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DirectX function ’device2->CreatePipelineState(&graphicsStreamDesc, _uuidof(ID3D12PipelineState), (void**)8tdx12pso)’ failed with E.OUTOFMEMORY (’Direct3D could not allocate sufficient memory to complete the call.’). GPU: ’NVIDIA GeForce RTX 2080’, Driver: 53129.
D:\dev\TnT\LocalPackages\RenderCore2\2.04.00-ks\source\plat form\Dx12\PipelineDx12Graphics.cpp
At the same time , I have now:
Windows 11 with the latest update.
32GB DDR5
cool, glad its working now, if any further issues come up, just take note, fullscreen optimisations is part of directx 12, and will often cause instability, when it is disabled
TS crashed on 531.29 driver. My game crashed with same symptoms on 531.18. 531.26 hotfix only fixing high CPU usage for container.
531.21 is studio or something? Cuz there no such GameReady drivers.
Updated the graphics card drivers to 531.41
And now, when loading the game, I get a blue screen of death.
Installed 531.26 — the game crashes when loaded on the map.
I installed 531.29 back — now everything is fine and you can play.
Nothing has worked for me so far and I keep trying different things. The game either fails to launch entirely due to EA's unbelievably idiotic and worthless app OR the game will crash due to this directx error once in game. If I'm lucky enough to play one match, the game will crash upon attempting to load another.
Typical EA junk.
DirectX function ’device2->CreatePipelineState(&graphicsStreamDesc, _uuidof(ID3D12PipelineState), (void**)&dx12pso)’ failed with E_OUTOFMEMORY (’Direct3D could not allocate sufficient memory to complete the call.’). GPU: "NVIDIA GeForce RTX 4090", Driver: 53168
1) You start the game 5-15 times until you get to the menu.
2) Then another 10-15 times you try to load into the battle.
3) Play
4) Trying to play again. If failed, then start with point 2. (Or maybe from point 1)
I hope that in another two or three years to fix this bug.