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I'm afraid this is probably true. Battlefield had a great and loyal fanbase, who loved their games. Sure it never reached the mass appeal of COD or some of the BR games, it was still highly profitable and beloved franchise.
But this wasn't enough for EA, they wanted more...simple GREED really. Taking things from other games to try and appeal to a wider audience and steal players away from those other games. So now we have a wannabe Tarkov mode with Hazard Zone that evolves around apex/rainbow six style specialists. Which would be fine if they kept them in that specific mode...but yet they force them into the loyal fans conquest and rush style modes and scrap the class system.
I was hoping Portal could be the saving grace of 2042... and it probably could, but they need to add a lot to the mode and I'm not sure they will. It needs more maps from each game, all the weapons and vehicles from those games and IMO, it's very own progression system even if its just unique player badges or cosmetics to give players a sense of accomplishment.
Oh stop already, you little babies are worst than...than....than.......
........well no you are pretty much the bottom end of all generations and the result of prior generations leading up to this point where you are the bottom of the bottom in terms of accepting mediocrity & being offended / triggered at every turn because your feelings are constantly getting hurt.
The Mature Gamers that have been around a while know how inferior this recent BF game is to prior games in the series and there has been a ton of critiques given out but as usual the Developers think they know best and the little blind inexperienced life livers like this OP are always front and center to give them more Luke Warm Ammunition to Fuel their attempts at making games worse than before just like each generation getting worse off than the prior generation.
Wa wa wa wa wa wa, man I am surprised this violin still works.....
Name me another game on the market right now with something remotely similar to Portal mode that offers UNLIMITED replayability? Forge mode in Halo? Oh I'm sorry it's not available for Halo Infinite right now and possibly never be. BF2042 took the initiative and decided to innovate that's why it is the best paid shooter on the market in terms of popularity and the numbers prove it.
Notice how I actually defend my opinion unlike the people here who are simply bashing the game without proving their point and clocked over 200+ hours on BF2042.
There are plenty of constructive negative reviews, along with positive reviews listing some of the same gripes. There are also easily accessible lists of planned bug, quality of life and game play fixes posted by the developers themselves. That proves that there ARE problems game play wise, unless the Dice developers are negative fan boys also just pointing out flaws that dont really exist. I hope this helps.
Loyalty may be viewed as currency here, you ♥♥♥♥ up the final product and that's what it costs, you don't lose it all but you lose a lot and learn...with an emphasis on learning.
Or as another example, the progression systems in live-service games are often designed to keep weak-willed players hooked and playing long past the point they stop enjoying it. Reluctant to quit due to the sunk cost fallacy and chasing the vague suggestion that "it'll all be better if you unlock this". A compulsive gambler that lost their savings at the poker table and can't quit is still qualified to recommend others don't follow in their path. If anything, their experience makes them more qualified.
Or it could mean they left the game running overnight. At what point exactly is someone no longer entitled to express a negative opinion of a game because they have too many hours? Others dismiss negative reviews for having single digit hours. Where are the boundaries? No more and no less than 12.0 hours? 5 minutes before completing the game? Methinks the goalposts are on wheels.
The "hate bandwagon" is a meme. The opposite of love is not hate, it's apathy. Anger often comes from a place of passion towards a game or franchise.
Sunk cost is a well documented phenomenon that companies across multiple industries take advantage of because it is highly profitable. Live-service video games very much included. Search "sunk cost fallacy in video games" and the articles explaining it in painstaking detail will practically leap out of the page at you. What is your evidence that they are enjoying the game despite saying otherwise? An assumption that others must have the same thought process as you? Mind reading?
Arma 3
"The fact that you chose to enjoy BF2042 over the millions other games on the market is a testament to its ability to retain players' interests." <- You didn't really touch this point did you, just glossed over it. Now tell me why those people chose to sunk that much time into a game they "disliked" when there are millions of other games on the market?
The fact you can call in a tank on top of a building and camp an elevator is retarded. The maps, even with 128 people feel dead because they're so massive. The destruction is mediocre to say the least. The bloom is horrid in this game, getting hits that don't hit, only being able to use 1 gun that seems to work correctly.... The only fun about this game is portals and its lacking maps. Other than that its fun, the 2042 side needs work, saying it don't is hilarious since Dice seems to be trying to address and fix it. If there was nothing wrong then they wouldn't be trying to fix a perfect game.
You sir sound like the fanboy trying to defend a bad game. The game can be fixed, we will see where it goes.
Arma 3 is an 8 years old game that currently has 12k concurrent players. Only about half of this newly released game's steam numbers.
Also, lol moving the goalposts.
BF2042 has been out less than 3 weeks... The same statement works for Arma 3. It's about as profound as saying that you're great because you were born despite millions of other sperm in the womb.
Have you tried asking some of them?