SGS Taipings

SGS Taipings

jaylarsonotc Jan 29, 2023 @ 11:09am
more diplomacy questions
It says in the scenario instructions that "diplomacy is a mini game within the game."

But it doesn't say how to play this mini game.

Can you provide a legend that indicates what to do on this mini game screen?

https://www.youtube.com/watch?v=Z_Me30kFoho&t=40s
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Showing 1-8 of 8 comments
AvalonDigital  [developer] Jan 30, 2023 @ 2:30am 
Underway
Bugscuttle Feb 6, 2023 @ 3:51pm 
ANother person seeking clarification here, as well.
Thanks!
matt3916 Feb 11, 2023 @ 7:04pm 
Was diplomacy ever explained? If so. could someone please let me know where.
jaylarsonotc Feb 12, 2023 @ 2:35am 
Originally posted by matt3916:
Was diplomacy ever explained? If so. could someone please let me know where.

It looks as if they have added some more information in the DIPLOMACY section of the SCENARIO RULES. (At least it seems as if the rules for diplomacy have been expanded since the game first game out.) I’m still not exactly sure how it works. But it seems that during the game Event Cards and Actions provide a player with “diplomacy chits” or “diplos.” It looks as if there’s nothing the player can do directly with the chits…it doesn’t seem that when the Diplomacy Mode comes up that you can move them on the screen. They seem to just sort of accumulate and fill up the rows on the Diplomacy Screen. (In fact, on pages 8 and 37 of the “Rules for SGS games, it says ‘there is no diplomacy in SGS games’.”)

Anyway, as far as I can tell, you just accumulate these “dilpos,” and they fill out the boxes on the Diplomacy Screen, and eventually you go up levels, which can have an effect on what’s happening in the game, especially with the British and French. If you look at the Diplomacy Section the SCENARIO RULES, it seems to go into greater detail about what those levels mean.

I still don’t really understand diplomacy in the game, so that’s the best that I can explain it.
AvalonDigital  [developer] Feb 12, 2023 @ 2:56am 
The diplomatic system is explained in the scenario sheets since the release of the game (except in 1862 where there is no diplomacy at all).

To summarize it very quickly: you buy and received diplo chits and there are placed in the relevant boxes, then you play diplomatic cards that will move some of the chits (1 to 10) or remove enemy chits (1 to 10). The moved chits are going on the first relevant unflilled diplomatic track box : when there are 10 chits in the box, the box level (which is also explained via a tooltip in the said box) is achieved, and the process can be renewed for the next box, and so on...
When the Qing track reaches the war box, there is a big chance that the foreign powers declare war on China (but that also can happen earlier via the play of some important cards, such as Arrow Incident or Canton Operation).
jaylarsonotc Feb 12, 2023 @ 5:42am 
Originally posted by AvalonDigital:
The diplomatic system is explained in the scenario sheets since the release of the game (except in 1862 where there is no diplomacy at all).

To summarize it very quickly: you buy and received diplo chits and there are placed in the relevant boxes, then you play diplomatic cards that will move some of the chits (1 to 10) or remove enemy chits (1 to 10). The moved chits are going on the first relevant unflilled diplomatic track box : when there are 10 chits in the box, the box level (which is also explained via a tooltip in the said box) is achieved, and the process can be renewed for the next box, and so on...
When the Qing track reaches the war box, there is a big chance that the foreign powers declare war on China (but that also can happen earlier via the play of some important cards, such as Arrow Incident or Canton Operation).

The part that has been confusing is that THE COMPUTER MOVES AND PLACES THE CHITS, not the player, right? When I've tried to left click on chits or whatever, they don't move--and I think, "What am I supposed to be doing on this Diplomacy screen?" So the Diplomacy screen is not really a "game within a game;" it's just a summary page of where the computer has placed the chits depending on the chits that have accured with cards and events in the game.

It does look like a "legend" has been added in the scenario instructions that help to explain what all the different levels and boxes mean. Thanks for that!
Pumtin Jan 1 @ 1:30am 
But why i already got more then 10 chits in the little box, and the level mark didnt move?
Not understanding what is going on with diplomacy almost makes historical sense. I'm reminded of the diplomatic impasse that occurred just before the First Opium War when the British found out that the Chinese characters the Qing used for the chief British negotiator meant "Laboriously Vile". A bit before the time period of this game, but still applicable.

If you make sure that there are always a few (or enough) diplomatic chits in each area, you'll eventually draw cards that will tell you what you need to make things happen.
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