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However, I highly suggest you get the MaGUI F mod with the RAOBF and watch the tutorial on YouTube by Bstanko6. Kills with manual torpedo targeting are much more satisfying than automatic.
Trick is to close to less than 1000m preferably 500m and less than 45* off bow angle, and lead the target just a tad even if on auto, and try for a high angle 'hit' as low angles may deflect off target.
https://www.youtube.com/watch?v=C1MBoXoK5Ys
The mega mod used from this video is GWX, the GUI i use is always magui final my favorit one.
If you see the ship before the ship or airplane sees you, take note of the direction, then position yourself in a path ahead of the ship, pointing the torpedoes where they will definitely be as close as 90 degrees; punching straight to the hull rather than a skimming angle. Most Uboats move faster in the surface, but risk getting seen, especially in day.
Stormy foggy nights are the worst times to shoot torpedoes, especially in convoy raids when you can't tell neutral from hostile ships. The German Navy encourages to sink only hostile vessels, or at least marked as hostile. So no point sending American lend-lease ships into the bottom while US was not involved in the war until the declaration in 1941.
Torpedoes can be duds at times. More often with realistic dud rates, and high risk of duds at skimming angles where the hull doesn't hit the impact detonator and the magnetic trigger fails to sense metal. And the torpedoes won't explode at all if it did not propel for about 300 meters, mainly as a safety measure to avoid a point-blank failure and blast the Uboat in the process.
For more advanced tactics, if the weather is calm, use less torpedoes than usual to wound the ship, and then use deck gun to finish them. Useful in unarmed groups to wound as many ships as the torpedo tubes can chuck out to make them sitting ducks to deck gun fire, not so useful if a warship just happens to be nearby. Helps to stay out in the sea longer when ammo is limited. Again, deck guns can only be used in good weather, most effective when firing at hulls below the water, making the ship flood and either capsize or sink.
Tankers are the highest value targets among merchants, taking about 3 straight torpedo hits on the same side to sink it, but certain sections make a 1-torpedo kill possible, igniting the flammables in the tanks.
Starting in 1939 is usually a good start since merchant ships are less guarded, but have to settle with Type 2 or Type 7 uboats.
Don't need a history lesson for video game mechanics