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It matters to me. I try to steer clear of any video games made with the Unity "engine." I have found that video games made with Unity have the same technical issues and limitations, forcing their video games to have similar if not the SAME layout. Animations are cheap looking, user interface buttons are slow to respond, quickly loading from a saved session tends to not refresh the enemies or land properly and so on. I have some Unity video games and I am always frustrated by these issues. Always.
I appreciate the question, and understand you communicating your non antagonistic motivation; so if I may suggest for further non antagonistic approaches you word your question a little differently in the future. Example: instead of saying "why does it matter" which I have read FROM antagonists, perhaps try the open worded "What about Unity don't you like?" This comes off non hostile AND removes the need to clarify your purely curious motivations. Denny Crane.
No offense taken and I respect your approach. I disagree. I have have had uniform issues on Unity video games. Not to mention choices on design which I have seen must be limited by Unity itself. The above problems I listed were not "technical issues" but signs of simple limitations. Calling them "technical issues" suggests it is a "bug" or "glitch" that can be fixed. The problems I listed above cannot be fixed as they are evidence of limitations in the "tools."
I agree a video game developer that is not experienced in the "tools" they use are more likely to make make mistakes than say a seasoned developer. With that said, I own several Unity-made video games and I cannot agree that ALL the video game developers were just inexperienced. Denny Crane.
Asking why something matters isn't inherently antagonistic, I just anticipated that you might have that reaction, and I tried to avoid any misconception about my curiosity that way.
Thanks for replying, I read your statement, and even though I disagree because laziness in the individual developer isn't inherently the fault of the game engine, you've clearly recognized some pattern and are simply following your gut. I getcha, carry on.
I agree with you that merely asking does not imply antagonism. I was merely offering unsolicited advice on how to word it better so as to aide any further inquiries. I appreciated your clarification in your initial internet forum posting, and in show of returned good faith, I a bit of unsolicited syntax advice. I hope it didn't come off as a slight. Denny Crane.
Rust would like a word.
"Escape from Tarkov" (is that what you were referring to because I couldn't find any other video game with the name Tarkov) looks like it was made with Unity as does "Rust." On the topic of "Rust" and being made with Unity pertaining to it's quality, can you honestly say that there isn't a difference in visual quality alone between "Rust" made with Unity and "ARK: Survival Evolved" made with the Unreal "engine?" Same genre, same goal of survival against fantastical odds, even player against player combat.
Sorry to say, but none of the issues you have mentioned have anything to do with the engine. Not playing a game because of the engine a developer chooses is beyond absurd, each game should be treated on a case-by-case basis.
What you are saying is about ingenious as saying "I got food poisoning at a restaurant, therefore all restaurants will give me food poisoning".
Genshin Impact, Cuphead, Ori, Among Us, Fall Guys, Hearthstone, Subnautica, Gunfire Reborn, Dave the Diver..... the list goes on, all made with Unity, do not have "similar or the SAME layout", do not have "cheap" animations, UI buttons are not "slow to respond".
Guess what engine Baldurs Gate 3 was made in? NOT Unity, and guess what happens every time you re-enter an area? Enemies lose their state and play their dying animation again.
The engine is a tool, it all depends on how you use it.
Different "tools" have their limits. Those little, plastic, color tools for toddlers cannot build a real house as effectively as wood and metal tools.
As for "Baldur's Gate 3," I own and am currently playing that video game. I bought it when it first came out. Actually, I preordered it. When it first came out those "dying animations" replaying didn't happen, that's a very new issue that appeared within two of the most recent "patches." That proves it isn't the "engine" but the video game developers messing up. The repeating issues I see happening in ALL Unity-made video games (that are also no longer being "patched") - I own and have watched - prove to me it is the limitations of Unity. As for those other video games you mention, I have not played them so I cannot speak of them with any knowledge; however just a cursory glance at some of them shout "Unity" to me and not in a flattering way. I'm not saying the video games you love so much are bad either. If you don't mind the issues and choose to ignore them that is perfectly fine. Just know that rose-colored glasses can hide deeper problems.
In regards to your "food poisoning" metaphor: have you even ever had bad food poisoning? You illogically said that since I got food poisoning at A restaurant, my logic would extend to ALL restaurants. Now if those restaurants were owned by the same parent company, then -yes- it would make sense. It would show a pattern of low standards regarding health, safety, and sanitation. If you are insisting that I should give other restaurants owned by that parent company a second chance, I care about myself and loved ones too much to take that gamble - "food me once... ." Let's stick with that single restaurant for a moment. What if you found a rat in your restaurant food, how about a fingernail? How about a bug like a fly or cockroach? Honestly. Would you go back to a restaurant that you found a cockroach in your food? You wouldn't wonder what might be mashed in now with the sauce? You wouldn't worry the staff may have spit in your drink or food since you called the health inspector on them? (I ask that last part giving you the benefit of the doubt that you would do the right thing thinking of others).
If I've had a bad experience with something, I would find the reason, fix it, preventing the bad experience ever again. If the reason is out of my hands, I simply spend my money elsewhere.
Now let's speak to a more apt metaphor. Let's say you learned via an insider that a series of surgical tools were found to be defective and that a recall wouldn't be made because it wasn't worth the cost (companies actually do that, look into it, they just settle our of court for deaths that might incur). Now your dear mother has to go under the knife and you know for certain the same manufacturer made the surgical tools to be used on your dear mother - but only you and the insider know of the defects, and you can't say anything publicly for fear of being sued for slander and outing your insider source; your surgeon ALSO states they're "VERY good" at what they do. Would you honestly gamble your dear mother's life or would you find a hospital with a different surgical tool supplier? I can say for certain I wouldn't gamble with my dear mother's life. Maybe THOSE tools in the surgical bay happen to be just fine; maybe the surgeon IS just that good at what they do. However I would never gamble with my dear mother's life? How about, son? Denny Crane.
You are correct in that I do not understand the specific technical aspects of a video game "engine." I also don't understand the technical details of being an electrician. With that said, if light bulbs made by one company go out after a week, while light bulbs from another company go out after a few months, I think it isn't the socket but conclude it must be the bulbs made by the first company. So I stop buying from the first company. If I am going to buy any bulbs in the future, I ensure they are not manufactured by the first company. You don't need to know the technical side of things to make a sound judgement based on past performances. Denny Crane.