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Also the emulator should/could have 'save state' so you can start back at the level you were at.
Chains in this game don't actually have to be chains, you can just make more clears while other clears are going and they will count, Money Puzzle Exchanger/Magical Drop style. You can also add pieces to a group that's clearing and they'll clear with it, giving you the bonus for a large group. You do have to be pretty fast and I'm not particularly good at this style of active chaining (I suck at MPE and MD), so I mostly just set mine up Puyo-style and that works. But keep this in mind because it's quite powerful if you can use it.
Scoring actually seems to favor playing slow and not dealing too much damage. I haven't worked out the formula for score or garbage, but I feel like I score a lot less when I win in 1-2 big chains then when I chip them down. I did notice that bare clears of 4 deal no damage, but do score points, so if you're comfortable stalling you can keep the boss alive indefinitely and try to rack up points this way. Not fond of this and I hope they might consider adjusting the scoring system, just adding a time bonus for quick kills would be best I think.
Hard mode when?
The swap button can reach through blocks that are clearing. This is going to be tricky to get your head around but I'm certain it's an incredibly potent tool for active chaining.
Garbage reverts back into whatever piece it was before being converted. If you can keep track, you can set up chains through garbage.
It's possible to save a single piece from Exa Nina's attack if you drop it with the right timing. She will garbage a piece you are grabbing or holding, but not while you are dropping it. Hard to time it right and just one single piece is probably not going to be that useful, but it's an interesting quirk I discovered.
I don't think it should be made easier or even more accessible, but there should be alternate ways to unlock story beats.
How did you slow down the game? The FPS counter on the faux-emulator seems to give a hint that you can change the clock speed of the game, but I wasn't able to find instructions/key-presses for how to do so. Clicking on the number also didn't work.
I came into this thread to also commiserate that the final boss is insane, and her victory laugh haunts me while I've already been beaten psychologically by the wall of dud blocks.
I'm tempted to break out the programmable macro keyboard so I can plan out my keyboard presses and auto pause, in an attempt to turn this game into a turn-based challenge. And so far this is all I can accomplish already knowing about the press S/down to reveal the board and pause tricks. At least mercifully I do find the first 3 opponents fairly straightforward to breeze by.
PS: Also thanks for the jokes about Puyo Puyo. Looking guides up for that game is all amusing, helpful, and horrifying when I realize that there are people who are setting up 8-chains *in real time* without abusing a pause feature.