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Did you find out how to layer N over P? You need 3 of one color in a line, then drag another color perpendicular towards the center cell.
Once you've got that, the straight edge is where the signal flows, and the perpendicular one is a gate (depending on NPN or PNP it'll turn the signal on or off)
The solution to 2 is one of the examples in the manual
This looks like the manual example to me and it fails. What am I doing wrong?
https://steamcommunity.com/sharedfiles/filedetails/?id=2831610045
There's only two meaningfully different ways to wire that thing up, and you tried one. The logical solution would be that it's the other method.
What you have there is a connection between In A and In B when Out x is high (which doesn't make sense because Out x should be an output.) In this case you don't want the output (OUT x) tied to the gate of a transistor.
Zachlike is free, and contains KOHCTPYKTOP, a similar game that's much more forgiving and a little better explained. It's a good toe-hold to learning the game.
Let's talk a little about transistors. For the purpose of playing this game, you can imagine a transistor as a pipe with a faucet. The three units line is the pipe, and the two units in the middle is the faucet (or on/off switch, whatever analogy floats your boat)
That being said, I think you should try two things in a level before trying to nail it. First, draw a NPN transistor. Blue line, three units long, one red line, two units long, chopping the blue staff in two halves. Whatever blue side you wish, connect it to V+. That would energize the system. Tie the other blue halve to an output (this serves you as the simulator will draw whatever you're doing with your circuit). If you start the simulation, nothing will happen. This is because you just created a NPN transistor (blue semiconductor = N, cause N doped, red = P). For this kind of transistor, if you want current to flow from N side to N side, you have to energize the P side (red unit).
PNP transistor work exactly the same, but the logic applied at the switch is the opposite. If you don't energize, current will flow from P side to P side. If you apply a current to the N pin, current from P to P will cease.
Hope this helps.
Your circut dosen't get powered. Take the +5 V power and draw a connection to the output. Now break that connection and replace it with a transistor. Your Imput controlls the gate of the tranistor.
Try to get this working with only one of the imputs! If you manage to archive this take the next step and find a way to make it work with 2 imputs!
I was really glad they finally got around to "remaking" konstruktor. This one is easier and more accessible, but doesn't let you as much space to work with.
How do you reduce your design size? I keep getting 30, is that just the default grid size? Is there some way to reduce the grid size? Or do I just need to use less elements?
edit: nevermind I figured it out, I just need to minimize the amount of non-metal
It's definitely dependent on the deal, given that it won't let you go back through the deck and there's no undo button in case you decide you want to switch a different card instead of the one you picked up. What helped me was to remember that while it may look like Klondike, it's not - being able to shift any free card (or run of cards) into an empty column, in addition to being able to use the empty deck slot to hold a single card, will allow you to juggle your cards and get them into better position. Also, I found I had a tendency to put the kings into the open columns too soon, effectively blocking them off from being used to shuffle cards around. It can be done, it just takes a bit more patience (no pun intended, given the genre of the game).