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Сообщить о проблеме с переводом
BF4 put the wall up in Casper Border to hinder the snipers game and make it more run gun. BF1-V followed with chock point maps.
I'm convinced it has Dynamic Hit Registration. I started noticing it when S6 began. The low level players clearly take longer to kill and will one pop you from all sorts of places. I assume they're going to have it in the new game as well. It's no where near as bad as COD but it's still there.
backwards at 1? lol 1 is best.
Lol. It's your opinion, I'm fine with you having it.
But to me, it looks like you have absolutely no idea what you're talking about.
Not gonna argue about it, though. Because we definitely have opposite tastes and I don't argue about tastes.
BF3 maps were better then BF4. Almost like dev played the game and new what they were doing, then it all became about money.
So Shanghai was indeed almost the only map I played from BF4, I had Premium Edition of the game, so that wasn't a problem. The problem was most other maps were just not interesting to play. In a way, how BF2042 maps are not interesting.
I also loved BF4 but im loving 2042 too, its just different, if it was the same as BF4 then you would complain because they charged you money for the same game
Being able to precisely identity the reasons for a belief generally indicates the opposite of not having an idea of what one is talking about. There's only one of us who has been able to do that, and it isn't you.
That's weird, because Battlefield 4's map quality got a lot better in (some of) its DLC (some DLC maps were bad - the naval map DLC particularly come to mind). Shanghai is a great map, but it isn't better than many of Bf4's. Shanghai and Dawnbreaker are probably the only two really good launch maps in Bf4 - my favourite being Dawnbreaker. Unlike Bf3, Bf4 had a good number of great maps to play, and you can see the player-base agree with that if you look at play which servers were running which maps, and how many players they had. Battlefield 3's maps in Bf4 didn't have a special following compared to others, and Bf3's own player-base disappeared ages ago, with barely 3 - 5 dozen ingame for the longest time, while Battlefield 4 continued to thrive, and is still going stronger than Bf1.
That's actually again kind-of the opposite of what happened. Battlefield 3 focused on a run-and-run, lone wolf gameplay design. The legacy player base was extremely vocal and critical about this on the EA DICE UK forums that were eventually shut-down by EA due to them being overwhelmed with negative criticism towards Battlefield 3.
The accusations that DICE had killed strategic and team-oriented play in Battlefield 3 to cater to casual console players were explicit and widespread. In Battlefield 3, the squad size was capped at four, instead of Battlefield 2's six. There was no Commander role to guide the team to play in an organized manner. The commo rose was a simplified version on PC, and was completely removed in the console versions of the game. All this discouraged playing as a team and turned the game into a mess of run-and-gunning lone wolfs, playing basically team deathmatch.
Again, this was something the classic Battlefield fanbase was very vocal and angry about towards the developers on the DICE UK forums.
And then DICE addressed some of these criticisms in Battlefield 4, by increasing the squad size to 5, bringing back the Commander role, and improving the commo rose and adding it to the console versions.
I wouldn't say that Battlefield 4 did as much as it should have to shift the focus back towards squad play, as it was in Battlefield 2. DICE were still targeting casual console players as their main audience, and players who started the series with the Bad Company games (and the whole purpose of the BC games was to simplify the Battlefield formula, to target casual console players). But Battlefield 4 took the focus off lone-wolf gameplay a bit and restored squad and team controls and mechanics, leading to a somewhat more organized play experience. However, the damage from DICE's disregard for team play in Bf3 had a lasting effect and people came into Bf4 feeling that style of play was normal for the series.