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Een vertaalprobleem melden
If you don't know what a sniper is classed for and how they should function that is a you problem and you are probably one of those p***ies who b***h and break your keyboard every time you got one shotted by a sniper from 300m+ away ( lol ) and then write a "letter to the manager" style email to the devs about getting one shot because you don't know how to use proper cover and flank properly utilizing squad based teamwork. So they ended up patching out the effectiveness of the class to soothe the ego's of run and gun COD minded Adderall jacked players.
yes it is a game,I think we all get that. But it should also follow fundamental rules of each class. Every single other class in this game follows their roles and responsibilities relatively well. Snipers are the only one who are functionally neutered into near uselessness. Make that what you will. Most people who have played the original games and understand the function of the sniper class will agree with me.
EA clearly dropped the ball wanting to capture the COD audience who clearly could give two ♥♥♥♥♥ about the game lol. The main player base that played since the original are left confused as to what EA was thinking when they made this game. lol. Now EA are backpedaling like mad to reintroduce original BF features but still has the COD inspired traits and features which betrays their intentions lol.
This ^^ is the right answer to the thread, mark it please ;-)
Maybe I like many others just appreciate quality ballistics penetration/physics. It was done much better in prior versions hitting a relative sweet spot of realism and being fun (someone pointed this out). In prior versions when you saw that glint of a sniper, you got down and used cover cause you knew that was your ass if you didn't hide or close that distance to flank them. Now, that is no longer the case, now snipers are just a nuisance, not a dire threat.
For example, say I hit someone mid to high torso from 200-300m away with a High caliber rifle they get hit, maybe take out 1/4-1/2 their health if I'm lucky, they respond, jump around like an idiot, and hide, wasting a shot unless its a dead on headshot. Rifles that are used by snipers should grease you on the spot. that is their whole purpose and function. I could go into calibers, rated body armor etc how they interplay together on penetration but the rules should ideally apply in game, but they don't. Because people would ♥♥♥♥♥ and say noob rod, eazy game blah blah, it's just a game durr Hurr. The class rules still and should apply within reason. Granted Not all rifles rated for sniper class can penetrate a rated body armor e.g. LVL III/IV and that could be reflected in the game easily. .308 versus a .338LM or higher. But any centerfire rifle not firing a very weak .22 (not .223) will penetrate easily.
Also Yes I agree you need to know how to aim, this is a given there is still skill required. You should understand the scope features for doping your scope and know what distances the notches indicate. it not just click and kill nor should it be I am not expecting/demanding that. I am not asking for the game to be easier Let me be clear on that, but when I get you dead to rights with a high caliber bolt action centerfire rifle rated for 600m or more lol and you just walk it off like its a minor inconvenience and my position is betrayed, then why even bother be a sniper.
Even despite this I have leveled up my SWS-10 including a few other higher grade rifles and my sniper class relatively quickly. I am still testing it and other rifles out to see which are rated best for a mix of handling, accuracy and range and power to gain a better understanding of the class. I also like playing as support "medic" to revive people and throw out heal packs and crates as needed as a fall back.
It is clear that in this BF iteration, centerfire rifles are not rated for proper and effective penetration against other classes dramatically diminishing their effectiveness as a class they "rated" for. A SNIPER. lol. Nothig sadder than seeing a sniper with a SMG or LMG as a main weapon. Marksman rifle gets a pass for short to medium engagements.
Yes, some people still play sniper but I noticed it is often with SMG's, LMG's, assault rifles and and some use Marksman rifles, at that point you are no longer a sniper you are effectively a mediocre form of support with the saving grace of being able to target/paint enemies ( if you use the drone) It baffles me some people don't understand the point I am trying to make but it is what it is.
I miss the old days where BF games had actual defined class roles.
Nah, they're rather suffering from dementia.
Even all the way back in BF2 you couldn't kill anyone with a single bodyshot. Hell, in that game they even added nasty random spread to bullets which made gunplay feel annoyingly random.
Found this interesting thread from almost 20 years ago: https://hardforum.com/threads/battlefield-2-snipers.930722/
Reads a lot like this current one, except at least they got rid of the stupid random spread mechanic after 2142.
Again, this is a question of balance, and snipers simply don't need to be able to kill with a single bodyshot. Or explain to me from a balance perspective what do we need more hill campers for?
Also, one thing i never understood is, that people see snipers only as a dangerous killer and completly forget that they can give important info to their team with their skills and scope. The dont need to kill someone to be very helpfull to their team. When i play sniper, wich is extremly rare, i mark everything and see how it gets destroyed just 1 second after that like crazy. When you observe everything through your scop from afar, you can really see how op marking is and how devastating it is for a player when he gets marked, its insane.
But ofc, its also your job to take out the other snipers/spotters. I think that is the job of snipers in BF2042 and i think it makes perfect sense. Since snipers normally work together sniper/spotter and often have the mission in reality to observe for hours or days without firing a single shot.
But if you really like to one shot, pick the right target, look at some fights an finish of already damged enemys. This can be a very helpful, if an ally damages an enemy an that enemy trys to hide behind cover where only a pixel stand out, hit that pixel and finish him. There is so much verticality in the maps, that it should not be to hard to find spots where you can negate cover nearly completely. Just seek such spots and you are golden, to take out any target you want. These BF2042 maps are kinda snipers paradise when it comes to that ;-)
Thats how i see it ;-)
As Far as balance? that comes in the form of distance from target, as well as the grade of rifle and its caliber in regards to its "killing range" combined with slow reload (bolt action) high recoil. Glint from the sun reflecting off the lens ( you know a sniper is there then you or someone or a group actively pursue and flank them and flush them out)
beyond that then why have a sniper class? this is the issue, the identity and function gets murky and lost and the definition of what a sniper in the game is lost. Besides heads are a small target, snipers go for the center mass of the torso which often has the greatest damage potential without the risk of missing something as small as a head.
We can argue the merits of it being a game. but there are plenty of games that are not mil sim that do it far better and more accurately without the excuse of "camping" or "noob rod".
Either way its whatever at this point. this game isn't going to change its lost its identity anyway with cannonballing like a boulder into the COD pool trying pull in that audience in a half-assed and desperate fashion, and ruined the game, and they been playing catch up ever since.
there are active ways to circumvent and flush out snipers., just gotta have common sense and use tactics and teamwork with your squad and team.