Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I recommend going into your GPU drivers and making up a resolution for whatever you have in 4:3. For example, on a 1080p montior, 1440x1080@60 looks quite nice. 1920x1440@60 is awesome on an Nvidia or AMD card that can support DSR/VSR.
Also, does Steam really not ask you about the Settings application? The uPlay version has two options on startup.
At the very least, that means the Steam version does have the launcher included, so this can probably be fixed. I only just managed to get it all working myself recently, and I posted on another thread with the compatibility options I used to fix the awful framerate/slowdown.
There is only _one_ option for Steam by default (I think. Maybe I am wrong). And it's starting settings exe that will allow you to start the game.
There are still the same 2 exes in the game folder (settings and bge.exe), and you can run the game directly, if you want.
Ha, I told it countless times, so it will not harm to repeat: enable everything in "Advanced" options and pull to the left the Anti-Aliasing bar afterwards. :)
(And I still recomments Idarion's wide-screen fix for widescreen monitors).
And to going into details, I went into research when, after upgrade to Win10, Idarion's fix suddenly stopped to work. After some experimenting and consulting with Idarion himself, I discovered several important points:
1. AA in game heavily broken on "full" setting. Actually, anything except full works, but as it have no significant influence to the gameplay, it's simpler to disable it in game altogether.
2. Disabled HW vertex processing responsible to horrible framerate. Unfortunately, enabling it results to polygon glitches here and there (most obvious is interface edges and tree in the initial cutscene).
3. Some combination of SSE, mipmap, fastflip and mipmap autogen fixes the glitches, but I wasn't able to determine which. Fortunately, simple enabling _all_ of them works. :)
But yes, I have "standard" 60Hz monitor, so I cannot test your conclusions about 144Hz.
Anyway, I guess I'll get back to bashing my head against dgVoodoo to see if there's a way around the HW Vertex glitches.
P.S. Just for record: actually I enabled and put _everything_ on max, disabling only AA. Maybe it matters.