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In my honest opinion, however, PC gamers still have a huge advantage over console players even with aim assist. Generally you just need to get a proper weapon loadout to be effective which makes it feel like console players have an easier time when you pick up their weapon loadout compared to yours. For example in COD MW2, PC gamers really need to max ADS transition speed to be effective. Console gamers don't. They don't even have to consider ADS times but they need to minimize recoil because aim assist kicks in as they ADS even when vaulting and jumping(It literally lazers in on the target as they ADS so in some ways it's an advantage to have slower ADS transition on console); point is PC loadouts should be completely different to console loadouts and following video builds for a PC loadout that came out from a console perspective is the wrong approach.
There's also the fact that a lot of players on PC(And console) are really bad and they're looking for excuses so the obvious target is the enemy on the opposite side of the fence(in this case console gamers). To the point; if you check any console centric forum where there's crossplay you'll have far more threads about console gamers complaining about how unfair it is to play against PC gamers because PC has a huge advantage(And they also throw in cheaters as well). Fact is: We do.
We have higher frame rates, far more freedom in resolutions, game settings and input parameters to suit a far wider variety of gamers, we can play on higher refresh rate monitors with far higher frames at both higher and lower resolutions which makes for a MASSIVE advantage(Seriously, play at a clear native resolution with 200+ fps on a 200+Hz monitor and tell me you don't notice the difference) and we have the choice of multiple different types of input and multiple different controllers to use if we so desire(Some say XBone controller is superior, others say PS5 controller is superior but we get to choose and plug and play any controller imaginable in virtually any game especially with STEAM input support). We have a significant advantage in freedom to play and operate whichever way we want whenever we want plus we have the superior input by default: Keyboard & Mouse which comes with, potentially, thousands of different key combinations we can customise to hotkeys(CTRL + 1, SHIFT + 1, MMB, MB5,6,7,8,9+, CTRL + any mouse button or any single key to hold to use as a modifier button in conjunction with any other key on a keyboard or mouse).
The recoil patterns is ♥♥♥♥♥♥ and clearly unfair BUT remember: We never wanted recoiless guns in our FPS games. We actively complained against recoilessness in gunplay because it was boring, unfun and unskilled. Console players didn't. They hate recoil because they can't control it and have to fight with their controller for accuracy. It can somewhat be excused because of this although it's still unfair.
If the devs did mess with damage multipliers, however, then yes. It's clearly a major issue that needs to be rallied against. It's flat out unfair to give specific players exclusive damage bonuses over others. Recoil differences is still unfair but having no recoil in guns is boring on PC and drives players away actively. Everyone complained about it in BFV when they removed recoil from virtually all guns and that game tanked hardcore(For other reasons also "Don't like it, don't buy it." -- Yeah, ♥♥♥♥ you buddy. Don't buy it indeed).
Just fix that. I can deal with the rest of the stuff has to deal with above Console. Although, any detected mouse and keyboard (or any external hardware connected beyond a standard controller) on a console should immediately disable any of the console's advantages.
EDIT: Just had a BSV-M DMR encounter where it took three headshots to kill him, doing almost 40 damage each shot. No armor plate. I ran up behind him while he was lying on the ground. How could a DMR possibly be that bad?
That is just straight-up not true, lol. In BFBC2, BF3, BF4, gunplay was horrid. All three games had something called "Random Bullet Deviation", which meant that from the first shot onward, the bullet direction was literally RNG. It was god-awful, you had to specifically equip meta attachments just to somewhat counter the awful spread some guns had, even while crouching. It had zero skill involved, the only thing you had to do was control your burst length, other than that, it was pretty much random where those bullets hit.
And if you were suppressed? Forget it. You'd sooner shoot your own toes than the enemy.
BF5 had it right. Guns might've had a lot of recoil but the bullet more or less went where the gun was actually pointing.