Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And I don't think there's something can be called purely gameplay.In Mortal Kombat,the gameplay is combat.In Life is Strange,the gameplay is explore,gather information,make choices.Gameplay vairies in different genres of games.I don't think there's a standard for purely gameplay.So in games like BGE which bend many genres together,I don't think it's fair to judge its gameplay by some parts and ignore the others.But I can understand if the part you value most doesn't age well,you surely would find it boring
As for me, good non-aging game is in balance of difficulty and accessibility. Psychonauts are great - but they are not tough at all, until you try to get all collectibles. Same is true about, say, Final Fantasy 7 or Anachronox. Same is true about BG&E in my opinion too.
As for me, BG&E is good for everyone - especially for people who are not hardcore gamers. And, just opposite, hardcore gamers may not have much fun in it - just because it will be too small and easy for them. :)
I doubt that it's not my genre. I gave Psychonauts as an example of game a love, which I think is very similar to BG&E in many aspects (and many levels may seem simplistic too), and there are plenty of other similar games I enjoy. It could be that it's just not my game specifically — sometimes one specific game just doesn't work for you even tough it looks like it should. And I CAN appreciate it all, the fights and levels are good; it's just that in this case appreciating isn't the same as enjoying for me.
As for me, Psychonauts and BG&E plays on the same field in the many aspects. Simplistic fights, collectibles, simple platform scenes, small levels - you name it. So, I believe, if you love one but not love another - either you love some quality that not listed above, or there is some other reason. I am omnivore, I can eat anything, so I cannot judge here. ;)
The gameplay overall is great but playing modern games have definitely caused me to notice that a lot of the mechanics have not aged well, particularly in combat. Again, not entirely the fault of the game.
Story is a different matter, the story telling and character development is levels beyond modern games today imo.
As far as the small levels are concerned, again, this is a game that pushed the limits of consoles at the time. That was as big as they could make the levels. I know I might sound like I'm making excuses for the game, but at some point there really isn't a better explaination. These are not simple horizontal levels with a linear path through them, every level has nooks and crannys and verticality that isn't really shown in other games of the same genre. Overall I think it is one of the better 3D rendered games from the XBox/PS2 generation both in terms of graphical fidelity and gameplay mechanics.
I love how the game starts out, you see all these things you can collect like the pearls and the animals, you get a job doing journalism and it all looks great. Then the game finishes. It starts spitting out pearls towards the end when you'd have to kill a boss or do a minigame beforehand. The animals are super spread out and collecting all of them was mostly an accident, I only went out of my way for one of them.
The hovercraft upgrades also show that the game was really meant to go on longer. The cannon, jump kit, and boosters are all super fun additions that also open up the story. The last two upgrades do nothing but progress the story, and even though they cost a lot more than the previous upgrades, they're actually much easier to get.
Then when you do get into space, there's two places to go, the moon or back to Hillys, nothing else is there aside from the last animal. There was obviously meant to be more planets with more story and more stuff to do, if you look at the sky with your camera you can even see named planets.
I think the combat was pretty awful due to the small areas you'd fight in, and the stealth grew really old really fast (although I really hate stealth in games anyway), but I really didn't play through the whole game because I wanted these things, so it didn't affect too much.
I think the length and combat of the game really doesn't hold up in modern times, but the level design, world, story, and non-combat mechanics are timeless.
All things considered, I'm glad I got closure for finally completing the game after 15 years, but I also wish I just left it alone. The memory I had of the game was much better than what I now know the game to actually be.
Ah, and boat racings that are impossible in one control scheme and barely tolerable in another!
@Lina Inverse
Completely agree with all your points. I'm just playing the game now so the nostaliga is also zero for me. It's partially in preperation for the next entry and partially cause I've missed out for a long time, but I want to experience this. And you're right in your examples. Certain games fit certain genres, and the best balance those without overstepping.
As for nostalgia in general, I know the feeling, but I also know that you can discover things you missed the first time around after a replay. Or fight a boss better, with years of game experience with you. Nostalgia isn't always the deciding factor, but it does help when I can make an instant comparison to something classic gem long since forgotten and unremastered.
Thanks for reading. Keep being awesome. :)
@Agent Ash
Good points, great examples of classic nostalgia games that do it right and I do understand when nostalgia fails you. It's why I have a PS2 with a huge backlog but I haven't played the system in years. It just feels different, or I feel it's going to be different and ruin my memory of it. But it still is nice to have and sometimes sentimental value is all you need from a great game.
As for Beyond Good and Evil, I'll leave a review when I finish. The last early 2000 action adventure I played was Primal (which I got halfway through) so I hope Beyond leaves more of an impression and plenty of nostalgia when the next entry releases in 5 years or so.
Thanks for reading. Keep being awesome. :)
Visually, it's aged pretty well, but cartoony graphics generally do age better than realistic graphics.
Interactions with characters is generally pretty good, defintely a game I'd still recommend for anyone who tends to form emotional connections to fictional characters.
All the moving around the enviroment, climbing, and such is pretty solid as well.
Sooo.... what hasn't aged so well?
Camera controls are pretty bad, often it's hard to sneak because you're not sure where enemies are, and you end up having a hard time controlling in fights sometimes. Especially in cramped areas.
Of course, the terrible fights tend to be ones involving Alpha Sections, who are generally best snuck past. In a way, that's kind of the point, but the stealth isn't that good either.