Silent Hunter III

Silent Hunter III

Ed Mar 28, 2018 @ 2:37am
My torps are not hitting their targets
Hi Guys,

Does anyone have any advice? I am trying the Torpedo training exercise in the Naval Academy. I'm using auto-solution, not manual. I get within 1000m of my target, lock it in my periscope sights, get the green target arrow and fire my torps. But they are either totally missing the target, or in one case, bouncing off it!!

Also, how do I set the torpedo depth or is that not possible?

Thanks.
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Showing 16-26 of 26 comments
sENoZ Mar 28, 2018 @ 10:55am 
For the second time....

I made this tutorial i think this tutorial is easy to understand and clear as crystal.

https://www.youtube.com/watch?v=C1MBoXoK5Ys
Oparator Stalker Mar 28, 2018 @ 11:09am 
Originally posted by FourGreenFields:
Originally posted by warcatt00:
you going on with what I did which has nothing to do with the thread
A discussion about how to properly attack a target would be very much on-topic. Sadly, you insist on "I did nothing wrong".

If you have been playing that long on low realism settings, then ofcourse you're not going to experience issues with it.

If you were to provide some sources on your claims about historical accuracy (instead of just saying "your source sucks"), not insult, or not do complete BS like you did in that video, then I might be more inclined to just believe you. But like this, I feel you're just trolling - and sadly, I feel the need to correct people like you, just for the sake of people who may have no clue.
I don't worry, I compleatly understand you, you don't care what WWII document fact or history or anything has to say, your going to stand by what you said no matter what. You could care less what is under powered and what is not. Because this is all about you holding your ground at all cost.
I am amazed, with all the access to history on this, you rely 100% on a useless web sight for infomation of how the crisis torpedo and only one way to work sinks anything. That is out standing. I wouldn't waste my time directing you to anything. You just make up more excuses. I did nothing wrong, I had no issues. My men had promotions and medals, and so did I, and I never had the SH3 commander because I never knew it exsisted on till latter on after I already picked up the second DVD years after the first release.

So you can go on like a broken record. I finshed the main campain as a Type 9 Captain. I survived the war till the end. You can't be doing something wrong and not make it. Who in reality continues doing something wrong and make it? Can't even do that in the autoMech feild.

As for the realism settings? That is a joke in itself.

These are set true because why not, even tho they are wrong too, mainly Battery and Fuel, fuel being the most.
LimitedBatteries=true
LimitedCompressedAir=true
LimitedO2=true
LimitedFuel=true

I see no point in setting this to true, boat gets destroyed at the drop of a pin, so I see no major differnce on or off... Either way you going to get the magic bubble pop syndrom anyway
RealisticVulnerability=false

Why not. Not going to matter any how, because the magic bubble pop syndrom and your all dead anyway..
RealisticRepairTime=true

I use this now after I made the changes to the torpedo and Zone config..
RealisticShipSinkingTime=true

I am unable to do all this and keep up with it, and that is just too dam bad, that is why you have a weapons officer, that is his job on the boat..
ManualTargetingSystem=false

Like I am going to spot a vessel, track it, and not mark it on my map.. Yeah ok... ohh make it harder...
NoMapUpdate=true

Pertty much none of them, seen it already in the editor verses what I looked up, but to heck with it..
RealisticSensors=true

Never, I already run into this problem once in a while as is with out it, this is just a player thing, I know better than that...
DudTorpedoes=false

Why not, by the time you sink a few, that destroyer is coming anyway, everyone is evading, and you have to go to silent running, unless you sneek in, but the destroyes are looking for you, so really, loading time dosen't matter is it takes longer. It the loading time right? have no ideal..
RealisticReload=true

Have no need for this, more exciting to get that coffin feeling and guessing..
NoEventCamera=true
NoExternalView=true
NoStabilizeView=true
NoNoiseMeter=true

He has a job to do and that is all to it..
NoWeaponOfficerAssist=false

:steammocking:
FourGreenFields Mar 28, 2018 @ 2:12pm 
Originally posted by Ed:
Hi guys, thanks for your thoughts (though some of the above goes over my head). I'm still struggling. My torps are either going nowhere near the ships but out into the sea, or else they are literally *bouncing* off the hulls of the ships when I do manage to hit one (it's fairly rare to get a green arrow, usually the arrows are yellow). Still can't figure out what I'm doing wrong. I've tried changing the torp depth and torp type but to no avail.
Well, in case you don't want to, or cannot watch the video of that no-name guy (or in case it isn't helpfull, haven't watched it yet), I used my paint skillz to illustrate some stuff.

Most important thing is proper positioning. Without a decent position, you can have as good an aim as you want to, and won't get many hits (unless you disable duds...). And with auto-solution, you allways have a good aim - so a good position is even more important, in comparison.

Make sure the torpedo impacts the ship coming 90° from the side. That will both offer the largest target, and the greatest chance the impact fuse will work. Probably the most important thing. Generally, it will also reduce the effect of evasive manoeuvres (compared to shots from front or back)

You want to reduce the gyroangle (how far the torpedo has to steer after being fired - 20-30° should be fine, especially at short range. But it gets less accurate further out). The gyroangle the torp has is shown here: https://i.imgur.com/lYQxCsu.png
(Obviously, 350° counts as 10° for our purposes, and is still totally fine)

https://i.imgur.com/OE2JUsU.png
Big black is the target, big red the target-position at impact - nice hit at 90°. You'll notice the "torpedo" in the illustration flies straight out the bow of the sub, without aiming much - that's what's meant with "keep a low gyroangle".

Used the top-right to show the difference between impact-fuse and magnetic-fuse. Magnetic fuse needs to be set to a greater depth than the target's draft, so it can explode beneath the target. Impact should be a bit higher, so a it doesn't bounce off the bottom. (draft is found in the identification-book https://i.imgur.com/6v1hAXa.png )

Also, you can open the torpedo tube with "Q". This will reduce the delay before the torpedo is fired, slightly increasing accuracy against moving targets.



Setting depth and such can be set here: https://i.imgur.com/XahwjVl.png
Most is a case of "does what it says on the tin", and clickable.

Speed is "slow - medium - fast". I don't think I've ever intentionally shot a slow torpedo - slow torpedos have more range, but even fast torpedos have several km range. So set that to "F". That will help with hitting despite evasive manoeuvres.
However, only steam-propelled torps have a speed setting. If you want to be "stealthy", you're stuck with slow torps.

Pistol (fuse) is "I" for impact or "M" for magnetic. You can use either - if you have duds enabled, magnetic has a chance to trigger early, and do no damage. But if it does hit (and the depth is set correctly), it'll do much more damage. I just tried, and got the C2 Cargo in the tutorial with one hit in the middle. The thing broke in two.

In the lower half of the red box, you have options for torpedo fans. The middle "T - S" is "Torpedo - Salvo". Switching to salvo will change the tube-selection to allow you to fire several tubes at once - salvos of 4, 3, or 2 torpedos at once (and from different combinations of tubes). It will also unlock the right-hand spread-angle selection - this will change how far the torpedos will be spread out.
Fireing salvos can greatly increase the chance of a hit, especially against evading targets. But you may also waste many torps like that.
Last edited by FourGreenFields; Mar 28, 2018 @ 2:13pm
Ed Mar 28, 2018 @ 2:38pm 
Many thanks guys. I will take in all your advice and watch the videos and come back if I still need help. I have now managed to hit a few ships but my God it's been an uphill struggle. I was struggling to hit stationary objects from 130 metres away from a green arrow!
Hellsteeth30 Mar 28, 2018 @ 6:57pm 
I probably should have mentioned the green arrow doesn't account for everything.

It mainly means your tube in relation to the ship is good. While that means you're giving the torp less to do travel wise (turning mainly) it's - as you found out by now - not always going to be a winner. If the enemy ships get wind something's up then they can speed up or slow down and throw the shot off.

Generally always a good idea to adjust depth yourself as the game doesn't do it (at least not well) for you.
Ed Mar 29, 2018 @ 1:04am 
Originally posted by 󠀡󠀡󠀡󠀡󠀡󠀡󠀡󠀡:
For the second time....

I made this tutorial i think this tutorial is easy to understand and clear as crystal.

https://www.youtube.com/watch?v=C1MBoXoK5Ys

Thanks again. I watched some of your vid, but frankly much of it went over my head. I need to learn how to destroy ships with automatic solutions before I try manual solutions. I can at the moment only destroy the occasional ship using only an automatic solution!
FourGreenFields Mar 29, 2018 @ 1:12am 
Originally posted by Ed:
Many thanks guys. I will take in all your advice and watch the videos and come back if I still need help. I have now managed to hit a few ships but my God it's been an uphill struggle. I was struggling to hit stationary objects from 130 metres away from a green arrow!
130m is probably a tad too close. The torpedo needs to travel a certain distance before it arms (to prevent damage on your own submarine) - so I'm guessing you did hit, but the torpedo didn't go off for safety reasons.
Last edited by FourGreenFields; Mar 29, 2018 @ 3:04am
sENoZ Mar 29, 2018 @ 5:48am 
Originally posted by Ed:
Originally posted by 󠀡󠀡󠀡󠀡󠀡󠀡󠀡󠀡:
For the second time....

I made this tutorial i think this tutorial is easy to understand and clear as crystal.

https://www.youtube.com/watch?v=C1MBoXoK5Ys

Thanks again. I watched some of your vid, but frankly much of it went over my head. I need to learn how to destroy ships with automatic solutions before I try manual solutions. I can at the moment only destroy the occasional ship using only an automatic solution!


With automatic solution you select a target and press the red button, so much suspens. :spasm:
Hellsteeth30 Mar 29, 2018 @ 6:25pm 
Originally posted by FourGreenFields:
Originally posted by Ed:
Many thanks guys. I will take in all your advice and watch the videos and come back if I still need help. I have now managed to hit a few ships but my God it's been an uphill struggle. I was struggling to hit stationary objects from 130 metres away from a green arrow!
130m is probably a tad too close. The torpedo needs to travel a certain distance before it arms (to prevent damage on your own submarine) - so I'm guessing you did hit, but the torpedo didn't go off for safety reasons.


It's about 250-300 meters for arming distance.
Ed Mar 30, 2018 @ 1:07am 
I'm managing to destroy some targets - finally - through automatic solution. So, in some time, I should advance to manual solutions. Thanks for your links and advice.
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Date Posted: Mar 28, 2018 @ 2:37am
Posts: 25