Erica
Sic@loide May 31, 2021 @ 3:32am
Support for ultrawide 21/9 resolution ?
Hello developers, is it possible to add support for ultrawide monitors in the near future? thank you
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Showing 1-13 of 13 comments
KillingArts Jun 23, 2021 @ 9:28pm 
Yes, please do.
The Nothing Man Jun 25, 2021 @ 2:28pm 
yeah not really
I cant speak for them but ..
you know what that would take for a few users ?

Special note you can with your setup make the screen fit fine the way it is.
21/9 isnt any standard other than MOVIE THEATRES
which is sorta the vibe from this but..
coding that.. would be a mess.

just learn to adjust games to fit your awesome yet insane display. Dont force all devs to code to your very rare specs.

hugs
KillingArts Jun 25, 2021 @ 9:44pm 
Originally posted by Kaldire:
coding that.. would be a mess.

What makes you think that?
The Nothing Man Jun 25, 2021 @ 9:54pm 
so far only ONE movie has been filmed just for that ratio
that was Hateful 8 which Id bet looks NICE if you have that real 21:9 ratio medium

however.. due to MS cornering markets
"Internet Explorer and Microsoft Edge are the only browsers supporting this resolution, and with a simple bookmarklet you can adapt the video to your 21:9 screen aspect ratio."

to recode the game to allow a cinematic ratio IF the original film wasnt in that aspect is nuts.
IF the original RAW footage was.. then it wouldnt be much of an issue.
sadly it wasnt and most movies arent.

yes yes netflix blah blah... I can hear your brain :)
just know thats a cinematic rarity for films in theatres as screens arent that WIDE or tech ultrawide

to make something stretch in a way it wasnt filmed in.. would make the image also skewed
On the other side of the fence though say in music RAW data being huge and masters can easily be made into any format.

movies minus a few like hobbit 1 and 2 which made people vomit due to high fps
are normally just
1.85:1 and 2.39:1 range with 16:9/10 standard 1080
cinemas dont use 4k fakeness.. (4k is really 2k no clue WHY we insist on calling it 4k)
you have ulllltra wide.. which again most movies wont form fit for you so you can do it yourself!
there are a few ways to do so.. but all lead to some loss in picture or cropping..
either way..
I dont see many movies out with anything close to this awesome format.
Id say if FMVS get big.. which I hope for.. then maybe in the future!

win 11 side of bs ville

Note: if you own an ultra wide 21:9 (I do) you should know how to modify it with a pc.
Most cable boxes dont allow for it.. and netflix only recently added 21:9 for some movies
the rest are false 21:9

kinda like full screen simpsons via disney, when it was cutting the left right and top bottom off.. doh bart

hugs and best of luck enjoy that awesome tv/monitor.
its superior to even imax I presume.
KillingArts Jun 25, 2021 @ 10:10pm 
It took me 5 minutes to create a little sample project in Unity that plays a video and toggles between horizontal and vertical fit (so it switches between 16:9 with black bars on the sides and 21:9 full) when pressing the space bar. This is all it takes:

if (Input.GetKeyDown(KeyCode.Space)) { var c = GetComponent<Camera>().GetComponent<UnityEngine.Video.VideoPlayer>(); c.aspectRatio = aspectIsHorizontally ? UnityEngine.Video.VideoAspectRatio.FitVertically : UnityEngine.Video.VideoAspectRatio.FitHorizontally; aspectIsHorizontally = !aspectIsHorizontally; }

Your statement that coding this would be a mess makes me think that you're probably not a programmer. ^^ Of course you lose a bit on top/bottom when doing that, but if the player wants that, why not let him? It's such an easy fix, and it would allow more players to play the game the way they want to.
KillingArts Jun 25, 2021 @ 10:18pm 
Originally posted by Kaldire:
so far only ONE movie has been filmed just for that ratio
that was Hateful 8 which Id bet looks NICE if you have that real 21:9 ratio medium

however.. due to MS cornering markets
"Internet Explorer and Microsoft Edge are the only browsers supporting this resolution, and with a simple bookmarklet you can adapt the video to your 21:9 screen aspect ratio."

to recode the game to allow a cinematic ratio IF the original film wasnt in that aspect is nuts.
IF the original RAW footage was.. then it wouldnt be much of an issue.
sadly it wasnt and most movies arent.

yes yes netflix blah blah... I can hear your brain :)
just know thats a cinematic rarity for films in theatres as screens arent that WIDE or tech ultrawide

to make something stretch in a way it wasnt filmed in.. would make the image also skewed
On the other side of the fence though say in music RAW data being huge and masters can easily be made into any format.

movies minus a few like hobbit 1 and 2 which made people vomit due to high fps
are normally just
1.85:1 and 2.39:1 range with 16:9/10 standard 1080
cinemas dont use 4k fakeness.. (4k is really 2k no clue WHY we insist on calling it 4k)
you have ulllltra wide.. which again most movies wont form fit for you so you can do it yourself!
there are a few ways to do so.. but all lead to some loss in picture or cropping..
either way..
I dont see many movies out with anything close to this awesome format.
Id say if FMVS get big.. which I hope for.. then maybe in the future!

win 11 side of bs ville

Note: if you own an ultra wide 21:9 (I do) you should know how to modify it with a pc.
Most cable boxes dont allow for it.. and netflix only recently added 21:9 for some movies
the rest are false 21:9

kinda like full screen simpsons via disney, when it was cutting the left right and top bottom off.. doh bart

hugs and best of luck enjoy that awesome tv/monitor.
its superior to even imax I presume.


Uhm, what? Most movies are cinemascope/ultrawide. They are not filmed in ultrawide, but they get mastered for cinema and TV in ultrawide. You deny that, yet say it yourself later by acknowledging that movies are in 2.39:1. If I understand you correctly, you think 2.39:1 is 16:9 or 16:10? This is incorrect. True 21:9 is 2.37:1 - I am sure you can see the similarity there. Whenever you see a movie on your TV that has big black bars on top and bottom - that's probably a cinemascope aspect ratio, which is basically equal to what we call ultrawide on PCs. This format (2.35:1 - 2.39:1) has been a standard format for movies for decades.
The Nothing Man Jun 25, 2021 @ 10:18pm 
I am a coder mate
also ive worked in music and gaming since late 80's!

what you are doing is modding a video player output to adjust to something its not native to

again even prime(amazon) allows you the user to control the positioning of tv/monitors
again I will state that if the resolution and aspect ratio of the original film for anything esp this game, was indeed higher standard this wouldnt be a problem and you would solve it with as you showed very little effort

however this isnt the case.. input that in and try.
or watch movies on vlc like I do.. an app that allows you to stretch bend and skew with no coding needed.

again you arent changing the video which will be forced to change in quality due to that code you setup

and yes you will lose top bottom.. but since you are on ultra wide I presume you are more after the sides not being bars right?

and mate im not insulting nor attacking ya hope it didnt seem that way. I also own a tv that is 21:9 but its not for gaming at all.

Do a favor watch the REAL hateful 8 on that tv.. its very awesome as its one of the ONLY films that was NATIVE to that ultra wide aspect. anything else has been bent and cut to form fit.

so again with the code not only would you lose a bit you would lose quality too.
as the pixels arent there to bend to that code! but yes they will try

hugs man
and keep buying fmv full or partial fmv games!
and soon we will have what you seek

until then use your tv and just stretch and zoom until its ok enough for ya.

The Nothing Man Jun 25, 2021 @ 10:26pm 
Originally posted by KillingArts:

Uhm, what? Most movies are cinemascope/ultrawide. They are not filmed in ultrawide, but they get mastered for cinema and TV in ultrawide. You deny that, yet say it yourself later by acknowledging that movies are in 2.39:1. If I understand you correctly, you think 2.39:1 is 16:9 or 16:10? This is incorrect. True 21:9 is 2.37:1 - I am sure you can see the similarity there. Whenever you see a movie on your TV that has big black bars on top and bottom - that's probably a cinemascope aspect ratio, which is basically equal to what we call ultrawide on PCs. This format (2.35:1 - 2.39:1) has been a standard format for movies for decades.

sighs

you just hit the nail on the head.
so far to date.. only ONE single movie has EVER been filmed in that aspect that was released in that aspect. *The hateful 8*
it was only at a few theatres also due to screens not being wide enough .. mmm yeah

taking the RAW data and form fitting it as you say.. is a lot lot lot of work.
go to the movies.. they all have black bars on top and bottom. this is NOT because of how they were filmed but instead its due to fitting on tvs at HOME afterwards.
ultrawide is not easy to remaster or revamp from footage that wasnt filmed this way.
its about as hard as taking raw WAV data, compressing it into mp3 and then trying to get the original raw WAV sound back.
you lose tops and bottoms. same in music as in vid.

hugs..
and sorry all seem so misinformed about this subject.
but you said it straight!
They* movies are not filmed in ultrawide nor cinemascope aspects
they are forced that way as you said for tv.

this is more an attack on me with just lack of understanding of what I meant

this game here.. was NOT filmed in anything close to what could be used to for fit an ultra wide screen
you can get close as a user.. but on the coding side of things.. it would just take soo much time for a small group as this

movies get tons of attention due to making sooo much money.
If you can show me the earnings of this game vs avg movies and say that they are close lemme know!

bottom line
anything can be done or almost anything, for money and time
both of which Im doubting this company has atm!

We can only hope!!
id looove to see more games like Tex murphy remastered or old sierra games I helped work on.. redone in this format
we even talked about it at telltale, and chose against it due to time, and budget.
simple as that.

also note: the games that are released and remastered in 21:9 are AAA huge budget titles
tomb raide, crysis, call of duty etc
$$$ = anything can be done given the time
hugs all around for loving these games enough to even ask for this!
I mean it!
Last edited by The Nothing Man; Jun 25, 2021 @ 10:30pm
The Nothing Man Jun 25, 2021 @ 10:32pm 
Originally posted by KillingArts:
It took me 5 minutes to create a little sample project in Unity that plays a video and toggles between horizontal and vertical fit (so it switches between 16:9 with black bars on the sides and 21:9 full) when pressing the space bar. This is all it takes:

if (Input.GetKeyDown(KeyCode.Space)) { var c = GetComponent<Camera>().GetComponent<UnityEngine.Video.VideoPlayer>(); c.aspectRatio = aspectIsHorizontally ? UnityEngine.Video.VideoAspectRatio.FitVertically : UnityEngine.Video.VideoAspectRatio.FitHorizontally; aspectIsHorizontally = !aspectIsHorizontally; }

Your statement that coding this would be a mess makes me think that you're probably not a programmer. ^^ Of course you lose a bit on top/bottom when doing that, but if the player wants that, why not let him? It's such an easy fix, and it would allow more players to play the game the way they want to.

also by all means email the company!
pitch it!
Im down to sign up for all games like this to be in that ratio or at least available!
KillingArts Jun 28, 2021 @ 1:33am 
Originally posted by Kaldire:
sighs

you just hit the nail on the head.
so far to date.. only ONE single movie has EVER been filmed in that aspect that was released in that aspect. *The hateful 8*
it was only at a few theatres also due to screens not being wide enough .. mmm yeah

I really don't know why it matter that much to you how movies are filmed. It doesn't matter at all in my opinion. Movies are usually edited/mastered in cinemascope aspect ratio. This is what you get when you see the movie later. Doesn't matter if it was filmed that way. Movies are also usually not filmed in 4k, even though you see it in 4k later. They are filmed in 6k or 8k, so the editor has some space to move around and zoom in if needed. Does that matter to you as the viewer? I don't think so. To the viewer it matters how the final product is delivered. And that is usually cinemascope, which is about the same as 21:9.

Same goes for the black bars we get in our movies, because our blurays usually only hold 16:9 video. I fail to see the relevance of this for our discussion. On a 21:9 display you just zoom in to get rid of the black bars and to get a proper full screen image, and that's it.

Originally posted by Kaldire:
taking the RAW data and form fitting it as you say.. is a lot lot lot of work.

Again, don't see how that matters for this discussion. Nobody is asking for a re-edit. A simple "zoom to fit horizontally" would suffice.

Originally posted by Kaldire:
you can get close as a user.. but on the coding side of things.. it would just take soo much time for a small group as this

Still don't know what you mean by that. The coding part would be minimal. We're actually talking about just a few lines, not more. What do you think they would have to code?

Originally posted by Kaldire:
also note: the games that are released and remastered in 21:9 are AAA huge budget titles
tomb raide, crysis, call of duty etc
$$$ = anything can be done given the time

Not true. Countless indie titles have UW support. And it's usually not a question of cost, because the actual effort for UW support is minimal in most genres. I remember a discussion back in the day. Some indie title (forgot the name). People asked for UW support. The dev said something like "I think it's just a switch in Unity, let me check after the weekend". And on Monday or Tuesday we got a patch with flawless ultrawide support. It is actually pretty easy for most genres, it is not very costly and it is not at all limited to big budget productions. The fact that you claim to have a 21:9 display but post something like this makes me question your honesty.

Originally posted by Kaldire:
hugs all around for loving these games enough to even ask for this!
I mean it!

I doubt it.
The Nothing Man Jun 28, 2021 @ 1:35am 
sighs.. all I will say now.
hugs and sighs.
Unless the raw video was shot in an anamorphic screen ratio, then why would you want the 1.85:1 image CROPPED to 21:9 ??? Isnt that like those humorously ignorant folks back in the day who complained about 'black bars' being on the top/bottom of their VHS/DVDs and not understanding pan/scanned vs widescreen?

Now IF the raw footage was shot in Super35 and framed in a way where the director allowed for anamorphic screen ratios, then 21:9 would be a cool option (even though you'd still lose image either way). If 21:9 is NOT what the director intended from an artistic standpoint, then say 'no' to artifically cropping the image.
KillingArts Sep 13, 2021 @ 5:21am 
Originally posted by ttv/VirtuallyBob:
Unless the raw video was shot in an anamorphic screen ratio, then why would you want the 1.85:1 image CROPPED to 21:9 ???

Why not? If we don't miss anything important and prefer it that why, why would you argue against it? Doesn't hurt you if the game gets that option for people who want to play that way, you know.

The video footage itself is not the problem. It could actually be just an option for people who are aware that they miss out on the top/bottom part of the image, and that would be fine. A better argument is gameplay. This particular game has very smooth transitions from video to static, interactive screens. And it is very possible that cropping the image might be a problem then (because interactive elements might be cut off). In FMV games that just blend in text this wouldn't be a problem. But it's different for Erica.
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