Silent Hunter III

Silent Hunter III

CoolLew Jul 28, 2020 @ 5:07am
Torpedo duds?
I’m new to this but loving it!
Quick question, why do some of my torpedos bounce off ships, with a literal “bong”?
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Showing 1-5 of 5 comments
Leon Jul 28, 2020 @ 6:09am 
If you fire it at a very close range, i think about 600 meters? it will not have time to arm to be able to detonated and the 2nd reason can be if you fire it at a sharp angle
Ben Woollff Jul 28, 2020 @ 6:22am 
this old game run´s in new pc´s? it works on windows 10 ?
trickytrevor46 Jul 29, 2020 @ 7:44am 
Ben Woollff,do yourself a favour and read a few of the posts if you run into problems every solution is more or less out there,töjre,dont forget there was about a 33% historical failure rate on all early war torps upto about the Norwegian campaign set for contact only and take a 5 foot depth setting hope this helps
Big Papa Jul 30, 2020 @ 10:29pm 
OK i see what it is. The steam version has magnetic detonators on by default. so you got to push 'Ship' in the periscope screen and look at depth of keel on the target. then go to your torpedo calculator screen and set the torpedo to run about a meter below that. Or you can use the impact detonators,
Last edited by Big Papa; Jul 30, 2020 @ 10:34pm
--<[ Blei ]>-- Jul 31, 2020 @ 1:16pm 
Originally posted by CoolLew:
I’m new to this but loving it!
Quick question, why do some of my torpedos bounce off ships, with a literal “bong”?

afaik torpedos will be in save-mode for up to 300 meters

it is defenetly NOT 600m as the other guy said.

If you have impact fuse, you should make sureyou have pretty much 90degree angle to the surface of the ♥♥♥♥ where it will hit.

if your torpedo is set for too low dempth, it will have a bad angle (the ♥♥♥♥ is round there)
usually you can say 9 meter depth of the ship, go for 4-5m on torpedo depth

also, magnetic fuses often fail at 90degree impact on ship.
magnetic fuses were made to make the torpedo blow up 0.5-2m UNDER the ship.
They often work perfectly fine if you shoot them at, lets say, 45degree at 4 meter at a ship with 9 meter depth.

i personally like impact fuses better.
They are harder to make a shot that blows up, but do usually more damage (subjective opinion) even when magnetic fuses should/would whreck ships IRLwhen detonating under the ships keel.
BUT magnetic fuses are really... bugged sometimes.
Shooting under the keel often doesn nothing, even when it detonates.
go for impact at 90 detgee and 300-800m distance to be sure. make sure your boat is in a perfect 90 detree angle too and youhaven't been spottet (!)
In that case the enemy shipwill "zog-zag" and make impact fuses either useless or at least very risky touse... go for magnetic to have overall higher chance of success in that case

do NOT use magnetic fuse in bad weather with high waves for detonation under the keel.
High risk of it just diving under the boat because the waves push the boatup.
When it comes to impact fuse, rather too low depth than too deep (when waves)
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Date Posted: Jul 28, 2020 @ 5:07am
Posts: 5