Aeterna Noctis

Aeterna Noctis

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Jmann Dec 19, 2021 @ 4:54am
Platforming in this game can suck my ****
I just completed this GOLDEN TOWER or whatever and got to the Sword Boss - and honestly - i already HATE this game - controls are rough as hell, walljump works one in three times, freaking mobs with projectiles, checkpoints random as hell that some sections literally restarts at the very bottom - and cherry on the cake - boss with platforming with timings SO LOW that if your character failed walljump (and this is every second time, f*ck this controls!) - platforms dissapear and you must do all stage again. Not to mention this hitboxes on this Red Crystalls on the Sword Boss is so tiny, that you can easily miss striking in the air.
I played lot of metroidvania games - but this ♥♥♥♥ makes me ragequit the game. Did you even test it??? Who thought that it would be fun to create whole almos 1.5 hours lvl with crap platforming and made PLATFORMING boss???
Just... At least... Fix timings of platforms disappearance on this boss at least, if you couldnt made more delicate controls where your character listens to your actions when you press the buttons... :steamsalty:
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Showing 1-11 of 11 comments
Smaks Dec 19, 2021 @ 5:25am 
This sounds like a you problem :praisesun:
Jmann Dec 19, 2021 @ 6:19am 
Originally posted by Smaks:
This sounds like a you problem :praisesun:
when controls doesnt respond as it should, like there is input lag? yeah, no, in HK, Ender Lilies, Grime, Blasphemous etc there is NO problem, game listens and react. In this game - controls doesnt listen as they should AND with such tiny timings its literally painfull to fight with bosses when there are so much platforming involved :steamthumbsdown:
Pogo Dec 19, 2021 @ 9:51am 
skill issue. They are adding a game mode that removes alot of the mandatory platforming challenge for players that cant get by
Fracture94 Dec 19, 2021 @ 10:18am 
I find it weird when people complain about platforming... in a platforming game. It also happened with the White Palace in HK, i mean, what you expect, the game clearly tells you its focused on challenging platforming in the main page, and just by looking at screenshots or the trailer you should get an idea of what kind of design it has.

Ans sorry but nop, controls are flawless, now that i got the crystal arrow, i find myself flying through the levels fighting mobs and exploring like nothing. If i die its against a boss, or some challenging and mostly optional platform challenge like the Emperor trials. Honestly, considering how hard the game is at some points, im surprised i barely died during my playtime, its pretty well balanced with a good health system and plenty of checkpoints.
Sohma Dec 19, 2021 @ 11:34am 
I'd say it's balanced and nice until the last 2 areas. It's also a metroidvania, and exploring those last sections was a bit too much. Not that hard at that point with all the tools you're getting, but tiresome.
Traumaturgy Dec 19, 2021 @ 2:12pm 
They overdid platforming and thats the fact. Too much precision and timing is required for a game that should NOT focus on platforming, and bad controls totally ruin the experience.
Few people will like it, the majority will not.
Limimi Dec 19, 2021 @ 4:31pm 
Yeah yeah 'get gud' whatever, I just want to ♥♥♥♥♥♥♥ jump every time I hit the A button, not 80% of the ♥♥♥♥♥♥♥ time.
Jmann Dec 19, 2021 @ 5:16pm 
Originally posted by Traumaturgy:
They overdid platforming and thats the fact. Too much precision and timing is required for a game that should NOT focus on platforming, and bad controls totally ruin the experience.
Few people will like it, the majority will not.


Originally posted by Limimi:
Yeah yeah 'get gud' whatever, I just want to ♥♥♥♥♥♥♥ jump every time I hit the A button, not 80% of the ♥♥♥♥♥♥♥ time.

glad to hear, that im not the only one, who feel this way. yeah, i wanna jump of the wall every time i press A, not 80%. Especially when some sections demand to make 5 to 10 jumps and i you fail (thx to controls) - you restart from the bottom.



Originally posted by Fracture94:
I find it weird when people complain about platforming... in a platforming game. It also happened with the White Palace in HK,

In White Palace (and in HK generally) there was no problems - controls in HK is precise as hell - if you need to correct your jump - you can correct it due to a pixel with your stick. Here the characters inertia is so bad, that you can overjump platform, correct your jump and overjump it again. And platforms edges are so tiny (similar problem was in Salt and Sacntuary, but not so bad) that of you miss the edges pixel - you can either bump into the edge and fall or just fall from "overjump". It you look gamedesign videos - there is whole chapter how to made edges in platforming - they should be invisible but wider than actual platform itself.
Also - there is really some big checkpoints issue - yuo can find 2 lanterns in 2 meters from each other, or you can jump 3 screens without any and if you fail - do it iver from the bottom. This Light House (or whaterev it calls in English) is just... Crap. It not HARD hard, its just poorly designed, with overextended length, so with messy controls its just painful to play. Lol, i never ragequit games in last few years (no DS, Nioh games, no HK or other metroidvanias made me so anger just bcs stupid character doesnt listen to my actions). I have a fell that there is some delay in this game, honestly, like some cooldowns on jumps, which is ridiculous considering walljumps sections etc :steamsalty:
Jmann Dec 19, 2021 @ 5:41pm 
Originally posted by Limimi:
Yeah yeah 'get gud' whatever, I just want to ♥♥♥♥♥♥♥ jump every time I hit the A button, not 80% of the ♥♥♥♥♥♥♥ time.

Ah, almost forgot - another great example of issues - after respawn there is delay on jump sometimes - and if you respawn on platform and try to jump to the next one immediately (if i remember correcty when character is still in invincibility frames after respawn) - 90% chance that jump wont work and you just fall down and die - this happened to me so many times i cant even count... After few times this happens i even begin so suicide character to restart with full health, bcs its nonsense to lose 2 health instead of 1 right after respawning bcs of ♥♥♥♥♥♥ controls :steamdeadpan:
ShaoChun Dec 19, 2021 @ 7:31pm 
Feel free to check my video on the tower of light if you have a problem https://youtu.be/_JBmoKCd92w
Pink Dec 19, 2021 @ 7:49pm 
I understand the issues in this thread, and they have a point, but not for the reasons they believe.

Anyone who played platformers extensively would be familiar with the term "input buffer".
Input buffer means that you're given a grace period of holding down the action button slightly before it can get executed, so the game stores it in memory and lets you perform it when possible.

The reason input buffer is so important here, is because this game is also a precision platformer, and not everyone are so adept at them that they can hit the button at the exact moment they make contact with a surface.

So technically, it IS your fault for failing to execute those jumps, but you're not fully to blame, because honestly that mechanics should 100% exist in this game, and sadly it's not there.

I personally dislike that as well, but overall I can certainly say that the controls - while being stiff, work as they should in the grand scheme of things.
Last edited by Pink; Dec 19, 2021 @ 7:50pm
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Date Posted: Dec 19, 2021 @ 4:54am
Posts: 11