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A filter for map rotation as well, so that I don’t need to click cancel whenever i see Kaleidoscope…
What you talking about, back then was Pentium 4 best PC LMFAO
I would prefer details like this:
https://www.reddit.com/r/battlefield2042/comments/rb6hw9/a_quick_look_at_map_design_and_map_flow_in_bf2042/
Especially the lack of details in interriors is astonishing. What is the point of having huge maps and 128 players if everything is empty and sterile?
I think the worst part about BF2042 is the utter lack of one of the main features of BF - destruction - even the portal mode seems to have more destruction ...
https://www.youtube.com/watch?v=L2tWZ5iKpcI
Look for example at 0:49 effects are better in BF1 and the sound is way superrior.
Are battles bigger if you dont see most of the battle?
If you play 32 vs 32 and see 20 ppl arround you on a smaller map or play 64 vs 64 on a huge map and see 20 ppl arround you - where is the difference?
Of course 128 players has a performance cost, but people are overstating that performance cost. I tried both 128 players and 64 players modes (through portal on 2042 maps), i don't see any noticeable difference between those
The real performance costs are obviously the general graphics just look at comparison videos with BF5 and BF1.
And there should be a clear difference - there is a reason why old gen consoles only have 64.
Maybe if DICE didn't suck at optimizing their game for a variety of GPU's, maybe. But don't pretend that the idiot's that buy cards like cell phones are somehow better than the sensible people who buy cards every decade or so...
get a better computer. just cus you a poverty stricken person does not mean us bleeding edge players should suffer