SGS Taipings

SGS Taipings

15个游戏的Bug和建议 // 15 Game Bugs and Suggestions
你好,我是一名历史和兵棋爱好者,这是我第一次写一款游戏的评价。我真的很喜欢这款游戏,制作很用心,这应该是市场中质量最高的太平天国相关的游戏了!但是游戏存在着一些恶性Bug以及史实性错误,下面是我整理的一些问题和建议:
Hello, I am an enthusiast of history and wargaming, and this is my first time writing a review for a game. I really love this game; it is thoughtfully crafted and probably the best-quality game related to the Taiping Rebellion in the market! However, there are some malicious bugs and historical inaccuracies in the game. Below are the issues I have compiled along with my suggestions:

1. 在游戏前期的剧本时,剧本进行到后期会出现大量购买英国和法国士兵/军舰的选项,但是它们只能被部署在新加坡,并且无法移动。我想问这样的意义何在?
In the early stages of the game's scenario, as the scenario progresses to the later stages, there are many options to purchase British and French soldiers and warships. However, they can only be deployed in Singapore and are unable to move. I wonder what the point of this is?

2. 大量的人物出现在了不该出现的剧本(比如在后期剧本里很多武将都早已去世),在讨论中玩家“Southern friend”已经列出了相关的事实数据了。
Many characters appear in scenarios where they should not be present (for example, in later scenarios, many generals who had already passed away are still included). In discussions, the player "Southern friend" has already listed the relevant factual data

3. 在游戏应该结束的时候没有结束,以致于我从来没有看到过真正的结局(是的,我从来没见到过游戏结束的界面),包括但不限于下列情况:
3.1 咸丰/同治皇帝去世
3.2 165回合结束之后会继续进行166, 167回合
3.3 太平天国VP超过了200
3.4 我已经占领了超过99%的城市
The game did not end when it was supposed to, and as a result, I have never seen the true ending (yes, I have never seen the game-over screen). This includes, but is not limited to, the following situations:
3.1 The death of Emperor Xianfeng/Tongzhi.
3.2 The game continues to Round 166, 167 after Round 165 ends.
3.3 The Taiping Heavenly Kingdom's Victory Points (VP) exceeded 200.
3.4 I have occupied over 99% of the cities.

4. 在游戏后期的剧本里每回合都会有随机将领被锁定,原因未知。
In the later stages of the game's scenario, certain generals are randomly locked every turn for unknown reasons.

5. 有时候在攻击一座城市前(如武昌)前进行存档,在攻击完武昌,发现结果不理想,重新读取存档后发现进攻武昌这个按钮消失了。
Sometimes, after saving the game before attacking a city (such as Wuchang), if the result of the attack on Wuchang is not satisfactory and I reload the save, the button to attack Wuchang disappears.

6. 有时候会出现将领和单位重复的问题。比如说我遇到过同时出现3个曾国藩带着3倍的初始兵力,分散在3个不同的地块。这样的Bug导致了游戏难度增加了。
Sometimes there are bugs where generals and units are duplicated. For example, I once encountered three Zeng Guofans, each with three times the initial troops, spread across three different tiles. This kind of bug increases the difficulty of the game.

7. 游戏的AI等级的增加并不会导致游戏难度的陡然增加。哪怕是专家级AI也会出现将领带着少量部队进攻,或者一支大部队过于深入导致自己被包围消灭的情况。哪怕是最后一个剧本“太平梦醒”中的清军也会被一次次的包围并被歼灭。
The increase in the game's AI level does not lead to a sudden increase in difficulty. Even at the expert level, the AI may still exhibit behaviors such as generals attacking with small forces or large armies overextending themselves and getting surrounded and eliminated. In the last scenario, "End of the Taipings," the Qing forces can also be repeatedly surrounded and annihilated.

8. 在真实的历史情况中,在太平天国的后期,部队数量会远远大于前期的太平天国,只是精锐部队几乎都损失了。单兵质量大大降低,已经无法和湘军对抗了。可以结合事实减少太平天国的精锐部队,增加民兵/乡兵的数量。
In the later stages of the Taiping Rebellion, the number of troops increased significantly compared to the early period. However, the elite forces were almost entirely lost, and the quality of individual soldiers greatly deteriorated, making them unable to compete with the Xiang Army. To align with historical facts, the game could reduce the number of elite forces of the Taiping Heavenly Kingdom and increase the number of militia and local troops.

9. 在“圆明园的毁灭”这个剧本中,AI清军有可能不会打出“火烧圆明园”这张卡牌,这会导致英军法军一直存在,海岸线所有城市的清军都不可能打得过这么多外国军队。
In the scenario "Sack of the Summer Palace," the AI-controlled Qing forces may fail to play the card "Burning of the Summer Palace." This results in the continuous presence of British and French troops, making it impossible for the Qing forces along the coastline to defeat such a large number of foreign armies.

10. 左下角的外交界面我从未感知到对局势有任何影响,似乎没什么作用。在每个剧本中我使用太平军都无法将外交状态栏前进到“喜爱”的状态
I have never perceived that the diplomatic interface in the lower left corner has any impact on the situation. It seems to be of little use. In each scenario, when I play as the Taiping forces, I am unable to advance the diplomatic status bar to the "liked"(喜爱) state.

11. 我想了解太平军将领的加入机制,为什么有时候会有新的将领加入?
I would like to understand the mechanism for the joining of Taiping Army generals. Why do new generals sometimes join?

12. 海军将领出现在了陆地上,并且无法被单独拖出来
Naval generals appear on land and cannot be individually dragged out.

13. 有时候地方单位和我方单位会处于一个堆叠中,导致这个堆叠中所有的单位都被卡住,无法移动。
Sometimes local units and my units will be in the same stack, causing all units in the stack to be stuck and unable to move.

14. 在真实的历史中,冯云山才是太平天国真正的灵魂人物,他招募了最初始的教徒,制订了太平天国的官职,历法和政治制度,制衡了太平天国中不同派系的平衡,如果在定都天京之后他还能活着,他很有可能避免天京事变。是否可以增加假如冯云山活着,天京事变不发生的选项?
In real history, Feng Yunshan was truly the soul figure of the Taiping Heavenly Kingdom. He recruited the initial followers, established the official system, calendar, and political institutions of the Taiping Heavenly Kingdom, and balanced the different factions within it. If he had survived after the establishment of the capital in Tianjing, he might have likely avoided the Tianjing Incident. It is suggested to add an option where, if Feng Yunshan remains alive, the Tianjing Incident does not occur.

15. 在大战役剧本中,我定都天京了,但是到了1856年,天京事变没有触发,这是什么原因呢。
In the Grand Campaign scenario, I established my capital in Tianjing, but by 1856, the Tianjing Incident did not trigger. What could be the reason for this?

我做了一些截图,但是这里似乎无法发送图片,请问可以提供一个邮箱吗,我把.docx或者.pdf格式的文件发给你们?
I have taken some screenshots, but it seems that I cannot send images here. Could you provide an email address so that I can send you the file in .docx or .pdf format?

* 另外,本游戏里陈玉成的头像真的很真实,他的两只眼睛下方的确有两个点,是之前被艾草烫出来的,可以看出来游戏制作组很用心,感谢你们!!非常期待你们的回复!!!
Additionally, the portrait of Chen Yucheng in this game is really authentic. He indeed has two dots below his eyes, which were previously burned by mugwort. This shows that the game developers have put a lot of effort into it. Thank you so much! I am eagerly looking forward to your response!
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Showing 1-5 of 5 comments
akivida Jan 21 @ 9:04am 
Wow - thanks for taking the time to post an extraordinarily thoughtful critique! Great contribution; I, too, am eager to the developers' response.
Originally posted by akivida:
Wow - thanks for taking the time to post an extraordinarily thoughtful critique! Great contribution; I, too, am eager to the developers' response.
:steammocking:Yeahhhhhh!!!!
galaxy Feb 2 @ 5:50pm 
我也发现这个游戏的外交板块存在bug,我通过购买或者积累外交筹码,然后打牌把筹码移动外交的下一个阶段,然后没有一点效果,无法推进外交阶段
Xres Mar 22 @ 8:35am 
I would like to talk about Q4 and Q5:
For Q4: After 1856 incident, there would show a event which informs you about this, I could recall some of its details, it mentioned about the fear of being executed or something else, newly promoted generals would take a more prudent approach when dealing with matters, thus making them spend time hesitating ( leads to be locked for one turn);
For Q5: The game is designed to prevent Save/Load a single battle, so not a bug at all.
Hope my answer helps.
Cheers
Originally posted by Xres:
I would like to talk about Q4 and Q5:
For Q4: After 1856 incident, there would show a event which informs you about this, I could recall some of its details, it mentioned about the fear of being executed or something else, newly promoted generals would take a more prudent approach when dealing with matters, thus making them spend time hesitating ( leads to be locked for one turn);
For Q5: The game is designed to prevent Save/Load a single battle, so not a bug at all.
Hope my answer helps.
Cheers
Thank u so much!!!
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