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just dont floor it
There is no, one perfect tune for it, it's all subjective, but you can go a long way to taming the turbo without being "perfect". My setup is roughly 30psi tires, 1.5 deg tow in the front .5 in the rear with I think 2 degrees of camber because s t a n c e . And it's by no means perfect, I still get pull to the right at the higher RPM in 3rd gear, but it's not the out of control spin out your car pull, but something requiring the faintest input to correct. Generally speaking, tow out, aka a negative number or angling the wheels like a V or duck's feet increases stability at the cost of turning, whereas tow in, positive number or angling the wheels toward the grill, increases turning. And camber effects the grip load in turns with negative camber being more grip in the turns. Both work to negate the drift.
Alternatively, you can opt not to use the turbo if it's too much power (incoming too much information that you don't actually need)
The way turbos work can lead to a large spike in horsepower as the engine hits the point in it's power band where the turbo begins to spool. Horsepower from a naturally aspirated engine (no turbo) is a fairly linear increase as the engine hits it's RPM limit. (it's not actually linear, it's more a hump but for our purposes here it's close enough) A turbo however causes a more exponential spike in power output that in turn can result in less predictable wheel spin. Now generally, real life cars from the manufacturer will either have a turbo that is not so powerful that it renders the suspension useless and sends your car careening off a cliff or they address it with a combination of suspension and gearing. Well, they do all of the above regardless, but given in game we cannot adjust the gears then it all has to be done in the suspension, or by short shifting.
Regardless, all of that is to say, that if you're using M&K then you may be better off with the upgraded engine and intake parts over the turbo because the more lineal power band will likely be more forgiving and controllable for wsad inputs.
I'll try to make a guide but I still have to figure out bump force/rebound that's all I don't know yet xD
Keep the engine rpm under 6k and the car's controllable using all season tires (although if you can afford Roger's upgrades you should really have sport tires anyway).
If you don't have a controller or wheel then stick with the ITB intake and stock engine, maybe also the automatic transmission. it's still decently powerful but not so much that you need to feather the accelerator.
For anyone looking for a decent starter wheel who can't afford a $250 or $400 logitec, I got a budget model called a DOYO that I'm really enjoying. It's the cheapest wheel I could find but it's pretty responsive and enjoyable, especially for the price. It does have a pretty big deadzone with this game that I was able to get rid of with x360ce (controller emulator). It was $115 for me with tax on amazon.