Silent Hunter III

Silent Hunter III

SteveFSX/P3D Oct 12, 2016 @ 2:22pm
How to rotate crew properly for rest
What is the best way to do this? I always seem to have tired crew.
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Showing 1-6 of 6 comments
DrunkVet Oct 12, 2016 @ 6:54pm 
How I rotate the crew:

first the officers:
I have a total of 5 officers.

I keep 3 marked for engine room duty and helmsman duty.

I rotate them this way:

Engine room duty -> helmsman duty -> bunk

I keep the other two officers for surface watch or navigation duty.

I rotate them between surface watch and the forward bunk.

With contact, I will pull an officer from the bunk for weapon officer duty.

for the enlisted crew:

First I max out having as many NCO's as possible.

I have two engine compartment crews.
they occupy the engine room and the aft bunk area.

I have two crews for the control room and radio room.
I have two crews for the watch.

I have a medic nco who lives in the forward bunk and is always there.
I have a spare nco or two and a spare enlisted or two.

when I am underwater, I fix everyone in either a bunk or a duty station, I do not have excess staff.

I use folk in the bunk area to reload torps when needed and to make emergency repairs.

I rotate crews every couple hours.
SteveFSX/P3D Oct 13, 2016 @ 3:51am 
Thanks for that. Looks like I need to get organised.
Thank you, if you have more nice ideas like this you should write guides :)
Jim (VG) Oct 17, 2016 @ 3:30am 
I don't like crew management because it becomes tedious on long patrols. Also, I think that it's more realistic that my U-boat's officers should take care of telling the crew when to rest and when to go on duty!

If crew fatigue management is something you'd prefer to do less of (or not do it at all), then try using SH3 Commander (also referred to as 'S3C' / 'SH3C').

It's a separate application that you launch before running SH3, and it allows you to customise many features of the game, including changes to how crew management works (you can even disable it completely by choosing the 'No fatigue' in SH3C's Gameplay Options screen)

Overview:
http://www.subsim.com/radioroom/showthread.php?p=2192015#post2192015

Original release info and installation instructions (note - the download links in the installation instructions no longer work!):
http://www.subsim.com/radioroom/showthread.php?t=147237

Download link:
{LINK REMOVED}[S3C]_SH3-Commander.7z

If you use the GWX3 mega mod, you will also need to download this in order for SH3C to work correctly:
http://www.subsim.com/radioroom/showthread.php?t=147567

SteveFSX/P3D Oct 17, 2016 @ 4:38am 
Originally posted by VikingGrandad:
I don't like crew management because it becomes tedious on long patrols. Also, I think that it's more realistic that my U-boat's officers should take care of telling the crew when to rest and when to go on duty!

If crew fatigue management is something you'd prefer to do less of (or not do it at all), then try using SH3 Commander (also referred to as 'S3C' / 'SH3C').

It's a separate application that you launch before running SH3, and it allows you to customise many features of the game, including changes to how crew management works (you can even disable it completely by choosing the 'No fatigue' in SH3C's Gameplay Options screen)

Overview:
http://www.subsim.com/radioroom/showthread.php?p=2192015#post2192015

Original release info and installation instructions (note - the download links in the installation instructions no longer work!):
http://www.subsim.com/radioroom/showthread.php?t=147237

Download link:
{LINK REMOVED}[S3C]_SH3-Commander.7z

If you use the GWX3 mega mod, you will also need to download this in order for SH3C to work correctly:
http://www.subsim.com/radioroom/showthread.php?t=147567

Thanks for this. I agree the crew change thing is a bit of a pain, and feels unrealistic. I have just installed GWX, and will give this a try.
Jim (VG) Oct 17, 2016 @ 6:07am 
You're welcome. I just noticed that the SH3C download link hasn't displayed properly in my post. You will need to copy and paste the mediafire link for it to work.
Last edited by Jim (VG); Oct 17, 2016 @ 6:11am
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Date Posted: Oct 12, 2016 @ 2:22pm
Posts: 6