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i turned off virtually EVERYTHING in nvidia control panel lol.
Anisotropic filtering @ 16x
Antialiasing - FXAA @ ON
Antialiasing - Gamma Correction @ ON
Antialiasing - Mode @ Override any application setting
Antialiasing - Setting @ 8x
Antialiasing - Transparency @ 8x (supersample)
Low Latency Mode @ Ultra
Max Frame Rate @ 60
Multi-Frame Sampled AA (MFAA) @ OFF
Power management mode @ Prefer maximum performance
Texture Filtering - Anisotropic sample optimisation @ OFF
Texture Filtering - Negative LOD bias @ Clamp
Texture Filtering - Quality @ High quality
Texture Filtering - Trilinear optimisation @ OFF
Threaded Optimisation @ ON
Tripple Buffering @ OFF
V-Sync @ OFF
That's all my GTX 980 ti can offer in NVCP, it runs in-game Ultra settings at 1920x1080 60Hz @ 85-95% average usage with a 1304Mhz OC (I don't use in-game V-Sync or Future Frame Rendering either because they both cause latency).
Interestingly, by the way, speaking of the drivers, 496.76 has become on a level with 496.13, while with the addition of NIS, I think this can increase the FPS even better.
I also noticed that enabling dx12 in the config and adding settings to Exploit Protection removes sluttering. I am currently studying the effect of shadow settings and DLSS interaction with anti-aliasing.
By the way, I don't advise using Low Latency Mode at ultra, the only thing that this setting does is that it keeps the maximum frequency of the video card, which is sometimes poorly perceived by the game. Texture Filtering - Anisotropic sample optimization I would leave enabled, since the game runs on DX12 this will help it to process better. Texture Filtering - Trilinear optimization is best enabled as it improves performance without losing quality.
Threaded Optimization @ ON ohh, it's better to put on Auto, I found many articles where on some systems the FPS drops sharply and on others nothing changes.
Thanks man I'll try that. Just I noticed turning OFF Texture Optimisations improved performance as well as quality in this game