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Opus Magnum is one of the easiest ones to complete, Exapunks is the easiest programming one, and Infinifactory is similar to Opus but in 3D, which in some ways is easier and in other ways harder. I'd usually pick one of those three as a first game to recommend, depending on the interests of the person asking.
Thanks for the advice. Opus Magnum looks great.
That being said, I have found most Zachtronics games too hard at some point in my playthrough and ended up quitting before the end... apart from The Last Call BBS. I believe it is because we have 8 small games here, and they do not go as far as the usual Zachtronics games in terms of complexity, except maybe for The Food Court.
Agree for all the reasons he said, plus the minigames are just unpolished in general. If you start with Spacechem (my personal favorite) you'll get a much cleaner experience.
I agree with what was said above too. Opus Magnum is also a very polished game.
EXAPUNKS is very good too, it has a little accompanying story and a nice progression.
Opus Magnum is about making mechanisms to produce items, and Exapunks is about programming little bots and hacking. Those two games are my favourites in the series.
https://store.steampowered.com/app/716490/EXAPUNKS/
https://store.steampowered.com/app/558990/Opus_Magnum/
Well yes. If you finish Spacechem you will easily beat all the other Zachgames...
Althoughthere is a slight chance you loose your mind at Ω-Pseudoethyne
But I agree that Opus Magnum will probably let you get furthest without losing hair.
Since this is really several games and some of them aren't even really Zachtronics-style puzzles at all, you might find some relief here. The solitaire and the modelbuilding is relaxing, and Dungeons and Diagrams suits the way my brain works, so I've been pretty much stomping all over those. Meanwhile, I hit a wall in the food court on the third puzzle. I looked at a solution, saw all those wires, said "this ramps up in difficulty much too fast," and may not go back for a while. Other people are probably breezing through that and can't figure out how the heck to do Dungeons and Diagrams analytically. It's a question of whether you can twist your brain into the particular pretzel shape required for that particular game universe.
I would recommend against exapunks cause later stages of the game are BORING. The idea is very neat, but having to redo basic stuff each puzzle is very frustrating.
Also I'd recommed Spacechem as starting point, but be vary - while it's easy to start, later stages are really tough.
As for Last Call - the actual programming puzzles are hard in this one, so I would not recommend it as a starting point.
I concur with the recommendations of Opus Magnum, EXAPUNKS, Infinifactory, and SpaceChem.
As far as the "pure programming" subset goes, TIS-100 and SHENZHEN I/O are particularly hard due to the extremely limited program space they offer. TIS-100 gives you something like 15 lines per node, and SHENZHEN I/O's programmable components come in several sizes, but they're still under 20 lines each. EXAPUNKS offers functionally unlimited lines of code, making things a good deal easier, though some of that is offset by the need to deal with interprocess communication between EXAs, and programs that are too long won't be considered for leaderboards.
I wouldn't be disappointed if a sequel was made...or even a completely different story and premise with similar gameplay.
Cheers and good luck!