Battlefield™ 2042

Battlefield™ 2042

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Pvt.Paula Nov 23, 2021 @ 4:58am
Whats with the DMR category?
3 guns alright, but........ DICE did know what a DMR was once and they where good on the little details, but here its laughable.
We got an AR-15 platform (totally a DMR), one overpowered, but actual DMR, and with the last thing....... i don't even know what this thing has to do with the DMR class.

Seems like they didn't know what to do with that class, and some Airsoft kid at thier office had a few "cool" ideas for "unique" guns.

Its strange cause for the other weapon groups it makes mostly sense.

On top of that, the Ammo Upgrades of the VCAR are messed up. The drum gives less ammo than the extended mag.
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Showing 1-15 of 18 comments
Kogoro Nov 23, 2021 @ 5:01am 
I think one of the VCAR ammo upgrades makes it automatic, i believe it was the drum.
RussianCivilian Nov 23, 2021 @ 5:08am 
I wonder that DMR no more longer kill with headshot.... Your accuracy no more reward you.
Stealth Hikki Nov 23, 2021 @ 5:13am 
headshot doesn't matter now, since SVK kill you so fast you feel like getting headshot all the time. lol
Pvt.Paula Nov 23, 2021 @ 5:22am 
Yeah the SVK is as strong as Boltactions once where, ridiculous!

Would love to have something like an M14, SR25, G3. Guns that actually use a caliber thats worth shooting at those distances.

But no, we had to have a pistol caliber carbine up in here.

Its sad cause there are very few guns i actually like to play in here, and i never had that happen in a Battlefield before.
Monk Nov 23, 2021 @ 5:24am 
Originally posted by Stealth Hikki:
headshot doesn't matter now, since SVK kill you so fast you feel like getting headshot all the time. lol

There's a decent delay between shots, especially how most are running it, so there is time to react.
Pvt.Paula Nov 23, 2021 @ 5:29am 
Originally posted by Monk:
Originally posted by Stealth Hikki:
headshot doesn't matter now, since SVK kill you so fast you feel like getting headshot all the time. lol

There's a decent delay between shots, especially how most are running it, so there is time to react.

There is everything, with the "stellar" connection you get on some servers, you tend to get alot of "Superboolets". Also the Headbox Hitbox seems a fair bit bigger than in prior battlefields, i was never a headshot machine, but suddenly I am.... everyone is!
Monk Nov 23, 2021 @ 5:39am 
I main the gun, its 2 shots regardless do just double tap to chest, not much can be done to dmr's though, any slower and they lose to everything else and they become as bad as pistols, atleast it's not as bad as the pp29 lol
Pvt.Paula Nov 23, 2021 @ 5:51am 
Originally posted by Monk:
I main the gun, its 2 shots regardless do just double tap to chest, not much can be done to dmr's though, any slower and they lose to everything else and they become as bad as pistols, atleast it's not as bad as the pp29 lol

I think the fact that the gun starts with high power ammo says alot about the balance of the game. They didn't know how to really put it right, but there are many possibilities to balance stuff.
For example, the game has barely any weapon sway, i don't even know why you would have to hold your breath under 300meters and the SVK is a ♥♥♥♥♥♥♥♥ heavy rifle, you're not just ads'ing that thing all day. I think you know where i'm heading with this.

But overall that gun would still be better than most if it would take 3 shots to kill someone.
All the DMRs feel like they belong into different classes if you know what i mean. The difference between DM7 and SVK ist big, 4/5 shots to kill vs 2 shots. The VCAR is just no DMR and i refuse to call it that XD. In earlier games guns seemed more samey on paper but they managed to make the guns feel very different in gameplay. Now everything is chaos.

And the PP29 yeah, its really bad, cause i seldom get hit with anything else anymore. They have to do something about that quick.
Last edited by Pvt.Paula; Nov 23, 2021 @ 5:58am
Monk Nov 23, 2021 @ 6:21am 
I think 3 shot kill but rof of the dm7 would be fine, 3 shot with the svk rof is way to long, I tend to use dmr's at relitively close range and I really need that suppressor for my play style as its near impossible to go agressive with a dmr with the low ammo count, long time to kill and standing out with every shot taken.

I trued the standard ammo and the dm7 but the 3 / 4 shots to kill isn't remotely competitive and the side arms are a joke :(

Should if stuck with the old unlock system of unlock in any order you want.
Rutsche Nov 23, 2021 @ 6:23am 
The Ar-15 DMR makes sense, even the UK uses an ar15 platform in .308 as a DMR rifle:
L129A1
Gambit Nov 23, 2021 @ 6:45am 
Originally posted by Kogoro:
I think one of the VCAR ammo upgrades makes it automatic, i believe it was the drum.
No it doesnt. The text was just easier to copy paste.
By the way, this giant drum mag holds just three more rounds then the standard mag (a whole 23+1 rounds).
And the mag sizes that the game shows you on the modding screen are all over the place as well. I think there isnt a single one that is correct.
Pvt.Paula Nov 23, 2021 @ 7:26am 
Originally posted by Rutsche:
The Ar-15 DMR makes sense, even the UK uses an ar15 platform in .308 as a DMR rifle:
L129A1

The DM7 is obviously a 5.56 rifle and a 5.56 rifle makes no f'n sense as a DMR, i mean yeah, its just the looks, but those are important too, just make it look like a sr25 or ar10 or whatever. But like this it makes no sense why this is dealing more damage than the assault rifles.
Monk Nov 23, 2021 @ 8:03am 
That's the problem with so few guns (beyond needing to space them out so much) is lack of variety.

Dm7 is just an accurate m5 in this, but it's a kind of poor option for a dmr, leaving the svk as the love child if an svd and a sr25 it seems to fill in for all the battle rifle / 7.62/308 dmr's.

The 'marksman pistol' should be allowed to be taken as a sidearm with a dmr or sniper I think.

Same issye with the bolt actions, you have 2 and the second, is again, a direct upgrade in nearly every way followed eventually by the anti hovercraft / helicopter gun of my dreams.

I hope they add atleast 2 extra for each category in the first 'dlc' that add some flavour, rather than just being upgrades, this isn't how bf has done it traditionally :(
Pvt.Paula Nov 23, 2021 @ 8:04am 
Originally posted by Monk:
I think 3 shot kill but rof of the dm7 would be fine, 3 shot with the svk rof is way to long, I tend to use dmr's at relitively close range and I really need that suppressor for my play style as its near impossible to go agressive with a dmr with the low ammo count, long time to kill and standing out with every shot taken.

I trued the standard ammo and the dm7 but the 3 / 4 shots to kill isn't remotely competitive and the side arms are a joke :(

Should if stuck with the old unlock system of unlock in any order you want.

I diasgree, but at that point those are minute details. My point is that the SVK is so strong it does not fit with all the other weapons in the game. As most weapons require you to hit your target like 6 to 7 times, 2 shots, SEMIAUTOMATIC is just way over the top. Think of any BF game before and how many guns could do that consistently. Those where mainly boltactions that would take around a second to fire the next shot. Way more skill needed in that regard. And you had more cover back then. Now between objectives you are just fodder, for everyone.

Those guns aren't made to be used up close and that fact should show itself. Its already good for long distance shooting, it should not be in close quarters. If someone chooses to limit his range by using a MP, he should not simply be out gunned. I suspect that when, they get the MPs back in line, the SVK could easiely become the next target for a nerf. As it get overshadowed by the PP29 at the moment.

I don't mean your opinion is bad. You like the gun and that okay.
But you seem a little biased.
I don't like any gun, i only have guns i hate less, Scar, 870mcs, Saiga. and they are still all kinds of ♥♥♥♥. I look at all the guns the same way, and for the moment there are only 2 strong guns that overshadow everything else, PP29 and SVK.
Pvt.Paula Nov 23, 2021 @ 8:16am 
Originally posted by Monk:
That's the problem with so few guns (beyond needing to space them out so much) is lack of variety.

Dm7 is just an accurate m5 in this, but it's a kind of poor option for a dmr, leaving the svk as the love child if an svd and a sr25 it seems to fill in for all the battle rifle / 7.62/308 dmr's.

The 'marksman pistol' should be allowed to be taken as a sidearm with a dmr or sniper I think.

Same issye with the bolt actions, you have 2 and the second, is again, a direct upgrade in nearly every way followed eventually by the anti hovercraft / helicopter gun of my dreams.

I hope they add atleast 2 extra for each category in the first 'dlc' that add some flavour, rather than just being upgrades, this isn't how bf has done it traditionally :(

Yes you're right there is not enough content and that direct upgrade stuff is very strange, DICE should know a bit about balance and so on. Same thing with the vehicles, i liked the game a bit more, before everyone unlocked the M5 Bolte or how its called. Normally vehicles do not need to be unlocked and are dependent on the map. I don't understand, thats all stuff they could simply figure out by playing the game they where making, seems like they didn't.

They probably streched themselfes to thin between BF2042 and BF Portal.
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Date Posted: Nov 23, 2021 @ 4:58am
Posts: 18