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Split-screen always make the games "too small" to apreciate the details (unless you are rich and have a tv with the size of a wall).
Unless we talk about fighing, tennis or football games, i can't see why people insist on having two players on the same screen... It must be the "Player 2 press start" syndrome from the consoles.
Upgraded experience? All the online only stuff nowadays is hardly upgraded. Why don't people see the value anymore of having actual human beings sitting next to you? The only reason I'd want 2 players on the same screen is for this reason. To play with other actual people in the room. You know, without having to take turns? 'couch multiplayer' is something that has brought way more fun moments to my life and the lives of others than online only ever has.
Besides, this game hardly has details to appreciate compared to newer titles AND the original game had the feature. All they had to do was keep it in, not design something completely new.
Why is having another feature bad?
Well, could you adjust mouse sensitivity on the Xbox 360 version? What about the resolution? Could you uncap the frame-rate or run the game at 120 or 144 hertz? No?
Different features and limitations for different platforms. Back when the Xbox 360 was current gen, playing PC games on a TV just really wasn't a thing; it was a niche of a niche. When this game was developed and released, split screen simply was not (and even today, largely is not) a feature in-demand on the PC, because so very few PC user are even set up to utilize it.
See Also: the general failure of Steam Machines.
If there had been sufficient demand, it would have been there. Split screen was still expected on consoles, a hold overs from the pre-internet enabled days of Goldeneye and Perfect Dark. But on PC? The PC platform had internet enabled multiplayer down to a science long before the Xbox 360 even existed. Remember, you didn't need to give Microsoft $60 a year to play R6V2 online on PC either; but this also made a off-line multiplayer experience even more valuable on consoles, where such multiplayer access was otherwise walled off behind an additional paywall.
Different features and limitations for different platforms.
It's not that there isn't demand. Even consoles are drifting away from this whole concept because online only pushes it away. All for people who never play with actual people in the same actual room (no offense intended against online players, depending on the game I play online too, but it's beyond BS that good games are exclusively online or single-player (even hardly that often enough) nowadays. Why do they do it though? Several reasons. But a problem with splitscreen was often 'not enough power to render two games at the same time' which really doesn't hold up here.
And it was already a feature.
You know how many threads there are with people asking for splitscreen or couch coop games in general? There is demand. It's just ignored.
And I'm not asking for an entirely new feature to this game here. Just for the port to include the same as the original. Not an unreasonable thing at all.
Finally, you're comparing a few settings tweaks to the removal of an entire mode. One that for many players made the game. After beating the story its all I played.
But seriously, if they had ported the game exactly how it was to pc, even without keyboard and mouse support, I wouldve been more ok with it than with how it is now, with this mode taken out. This was the entire point to the game for me and I'm 100 percent certain that I'm not alone in that.