation Factor=10
Logic Steps Between Air Sessions=20
There are other things changed in GWX ofc but this will give you harder but fewer planes per attack.
But, can you please explain the settings a bit more, mainly do higher or lower numbers make less aircraft encounters.
I mean Maximum Aircraft Range is pretty obviously, but for example with Default Air Strike Probability does a higher number mean more encounters or less encounters?
Night modifier gives more air attacks at night with higher settings.
Default air strike probability gives a higher amount of attacks with higher settings.
Increase on radio messages sent, contacts sent and player detection gives a higher risk of air attacks over the default setting with higher settings.
Atenuation factor I am not sure on, but should give a faster decrease from increased probability on each air session with higher settings.
Logic steps between air sessions should give longer times between each take of from airfields with higher settings.
So setting shorter range gives less airbases that cover your position, lower modifier gives more misses from the planes, lower default gives less risk for air attacks, lower increase settings gives less risk for more attacks after you have been detected, higher atenuation will drop back the enemy from alerted to default setting faster. And a higher stteing on logical steps gives you some more time between each patrol flight. More time for recharging..
Tack så mycket söta bror <3
I've never crash dived. I always just try to make sure I have that periscope depth icon on screen and hit it the very instant I have a radar contact.
The bad news is the aircraft and the destroyers get so good. The good news is that when you do find a merchant its almost never just one.
I would leave it alone and play it out since your almost done. It's a great time to do the things you want to do and maybe hit a new port instead of trying to complete long haul missions that aren't really achievable. There's no big celebration at the end or anything, it's just over. The way I actually found out was it offered TYPE XXI for 0 renown and so I thought ... Hmmm, OKAY!!! When I clicked it said "The War has ended" LOL!