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2. Depending on your sub and you do not go flank speed you likely can reach the coast of the US and back
3. in the early war you can do surface attacks at night. IMHO it is the best tactic. Only submerge when attacking during the day. This changes as time passes and radar becomes more common.
4. There is no easy way. If I recall GWX includes or has a mod that makes this easier and less time consuming. I am not really sure why the devs thought the system they selected was the best way to go.
If you don't have enough, change the speed control for to set the speed directly, then check the range at different speeds. There's a sweet spot, where going slower will be as bad as going faster.
I don't really think submerging will do much to increase range. But that's just gut feel. It definitly is slower.
Recharge mode is basicly having one engine work on recharging the batteries, while the other is used to move. You basicly get half the engine power, so yes, it is slower.
Never tried, but I think you can dock at friendly ports too. Won't give you a new mission (and takes time too afaIk), but at least you'll get more fuel.
So far I found that they are mostly in good-ish hunting ground. Generally not too dangerous, but probably not the highest cargo density.
If you're out for loners, try to guess where a ship would go when traveling from one port to another.
Early on, you may risk going to the channel entrance. Water is shallow, so you're in trouble if a destroyer finds you, and, if you've been too succesfull, you may end up running into the cargo ships you sunk. Loads of cargo ships though, some big ones too. I found it's a good idea to go there at night, and travel a bit east for the day to avoid detection.
The english coast on the very south east is also relatively busy.
North/northwest of Scapa Flow there's generally a good bunch of cargos traveling east/west. Air coverage is good though.
If you want to sink convoys (or at least sink some ships in the convoy): They're generally coming to the UK passing Ireland on the north or south. Been more busy in the north, and there the convoys are coming from westnorthwest usually.
If you find them early enough they're still out of range of the air cover, and are often escorted by but a corvette. If you feel like risking it, you will probably be able to sink the corvette with fire from the deck gun.
Try and keep the radio manned btw. A very good way to detect ships (especially convoys) at range.
As with the diesels (and any other kind of engine and propulsion really). Running at full power will drain your batteries really fast. You should generally try and position yourself in such a way, that your target is headed to you, before submerging for an attack.
If being hunted by a destroyer, go to the hydrophone ("H"), and listen to it manually. As long as its engines are running on low power, do the same. If it is running at max speed (it has to to drop depth charges), and you're afraid it is heading towards you: ahead flank, and tight turn.
That should preserve your battery power for long enough.
Keep in mind that a high speed also makes climbing and diving faster.
You can left click a compartment, and then right click a sailor to have him assigned to that station. Or right click another station to transfer many sailors - I think qualified (torpedomen to torpedo rooms, etc.) will go first, after that it'll fill until the station is running at max efficiency.
Is there a clear way to see the rules of engagement? Do they just arrive through radio messages? I've read in other places that renown will only go up if you sink enemy ships (does it increase from just completing orders?) and decrease if you sink neutral ships.