Mindcop
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caruso  [δημιουργός] 14 Νοε 2024, 5:23
MINDCOP FEEDBACK & BUGS THREAD
Please share any feedback you have here, and use this thread to report any bugs you encounter. It’s incredibly helpful and truly appreciated! If you find bugs, we’ll do our best to address them quickly in an update.

Mindcop has a lot of text, so please don’t hesitate to let me know about any localization issues or inconsistencies you notice as well.

The full game should use a different location to store saves, but just a heads-up: using a demo save in the full game (or vice versa) is not recommended and may lead to issues.
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I am not completely sure if this is a typo or if we just found it hard to understand, but when the lab investigator (forgot her name) tells us at what time Rebecca died the following text pops up: "With 95% certainty her death occurred on monday between 10 and 10 p.m."
caruso  [δημιουργός] 15 Νοε 2024, 4:02 
Αναρτήθηκε αρχικά από RainbowKaro:
I am not completely sure if this is a typo or if we just found it hard to understand, but when the lab investigator (forgot her name) tells us at what time Rebecca died the following text pops up: "With 95% certainty her death occurred on monday between 10 and 10 p.m."

Yes this is indeed a typo that slipped through. It should be "10:00 and 10:30 p.m"
Thank you for pointing it out!
Found a fairly major, but niche bug. During the Prologue, you can just about click the entrance to the gift shop, with the mouse, before Linda Chastises you for wandering past the crime scene, and it'll allow you to go inside. This triggers the cutscene inside, though any attempt at interaction will have Linda tell you that you haven't even looked at the body yet. Leaving the gift shop after doing this will unfortunately dump Mindcop out right in front of the giftshop, and completely lock any movement, softlocking the game from my initial testing.

Should be noted, this is pretty unlikely to stumble into as a first-time player given the tutorial, but it is definitely possible.
caruso  [δημιουργός] 15 Νοε 2024, 5:04 
Αναρτήθηκε αρχικά από G_G_Freak:
Found a fairly major, but niche bug. During the Prologue, you can just about click the entrance to the gift shop, with the mouse, before Linda Chastises you for wandering past the crime scene, and it'll allow you to go inside. This triggers the cutscene inside, though any attempt at interaction will have Linda tell you that you haven't even looked at the body yet. Leaving the gift shop after doing this will unfortunately dump Mindcop out right in front of the giftshop, and completely lock any movement, softlocking the game from my initial testing.

Should be noted, this is pretty unlikely to stumble into as a first-time player given the tutorial, but it is definitely possible.

Oh no! That's pretty bad. Thank you for reporting!
I tried and tried to get the cat food. I looked at the cat bowl, then cupboard and then it is impossible to check again because for some reason you lose the warrant by using it once. It is impossible to get the cat food. I know where it is, but he doesn't want to grab it. So frustrating
Fantastic game, finished it in one run!
Noticed the text running over the speech bubble in one instance. I remember it was during an intense memory for one of the female characters, thinking it might have been on purpose, but I sadly do not remember which.

Otherwise, I wish there was more of an option to keep all progress and skip back in time after the first run. I want to do all the achievements, but with cut-scenes, tutorial, mindsurfing and time management, it will be very very time consuming to even do a few. I missed 1 (one) mindsurf because I couldn't find them on the last day, and now it looks like I would have to do all of them again. Would love to further explore the world-building and details, but I'm not sure if I'm willing to spend the time
I love the story, the characters, and the mindsurf mechanics. Here's my biggest notes:
- Skip/fast-forward: For the first playthrough, I'm glad there was no way to skip around, but on replay, it feels really slow. Lots of animation time that feels like it's getting in the way of me experimenting. (I'd be lying if I didn't learn how to save-state just to get around that).
- Pasting the story together: I get that this is the kind of game/story that isn't perfectly explicit about everything. That the player is left holding pieces of knowledge that they're left to ponder about and piece together, without the story explicitly saying "yes, this is the answer". Artistically, I understand the choice and I can appreciate it, but it does narrow the audience a bit. I personally suffer from this, I like the theory crafting, but it also makes me feel like it limits the enjoyment of the story itself.
- Nosy is the worst achievement: To get it you need to get all (31) mind doors. The core 30 are fair game, but that last one was irksome from a gameplay perspective. Linda's mindsurf training was presented as a training simulator, so I didn't pay it mind. Even when I was searching for the last one, I didn't notice any specific signals that made me think "that's the one". I was under the impression that the deep dive was the last one, and that I just needed to unlock some more facts to properly get it.

With all of that said, I am very happy and hope that you're interested in running a sequel. Perhaps it could have Zach as an apprentice and add some gameplay functionality to Linda's voice colour reading.
First of all, I loved the game, I adored every detail and Easter egg that I found on the way to achieving all the Steam achievements! I had the only problem with the last achievement that I have left, which is "Smooth operator". I got all the conversation topics but the achievement didn't appear, I tried it in a second game and it happened again, I don't know if it's a bug or maybe I'm missing something, but at the end of the game I had all 31 topics unlocked in my notepad.
Αναρτήθηκε αρχικά από Zhole:
First of all, I loved the game, I adored every detail and Easter egg that I found on the way to achieving all the Steam achievements! I had the only problem with the last achievement that I have left, which is "Smooth operator". I got all the conversation topics but the achievement didn't appear, I tried it in a second game and it happened again, I don't know if it's a bug or maybe I'm missing something, but at the end of the game I had all 31 topics unlocked in my notepad.

Same thing happened to me. Had all topics unlocked, achievement did not pop.
caruso  [δημιουργός] 23 Νοε 2024, 7:20 
Αναρτήθηκε αρχικά από Zhole:
I don't know if it's a bug or maybe I'm missing something, but at the end of the game I had all 31 topics unlocked in my notepad.


Αναρτήθηκε αρχικά από AndyTheDrifter:
Same thing happened to me. Had all topics unlocked, achievement did not pop.

Thanks for the report! I will look into that. Probably a bug
I'm not sure if its bugged or not but I unlocked all of the topics but the achievement didn't trigger.
PS5 player here! Love the game, ran through it 4 times already and love all the paths you can take. Only trophy I’m missing is Pleasant Partner. Looks like it’s bugged!
Αναρτήθηκε αρχικά από BlottBlott:
PS5 player here! Love the game, ran through it 4 times already and love all the paths you can take. Only trophy I’m missing is Pleasant Partner. Looks like it’s bugged!

Hey there ! Also a PS5 player and just got blocked trying to get this trophy. Fun game though, great experience ! Can't wait to hit the platinum.
Think I've spotted a very minor bug. When I re-questioned someone after Mindsurfing them it indicates it should take 7 minutes, but 15 minutes is taken away from the time remaining.
Is there a way to check what my mind bullet levels are outside of levelling them up? I'm almost certain I have enough to read the dog, but keep being booted out, but I can't check! (I think I get booted out saying I need 3 purple, but I am 99.9% sure I have that!) ... maybe I@m trying too early? But in that case I'm being told that I should be able to do something and booted out without an explanation.
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