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Αναφορά προβλήματος μετάφρασης
I am not against liking it if this is your "standard," unfortunately it does not meet mine.
Nice try troll LOL.
Just curious, are you one of those guys who, when the large crowd goes one way, YOU MUST go the other way by default just to be different and feel special?!?? Just wanna know because some people just like to feel special but are unaware of it. Just trying to bring awareness.
Here I am, hand in hand with you, but I am not going to defend what it is we've been given... Just because we are eating the food, doesn't make it healthy food.
Thus far, we have been met with false advertisement on behalf of utterly horrid coding that they could have fixed within a handful of hours.
What am I speaking of? Portal VS the SP/Coop mode... Don't worry, this is just the start of the listings.
As a first of many problems, SP/Coop has their mastery turned off due to the Portal Players creating EXP farms, the fact that the two system are even connected is idiotic in the first place, why they didn't think to make a basic divide between the two is a horrid excuse for why the two modes are not locked down Progression wise, which by the way, is a current listing of False advertisement since we were all promised full progression across ALL game modes. The fact that this even became a problem was 1 due to utterly lazy Coding, and 2, outstandingly poor insight considering the results of literally all of their other titles.
Thus, those who do play SP/Coop, not Portal, are being punished for the Devs ♥♥♥♥♥♥ foresight into a game series they have worked on over the years.
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2. The weapon listing is another horrid jest towards us, compared to all of the other games we have played, we are being fed peanuts. Sun flower seeds. All by the handful. It's insulting to all of us, and you should be just as mad about that as anyone. All of the weapons we have are disproportionate, underwhelming, or overwhelming. There is no middle ground, at least in BF4, there was a wide enough variety that filled EVERY role.
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3. Speaking of guns, holy F U K they have less then 30 guns and STILL couldn't manage to balance them???? HOW DO YOU DO THAT???? You have the SVK, a designated Mark rifle, better then all but one of your 3 snipers. There has to be a mistake there.
The PP which dominates most Rifles, if not all of them, and then on top of that a MP9 that just Laser beams everything at mid to mid long range.
Seeing a trend? Because while yes, you can still beat a person using these three sins of the nether realm, the chances are stacked against you regardless of the majority of other weapons you use. Not to mention the full auto shotgun that just rails you if you happen to be on the wrong team.
Don't even get me started on how you can't Zero in your scope. Because that's a piss barrel of its own offensive squawking.
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4. Vehicles. While well designed (in my opinion) for some god awful reason, six of them have different progression bars, despite the helicopters and tanks being identical in load outs. Not only that, but none of their additional seats other then maybe a handful, actually have things to unlock. They are there just as courtesy to make you think there is a progression system in place for them.
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5. Look at the Price of BF4 and the Price of BF2042 and tell me what BF2042 has that BF4 doesn't. I can tell you now.
In battle Attachment swap system.
Specialists.
Environmental Hazards.
Hazard Mode.
Portal.
Bots.
A Small Weapon Listing.
No Naval System.
Lower Quality Vehicle UI.
Small/Limited Progression System.
Minimal Gadgets and Throwables.
) That's Pretty much it in terms of what actually matters (
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6. Bugs are Bugs, I won't get into that because Bugs take time to get sorted and fixed, I am fully aware of how that functions, thus that part of the argument is less valid in terms of persistent quality over other issues, such as Actual Features. But it doesn't excuse them entirely. And No, Portal and SP/Coop is not a Bug, that was blatant poor coding on their part. Calling it a Bug is purely an Excuse.
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7. Limited Loadouts. And I don't mean the amount you can create. I mean in general, what you can use, what your capable of using, and the functionality of each role.
Right now, realistically, the only Fully functioning role is Support. Medics and Ammo Bearers. That is it. Argue it all you like, but look at everything as a whole, and you'll see I'm not wrong.
Every piece of equipment in the game feels like it is designed around Medics, which are also btw, the least played Class, which is kinda funny.
Both the Support Specialists essentially bring the majority of tools you need to one man dominate, and that's despite all the flash and pizazz all the other classes have.
A doc that can self heal and ranged heal, and a Ammo/Armor recharging loadout dropping Angel from above. They are designed realistically to fit any and every role if given the chance. Where as Home made grenades do next to no anti armor despite being designed to, cluster grenades are situational and a person can run away from them like any other grenade, making them a weaker version of the frag considering each mini grenade does less damage overall then a Frag, as you need 3 shards to hit a target to kill them, or 4 if they have armor. Meaning that whole "Spread" effect, is actually useless against spread out enemies, might as well just use a frag. And the EMP, well, EMPs have some justice, so I won't go into that.
But Dozer, he's a pain in the ass, but a UGL round to the chest will shred right through that shield, and if there are more then 1 person, he's screwed either way.
Paik? She's okay. But only when no one knows she's there, unless it's a 1v1, or 1v2.
Mkay is basic, clearly designed as a Sniper role, but slapped a Assault tag on him. He gets around, but while he's grappling, people just kill him, which tends to happen when you're rappelling too, so he's pretty much just a express train to a early grave if you are using his grapple in combat.
Casper... He's fine. But his gear fits a more assault role as most people use him that way. Clearly when the concept of Recon was created, it just meant, More BS version of Assault.
Irish is nice, but you almost never get around to using his "New" trophy system. You're usually dead before you get the chance. And with how few tanks there are on a map, like 2, it's almost un used considering not many people use Rockets and I'm pretty sure it doesn't Delete Grenades.
Boris gets his ass handed to him all the time, the poor turret, while a nice thought, gets wrecked before doing too much damage. Setting it up is just as much a pain with how it's placing works, getting you killed a lot.
And RAO, COULD be an amazing character, but his hacking is deadly slow against vehicles, and on top of that, his Trojan network only works if he is the one who downs the enemy, which almost never happens if you're in a fire fight. Obviously his ability needs to work along side the concept of if You OR a Member of your Squad downs them, it spreads. Making WAY more sense. Encourages Teamwork and synergy.
How does any of this relate to the Topic of 7? Simple. None of these are designed for real synergy, and they all take up a slot in your load out. These were all designed, quite obviously, for Solo Play, aside from the two Supports.
If you play Hazard, this becomes painfully more obvious as well.
The lack of Gadgets and weapon choices that BF4 had is really my main problem with the game aside from the whole Mastery Progress issue that has sparked.
The Lack of choices in a game that is designed for team tactics, and in Hazard Zone, Forces team tactics, ruins the Experience ten fold.
Not to mention a sneaking #8, there is no Commander Role, or any REAL commanding style even if you are team leader. Nothing unique you can do in said roles. Making a Team leader almost useless entirely.
We have a drop in system for vehicles as well, fancy, nice, polished, but, there is almost nothing to call in, making it a questionable system considering it's backfiring and people spawn them on top of buildings.
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And that's it.
Despite all of this, I enjoy the game. I find it very fun.
But I won't lie and say it's GOTY. It is bleeding out the longer they ignore the big things.
They down sized from BF4, and that was their biggest mistake. If they had reused assets from BF4, or even decide to now, the content, purely most people desire functioning content, that would buy it a extra life.
BF2042 was marketed as Bigger, Better, Fancier.
It certainly is Fancier, but downsizing forced it to miss the mark on the other two.
They really need to draw content from BF4 if they can't make brand new content. Weapons, Gear, make some of the Gadgets from BF4 into Specialists, like the Air Mines and the Decoy system for example. Mortar System. Right there I just added 3 specialists.
In fact if I had an Hour with their Team, I, and probably more then half of the community, could make a Road map of Player content alone. That's not including Map concepts, game modes, and other such things. I could even make a Skeleton List of things just Looking into BF4 that would expand the game.
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They shouldn't be afraid to reuse things from older games like they are doing with portal. I think that's currently their biggest flaw, is that they want everything to be "New" and "Fresh" when it really doesn't need to be.
But if you have retorts for the things I've said, go ahead. None of it was Copy/Pasted. So You should be able to respond to this normally. Not just a basic response that involves you not wanting to actually have a discussion, and dismissing everything entirely in a 3 line reply, despite them all being quite staggering points to face.
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Like I said, I enjoy the game very much, I love it in fact, But I won't put a veil over it and pretend that it is justified in how much anyone is paying for it.
Just because you love something, doesn't mean you should lie to its face all the time.
It's not a bad game, it's just bad in a general sense. I don't even mind the bugs since they don't actually affect EXP or Progress (aside from the Not Bug "Bug")
I would say it's a Good Foundation rather then a Good Game. It could become something if it back tracks to BF4 and implements the majority of things from that game, while adding on the new things from BF2042, which is what they should have done from the start.
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Edit: #9 because I almost forgot about it until I just opened the Game.
The Progression system is a joke... You unlock weapons, specialists, and Attachments through the progression system. Okay, Sure.
But, almost half the levels are in EXP ranking are just... Outfits (which I will admit are good looking... some at least), but the other are Take downs and other player card cosmetics, charms, and non functional things in the game. Camos for weapon even... Camos should act like attachments, earning along side them. Outfits should be purely objective based, kills, abilities, types of kills, etc.
About 50 (or less) levels out of 100 are dedicated to cosmetics. All of which should be done through game play means such as achievements, like in all the other games. Not as Ranked Filler content. The amount of time it takes to rank up, and you just get 1 outfit or camo? Seriously you have to see a problem with that... That's just time consumption at best, not a real reward like a new gun or gadget.
They had 100 Levels, and a whole other game (BF4) to take inspiration from, and they skipped out on it. Take downs even, a cool concept, however, this should also be purely Style Based, not rank based. Certain kills, how many take downs. Honestly, 10 take downs could have been designed, and to unlock new take downs, you have to get more take downs. Why wouldn't they do that instead of making it ranked based?
2 ranks are wasted on take downs, not to mention they are the LAST things you unlock basically. On top of that, I have to jab at the Tier 1 Progression, because it was clearly slapped on as mass numbers for slow progression. I don't even use Irish that much, but A irish main is expected to destroy 3,200 projectiles??? To get a Mediocre skin????
Who else, Sundance, 1,200 kills with her grenades when they aren't even that effective in general?
Boris with 60,000 DMG when the Turrets die so easily?
Angel with 4,000 Resupplies and Revives, while Falck only has to do 2,400 Heals and Revives?
Angel is WAY harder to resupply with since his Resupply has to be picked up by willing subjects unless you stick to teammates like glue and obsessively resupply them all.
Where as Falck is much easier to Heal with at a distance and is far more casual to use.
RAO with 4000 spots and spot assist when he has to not only hack a target, but down them himself in order for it to actually be effective? Meaning he has to essentially die 4000 times to get his Tier 1?
This alone shows how little effort they put into designing the concept. When you look at all these numbers, and when you actually play as and along side these characters, they become obvious in the issues that are presented.
The Progression system was not designed to be player friendly like it was in BF4. It is brutally obvious.
And there aren't even that many attachments for weapons or ordinances for vehicles. Making them forcefully spaced out.
The thing that I think made BF4 so good, was that there was a massive amount of content. Yes it was all similar, but, the key was that you were almost always unlocking SOMETHING. There wasn't a big gap between your next unlock.
The glaring issue that BF2042 has that isn't related to bugs, is it's lack of overall Player content. Marketing wise, for this Franchise, that's cutting off its life line.
People are more complacent when they have lots to fiddle with. BF4 shows that.
I don't reference other BF games because I don't play them that much, and haven't been on the train with BF5.
But BF4 really is a example of Success in the BF Series. Still brimming with Lobbies, and there is no shortage of things to play with.
I was honestly expecting a ton of things to come back in 2042, and when Launch day came and nothing else was added, well, that started the timer for it to get the plug pulled.
Played one round in MP, uninstall. Still the cluncky piece of "movement" it ever was. Heck .. even Destiny 2 on PC has better movement.
Imagine hating on him for loving a game pretty sad dude